Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 115 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Epic: Siege

 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 11:28 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Good to here you're making yourself one, will look cool in there :smile: Could Trojans be made an optional upgrade to Bombards maybe do you reckon? Wouldn't be especially useful competitively but some converted with ammo trailers would look cool on the battlefield and it would fit the background for them.

I'd probably leave the bridge building / engineering stuff as not really worth representing in epic but you could possibly consider making a single Atlas a cheap upgrade to bulk up either a Leman Russ or Bombard formation: maybe +25-50pts for an extra tank armed only with a heavy bolter and an invulnerable save - this not actually representing it being any tougher than the others but rather being an abstraction of it's repair actions throughout the unit. Guess it could be a negative pointed option in the 6 strong tank unit instead / as well or something.

Not sure it's worth bothering with though, maybe just something to house rule add in for fun or one could just model some Atlases as an objective or models on a scenic army base/tray for them or something.


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 2:28 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote: (GlynG @ Oct. 06 2009, 10:57 )

The AA list does look pretty nasty, you can do a similar but even worse thing with the Barran list can't you? What's the solution there if there was one? I'm not really up on the Barrans. I am coming round more to the idea that Trojans / Emplacements should be mandatory to cut down on such abuse some.

I would say its better than the siegers version as you can mix in Hydras and you still have an excellent attack capability, which the siege aa spam list lacks.

Yes, all for compulsory emplacements/trojans/centaurs.

And as an aside, why would you ever not take emplacements?

We basically found with the sieger list that batteries has no reasons to take tractors. The bigger formation just gave away kills and blast markers and meant you had to occupy cover that your jump off units would otherwise use. (Well flak can do with it often.) The -1 was far better than a suppressing meat shield.

Conversely the company was desperate for them as the BTS which had a 90% chance of getting air assaulted and wiped out. The tractors here meant there would be survivors that could run away and deny such an easy goal.

Quote: (Evil and Chaos @ Oct. 06 2009, 10:58 )

600pts feels a little cheap for a Bombard company, but I guess it could be tried.

Or could be written as +50 points replace any number of guns and emplacements with bombards?

Quote: 

Then you tend to end up with the odd situation of having the Light battery costing more than the Heavy battery... odd.


That is very easily fixed :)
With 3 gun batteries with 1-2 crew stands you might be able to get 150 + emplacements and trenches.
By moving flak to its own AA battery you then have the heavies starting at 175 + emplacements :)

Quote: 

What would you suggest balances them against each other?
I've always seen the original Thudd Gun stats as being superior, personally.


Was an intentional mis-balanced choice, due to the desirability of AT in the army.

I think it depends if you are going with 3 or 4 gun batteries. 4 gun and 2x5+, 3 gun trickier, possibly 1x3+.

Quote: (Evil and Chaos @ Oct. 06 2009, 11:00 )

I do have plans to model a modern style (Russ hull) bombard at some point (which, funnily enough, looks a heck of a lot like the 2nd ed. Bombard, when FW made their 40k scale one they clearly based it on the old Epic: Space Marine model, not the Epic 40,000 model).

Its actually the 1st edition Adeptus Titanicus model  :blues: Worship my pointless mini knowledge! And yes was built on the 'crusade (made up name by me)' Leman Russ hull.

3rd edition stuck it on a chimera.

Now I believe there is actually a Chimera version in 40k but its called something else?

Quote: 

Quote: 

I quite like the idea of non-combat units like Trojans about the place and would love to be able to use some Atlases in the army too, though that's not sure that's worth officially bothering with for the list.

There was some spitballing early on with the Krieg list about using Atlases as engineering vehicles, but nothing ever came of it.


Deep int he mists of time when Epic games were so common it was all scenarios or semi scenario play, I was all for adding such vehicles (well my 2nd edition engineering russes) to like formations and having them as leaders to represent the repair abilities.

Don't really fit in the DK list though with its death, death, death, theme. However fit in the tank regiment (50 points) and the mech list (25 points for a 6+ trojan) well though.




_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 2:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I've used Trojans occasionally on AA guns, to tug them into better positions as my army advances.

Quote: 

Now I believe there is actually a Chimera version in 40k but its called something else?

Colossus is the 40k name for the Bombard type gun on a Chimera hull.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 2:49 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote: (Evil and Chaos @ Oct. 06 2009, 14:30 )

I've used Trojans occasionally on AA guns, to tug them into better positions as my army advances.

Was the phrase 'Flak can do with it often' too cryptic to communicate they get the tractors? :)

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
And the gun on the Colossus is quite lighter than the Bombards gun.

Comparison:

Colossus Siege Mortar
Range 24-240", Strength 6, Armourpiercing 3, Ordnance 1, Barrage, 5"Blast, Can't shoot direct. Ignore Cover Saves.

Bombard Heavy Siege Mortar
Range 36-240", Strength 8, Armourpiercing 3. Ordnance 1, Barrage, 7"Blast, Can't shoot direct. Rolls 2D6 for penetration against bunkers and buildings.
Also the Bombard itself is always open-topped, can only move 6" and only move or shoot and can only shoot every other turn.

If i would invent new stats for the Leman Russ chassis Bombard it could look something like this:

Bombard Heavy Siege Mortar
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 6+ 6+ 6+
Weapon Range Firepower Notes
Heavy Siege Mortar 30-120cm 2BP Ignore Cover, Indirect Fire, Slow-firing

Notes: The Bombards Heavy Siege Mortar can't fire directly. He has to fire Indirect or can't shoot at all.

Alternative would be to swap 1BP for Disrupt.




_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
It does make sense that Krieg will mostly be dug in and use gun emplacements the majority of the time, though as E&C says I can see use in giving AA guns Trojans. They may be. Trojans may have some uses Perhaps occasionally a player may choose to theme an attacking Krieg ahead of their lines without fortifications, or they might be playing a scenario where the Krieg have to move onto the board or something like that.

Quote: 

Don't really fit in the DK list though with its death, death, death, theme. However fit in the tank regiment (50 points) and the mech list (25 points for a 6+ trojan) well though.

Have you read the Vraks books? Krieg regularly use Atlases in their armies, though you're right those other lists would too. It's death themed but also realistic trench WWII-like warfare themed, so vehicles to pull artillery about, ammo carriers and recovery vehicles all fit in well and make more sense in an epic sized battle than a W40k one.


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
An interesting tidbit: The Death Korps has no acsess to any AA units. No Hydra not even a Hydra Platform. At least according to the list in Vraks 1. Only the Death Korps Tank Battlegroup in Vraks 3 has Hydras.

Oh and whats with the other LemanRuss variants? Vanquisher, Exterminator, Annihilator and Executioner.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
IIRC Krieg AA guns are briefly mentioned in one of the Vraks books, even if they don't appear in the 40k army list.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
And this isn't the "Vraks list", is it?  So, information from that book should be a guide, not a hard constraint.

Still think the field guns should be four guns per formation though!

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Yes this isn't the Vraks list but the Vraks list is a typical Death Korps of Krieg Siege Army. Same as for the Mossino Campaign if i'm not mistaken.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
Quote: (Chroma @ Oct. 06 2009, 11:36 )

Still think the field guns should be four guns per formation though!

I don't like formations of three in general, because the formation is broken as soon as it loses one stand/vehicle.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I am still mulling adding infantry to both the Light and Heavy artillery formations, so that the Lights don't end up more expensive than the Heavies, in order that we can have 4's of the Lights.


Also, minor thought, what about a 'company' of 12 Light Artillery units?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (Evil and Chaos @ Oct. 06 2009, 16:47 )

Also, minor thought, what about a 'company' of 12 Light Artillery units?

Seems excessive.

Three "platoons" of four, with support staff, would be a better implementation.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 4:58 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote: (BlackLegion @ Oct. 06 2009, 16:12 )

And the gun on the Closossus is quite lighter than the Bombards gun.
Comparison:
Colossus Siege Mortar
Range 24-240", Strength 6, Armourpiercing 3, Ordnance 1, Barrage, 5"Blast, Can't shoot direct. Ignore Cover Saves.

I swear its like saying the bad wizards name in harry Potter so he suddenly appears. :devil:
Quote: 

Bombard Heavy Siege Mortar
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 15cm 6+ 6+ 6+


2 things to consider when doing stats is does the implications of such a conversion give it the same role in Epic and internal balance to other vehicles. personally I reckon move 15 is a mistake as that is garrison time. Also the same resilience as a chimera Bombard when built on a russ chassis also seems somewhat off.

Quote: (GlynG @ Oct. 06 2009, 16:20 )

Have you read the Vraks books?

Nope :)

Quote: (BlackLegion @ Oct. 06 2009, 16:27 )

An interesting tidbit: The Death Korps has no acsess to any AA units. No Hydra not even a Hydra Platform. At least according to the list in Vraks 1. Only the Death Korps Tank Battlegroup in Vraks 3 has Hydras.

Yes this isn't the Vraks list but the Vraks list is a typical Death Korps of Krieg Siege Army. Same as for the Mossino Campaign if i'm not mistaken.

Yes, but marines don't have AA either. Or Eldar. Or a host of other armies. Whereas in Epic armies without flak just die.




_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Epic: Siege
PostPosted: Tue Oct 06, 2009 5:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
The Bombard in 40k has the exact same armour profile as a Chimera, which'd give it an armour save of 5+ in Epic...

Quote: (The_Real_Chris @ Oct. 06 2009, 16:59 )

Quote: (GlynG @ Oct. 06 2009, 16:20 )

Have you read the Vraks books?

Nope :)

I'll lend 'em to you next time you're in England if you want, along with any other Imperial Armour books you might want to borrow.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 115 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net