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An idea for balancing WE formations

 Post subject: An idea for balancing WE formations
PostPosted: Thu Oct 22, 2009 5:28 pm 
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What are the positive and negative consequences of adding the following rule:
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When a formation consisting entirely of War Engines has a number of blast markers greater than one half of the total [current] damage capacity of the formation, the formation suffers a -1 to-hit penalty, in addition to other to-hit modifiers that may apply.

My goal here is to make WE-heavy lists easier to balance. Would this rule help?


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 Post subject: An idea for balancing WE formations
PostPosted: Thu Oct 22, 2009 6:12 pm 
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So this would mean that a WE would not shoot quite as well once their BMs exceed half the remaining DC. Thus an undamaged WarHound would suffer the penalty with 2 BM, An undamaged Reaver would need 4BMs etc.

I really like the concept that battle-damage has reduced the efficiency of the WE (probably the kiss of death), but I have a suspicion that it may raise questions on cost reductions, so it is probably only going to be a house rule. That said, its a really cool idea that smooths the otherwise binary mechanics of WE.

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 Post subject: An idea for balancing WE formations
PostPosted: Thu Oct 22, 2009 7:09 pm 
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Yeah, so I guess an alternate route would be for the -1 to-hit penalty to come into effect when a WE has been reduced to less than half its starting DC (and so the penalty would be on a per-unit basis instead of a per-formation basis) instead of involving BM count.

I do agree that this would upset some already existing balanced units, but I was just thinking out load about how to get better WE-to-everything else parity.

Maybe just as a special rule into certain lists at first?


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 Post subject: An idea for balancing WE formations
PostPosted: Thu Oct 22, 2009 9:04 pm 
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I think the idea of reduced capabilities has merit, but I don't think that outside of the Imperators the problem is with WE killing too much. The problem lies with having a huge WE camped out on objectives and no way to shift them off or destroy them. I'll post thought in the 3.16 thread specifically.

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