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Tau version E5.1

 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 2:30 pm 
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Quote: (Honda @ Oct. 03 2009, 14:12 )

They just aren't that good in HtH, which I see as a reflection in the Initiative rating.

I understand that Epic's initiative rating is not 40Ks initiative rating, but to further explain why, no one has ever proffered that Fire Warriors deserve a higher initiative, yet a crisis suit is just a Fire Warrior in a different weapon system. I understand that not everyone is going to share this perspective.

EPIC's "Initiative rating" has absolutely nothing to do with 40k's Initative score; to have the thought that there even *could* be a relationship between them seems to show a fundamental misunderstanding of what "Initiative rating" represents in EPIC.

It is *NOT* individual initiative, but *organizational* initiative!  Units (that is, individual models) do not have Initative ratings, *formations* (that is, groups of models together as one activation in an army) do.  It is a common belief that units do have one, but it is incorrect.

The Initative rating of a formation reflects how well it receives/interperts orders, how well it reacts to tactical threats, how well trained it is, and the level of esprit de corps it possesses.  It has, again, nothing to do with how fast a unit can swing its fists; there's a different stat for that: "close combat".

Crisis Suits (and possibly other Battlesuits) are the best trained and most effective fighters the Tau have to offer; they know how to get things done and they *get it done*.  To lessen their formation's Initiative rating because they're not "quick in close combat" is hitting them twice with the same "nerf".

They are the epitome of a formation that should have a 1+ Initiative rating as they are trained to deal with *any* crisis they might face.

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 2:32 pm 
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Quote: (Mephiston @ Oct. 03 2009, 14:23 )

Honda, one question are you now the prime army champ or is Cybershadow still the head of Tau development? Just curious.

Cybershadow hasn't played a Tau game in a couple of years due to lack of opponents, to the best of my knowledge (apologies to CS if that is untrue), so I'd say that Honda is primary.

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 2:34 pm 
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Quote: 

Regarding the comment of crisis suits as a mainline combat formation. I am in favor of them having a significant role. Their role in 40K has expanded since their first inception and in fact in Apocalypse, which is Epic's poorer cousin, the Tau have been given access to large crisis formations for this exact purpose. So, I did this intentionally and see it as a feature of an infantry centric list.


I'm really sorry to put this in this thread Honda but I can't see anywhere else to put it and it also goes directly to your post.

Do we have to follow Apocalypse in every single facet? Can't an Epic army just be different for once? I'm getting kind of browned off by all the Apocalypse references creeping into E:A list design of late. For those of us without any interest in 40K and, I for one, don't own any of those books, it's becoming quite frustrating that discussion stems more and more from Apocalypse stats etc. It kind of feels like I have to buy all these books so I can actually stay in the discussion. Can we perhaps keep our focus on E:A only and perhaps design for E:A instead of bringing Apocalypse or 40K into it?

Apologies again for cluttering up the thread.  :;):


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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 2:41 pm 
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Quote: (Honda @ Oct. 03 2009, 14:12 )

I made these changes because I see a synergy between Stealth and Crisis suits. In my armies I operate them together all the time...like all the time. I understand what you are saying and I am not against dropping drones. I will consider dropping the Stealths as well, but will not commit to that action at this point.

Honda, could you start a thread where you post some of your typical army lists so we can see how you're playing?

A battle report or two wouldn't hurt either.   :agree:

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 2:46 pm 
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Quote: (Honda @ Oct. 03 2009, 14:12 )

Quote: 

- Initiative Rating of Crisis Suits put back to 2+.
I'd prefer Crisis formations to be 1+ across the board. Though I do see the fun in having the SC have this ability, I think maybe the God of Balance should rule here.


I understand the desire for this. I was a proponent of the original boost, but using the nature of Tau as expressed in 40K, they are not a high initiative army in general. In fact, it is one of the reasons that most 40K Tau players fear hand-to-hand is because they must survive most opponents striking first. So, although those that like to field crisis suits (like me) have enjoyed this ability, I do not feel it is justified across the board for crisis suits. They just aren't that good in HtH, which I see as a reflection in the Initiative rating.

I understand that Epic's initiative rating is not 40Ks initiative rating, but to further explain why,

Initiative in Epic represents how good you are at taking and carrying out orders in a battlefield situation, whether you are reliable at communicating with your superior officers or prone to being cowardly or confused.

Initiative in 40k represents how fast you are at hitting people with a sword.

They have nothing to do with each other in my opinion.

Quote: 

no one has ever proffered that Fire Warriors deserve a higher initiative, yet a crisis suit is just a Fire Warrior in a different weapon system. I understand that not everyone is going to share this perspective.

The difference is that Crisis Suits are the Elite, having spent years of training on the battlefield. Each Fire Warrior who has been granted a Crisis Suit is the survivor of a hundred battles.

Fire Warriors are newbies.

So there's the background difference, they aren't just Fire Warriors wearing mech suits, every one is a grizzled veteran.

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- Fire Warriors on foot increased in cost by 25pts.
I can't see this as being a good thing for Fire Warriors.


I purposely split the difference between the mechanized version and the foot version to simplify the listing. This isn't set in concrete, but let's ride it like this for the first cut and see. I don't think it is that significant of a change.

I think it will be shown in time to be a mistake, right now the Mech Fire Warrior formation looks instantly better than the on-foot formation, though both look inferior to the Crisis Formation.

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- Fire Warriors denied access to several Upgrade types such as Hammerheads and Piranhas.
Again, I can't see this as being a good thing as it marginalises Fire Warriors. Under the E series Fire Warriors were sort of a 'swiss army knife' formation, one of only two formation types in the army (the other was the Hammerhead formation) that could be customised in style to some extent. This has been lost.


My first cut on this change was to ratchet down, then loosen up. I am open to adjusting these changes because I agree that this cadre is going to be a key to list play. So, without asking for the world, what is really needed here?


What is needed is to make Fire Warriors a competative choice.

This was attempted in three main ways in the E series:

- Give a minor points break to Fire Warriors on foot.
- Give Fire Warriors a greater access to Upgrades than other formation types.
- Give Fire Warriors the only cheap 'leader' Upgrade in the army.

This latest revision has removed every boost given to the Fire Warriors, at the same time as making Crisis formations much better due to their expanded upgrade choices.

In essence, I believe this list choice has made Fire Warriors a worse choice than they were in 5.1, as compared to Crisis Suits.

Quote: 

Do keep in mind that when I renamed the groups, I didn't undertake that exercise because I had nothing else to do. I did that to help organize in my mind how the different formations would operate and where certain functions would come from to realize a particular synergy. So although having a "swiss army knife" isn't a bad concept in general, there should be some focus on what the FW role should be otherwise we could just refine the list to "Fire Warriors + What ever you want to add". It makes for a simple list, but loses all character.

The role of the Fire Warrior is to form the Core of Tau armies. The background is relentlessly consistent about that.

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- Drones and Stealthsuit Upgrades allowed on Crisis Suit formations.
I'm very much against this. The big problem with Crisis Suit formations previously was that when beefed up with lots of Upgrades, they could be used as a mainline combat formation, easily eclipsing half the role of the Fire Warriors (Infantry battles). The E series cut back on their upgrades hugely, because although a standard sized Crisis formation is pretty good, one upgraded with Drones especially is brilliant.
Basically, due to this increase up Upgrade choice I reckon that Fire Warriors will not be seen as the 'core' of the Tau army, just as they weren't under 5.1 and previously


I made these changes because I see a synergy between Stealth and Crisis suits. In my armies I operate them together all the time...like all the time. I understand what you are saying and I am not against dropping drones. I will consider dropping the Stealths as well, but will not commit to that action at this point.

Drones must go, and I'd prefer that Stealth Suits go.

One of the minor themes of the E series was that you will never look at a unit on the board and not know what its Initiative rating is, and by mixing Stealths and Crisis suits that confusion could occur (after attrition has wiped out the Crisis Suits), assuming the Crisis Suits are initiative 1+ that is.

Quote: 

Regarding the comment of crisis suits as a mainline combat formation. I am in favor of them having a significant role. Their role in 40K has expanded since their first inception and in fact in Apocalypse, which is Epic's poorer cousin, the Tau have been given access to large crisis formations for this exact purpose. So, I did this intentionally and see it as a feature of an infantry centric list.

They are a powerful combat formation there is no denying it, but this list version has made Crisis Suits return to their status as they were in 5.1... the de-facto only worthwhile Core formation choice (barring a single FW formation with an Etherial).

IMHO.

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Quote: 

- Pathfinder Formation dropped by 25pts, and loses the Sniper ability.
Sniper was supposed to give this formation a different niche to Fire Warriors, and match the background & 40k rules better. Now they're back to competing for the same army list slot as Fire Warriors, except they also have Markerlights...


I am not convinced that Sniper is justified, but I would like you to consider a potential upgrade for one unit like SM Scouts. Pathfinder units are not snipers in the true sense of the word, but an upgrade could represent the Sniper drones that are possible in 40K.

The E series tried to find them a different niche for them that didn't directly compete with Fire Warriors, and I believe that Sniper gave them that niche.

Correct me if I'm wrong, but one of the two weapons Pathfinders carry is the exact same weapon as is carried by the Sniper Gun Drone. Ergo, they are Snipers.

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- Stealth formation dropped by 25pts
I'm against this, Stealths are fantastic, and under the E series were actually on the edge of going up another 25pts, not down.


So, my baseline on this unit is that I did not think that it needed changing from the 5 series. I observed and felt that you got your money's worth from the existing stats. Now having said that, if there was a unit that I thought justified a +1 Initiative based on fluff factors for the potential cost increase you mention, I could support that. Realize that I believe in the E series, they were +1 Initiative and in the blended list they were a +2.

They are in my opinion really great at 300pts, but I suppose testing will show where their balance lies.

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- Kroot Formation not limited by the number of Fire Warrior formations.
I liked that limit, in that it felt appropriate that there should at least be *some* Fire Warriors in the army before you start taking Kroot. It was a 'fluffy' rather than a 'balance' restriction.


There used to be a 1+ in front of the Fire Warrior cadres to ensure that FW were present in previous versions. I do not mind adding it back.

There should not be more Kroot formations in a Tau army than there are Fire Warrior formations, IMHO it does not match the background to have an army solely composed of Crisis Suits, Kroot, and Hammerhead tanks.

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Quote: 

- Created a 'Crisis Suits' Upgrade Choice (that seems only accessable by Crisis Suit formations?).
Having this upgrade as a 1-4 choice leaves it wide open for min/maxing exploitation. Having a list open to min/max abuse is a bad thing, which is why it was at a fixed size for the Crisis Formation under the E series.


This supports the other decision about crisis suits that I described above. Considering the cost of the upgrades and that this is the only formation where it occurs, I am comfortable with the the level of risk, but will watch this one. If it becomes gamey, then I'll re-evaluate.

Fair enough, but min/maxing is evil I tells ya.

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Fire Warrior Upgrade syntax changed.
The knock on effect of the syntax change is that you can now buy 2 empty Devilfishes if you want.


That wasn't intentional, so help me with the language.

Use the syntax we worked out for the E series.

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- Bonded Team Upgrade ('leader' for Fire Warriors) removed.
This was supposed to be a stealth boost for Fire Warriors, so removing it is a stealth nerf.


I understand, but I was modeling a specific behavior and at this scale, I felt that this version of the upgrade was the effect I was looking for.

Again, this change of yours serves to marginalise the Fire Warriors, supposedly the Core of the Tau army.

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- A single Tigershark can carry 12 Drone units.
As Chroma points out, a single Tigershark can carry 3 Drone units in the 40k rules/the background, so this seems to be much too great a transport capacity.


Based on the other thread, I was obviously confused about the carrying capacity. Given that drones can add more drones, I didn't want to base the limit on formations, let me know what the total number of drone units can be carried.

We've said several times, 3 units (14 individual Drones) can be carried by a Tigershark in the background.

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- Barracuda changed in stats.
Now you'll have weapons with the same name, but different stats, in the army list, surely?


I do not think the 5 series Barracuda stats need to be changed. I have been convinced that they were over-costed and agreed to address that cost in the past. I will re-visit the entry correct, but the 5 series stats is which version will be in the list.

Then as-said, you are going to have the a weapon in the army list with the same name, but different stats. As you doubtless know this is atypical for Epic list design.

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 3:08 pm 
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Quote: 

This latest revision has removed every boost given to the Fire Warriors, at the same time as making Crisis formations much better due to their expanded upgrade choices

Agreed. I was actually happy to at last be able to use FWs with the changes in the E series. Now I'm looking at just Crisis suits as Cadres.... food for thought Honda.

Quote: 

They are a powerful combat formation there is no denying it, but this list version has made Crisis Suits return to their status as they were in 5.1... the de-facto only worthwhile Core formation choice (barring a single FW formation with an Etherial).

IMHO.

Not just your opinion here, E&C   :agree:

Quote: 

In my armies I operate them together all the time...like all the time.

Ahh excellent! :yay:  Can you please pop up the batreps, Honda? I'm very keen to see your results of late as not having CS put up any was really disappointing (not attacking CS as he can't help not having opponents afterall)
Quote: 


Drones must go, and I'd prefer that Stealth Suits go

Agreed. The possible whale of a crisis suit formation just makes me shudder at my opponents' reactions.

Quote: 

The E series tried to find them a different niche for them that didn't directly compete with Fire Warriors, and I believe that Sniper gave them that niche

Actually, tbh, E&C the Markerlight and co-ord fire alone gave them this.

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They are in my opinion really great at 300pts, but I suppose testing will show where their balance lies.

Well given Frogbear's opinion of Stealths in our recent game I doubt reducing their cost in any way will be favourably accepted by many even if they were that cost in previous list incarnations.





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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 3:12 pm 
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Quote: (Evil and Chaos @ Oct. 03 2009, 14:32 )

Quote: (Mephiston @ Oct. 03 2009, 14:23 )

Honda, one question are you now the prime army champ or is Cybershadow still the head of Tau development? Just curious.

Cybershadow hasn't played a Tau game in a couple of years due to lack of opponents, to the best of my knowledge (apologies to CS if that is untrue), so I'd say that Honda is primary.

That pretty much covers it (although there are many and varied additional reasons why my interest in this has dropped recently). For all intents and purposes, Honda is the AC for the Tau, and I will really be around to check things over, bounce ideas off and explain exactly why we did what we did 12 months ago.  :shutup:   :cool:

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 3:46 pm 
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First off, this is work in progress. We'll get there.

Secondly, tone down the tone in some of the comments. You don't have to agree with everything that has been done, just like I don't agree with everything that has been done. We will be civil.

So let me state again, because it didn't get picked up on the first time, I understand the difference between Epic initiative and 40K initiative. Ok? That's all I'm going to say on that.

Now to the points:

1. I understand that the E series positioned fire warriors as the franchise winner. I want to see a more equitable position between crisis and fire warriors. If I have overly cut back on the FWs as I stated above, we'll work on that. So relax, its still just a game and nobody is going to retire on the royalties.

Quote: 

Can you please pop up the batreps, Honda? I'm very keen to see your results of late


There is no need to be coy about this I know what you are saying. Perhaps I should have been more specific about my games in the past. I have not played the E series yet. I have had several games fall through for various reasons in the past two weeks, so I am still working on getting my games in.

I do not intend to be an armchair quarterback.

Quote: 

Drones must go, and I'd prefer that Stealth Suits go


And as stated before, I am not against this move. I do want to see if I can get a game in with a large formation to evaluate its effectiveness in the next couple of weeks.

Quote: 

I think it will be shown in time to be a mistake, right now the Mech Fire Warrior formation looks instantly better than the on-foot formation, though both look inferior to the Crisis Formation.


So, let's look at polishing the FW cadre

Quote: 

Give a minor points break to Fire Warriors on foot.
- Give Fire Warriors a greater access to Upgrades than other formation types.
- Give Fire Warriors the only cheap 'leader' Upgrade in the army.


I understand, however, let's talk specifics. Given that I'm not convinced yet on the cost issue, let's talk upgrades. Again, not the Swiss army knife, what is really needed to bring the FW back in balance with the Crisis? Regarding Leader, I will reserve my opinion on, but would prefer that final decision to be held off on until later in the period.

So, specifics please.

Quote: 

One of the minor themes of the E series was that you will never look at a unit on the board and not know what its Initiative rating is, and by mixing Stealths and Crisis suits that confusion could occur (after attrition has wiped out the Crisis Suits), assuming the Crisis Suits are initiative 1+ that is.


That is an important point that I had not considered. Ok, consider the Stealths removed.

Quote: 

They are a powerful combat formation there is no denying it, but this list version has made Crisis Suits return to their status as they were in 5.1... the de-facto only worthwhile Core formation choice (barring a single FW formation with an Etherial).


At this time, I don't agree with the statement. They are also not cheap beyond their standard size, which makes the list vulnerable with fewer activations. As stated above, let's focus on tuning the FW cadre to bring in back in line.

Quote: 

Correct me if I'm wrong, but one of the two weapons Pathfinders carry is the exact same weapon as is carried by the Sniper Gun Drone. Ergo, they are Snipers.


And the same could be said for the SM Scouts. Let me think on this one a bit.

Quote: 

There should not be more Kroot formations in a Tau army than there are Fire Warrior formations, IMHO it does not match the background to have an army solely composed of Crisis Suits, Kroot, and Hammerhead tanks.


There isn't a disagreement here, although it is possible to maximize Kroot at the expense of FWs both here and in 40K. As I said, I can include a 1+ entry for FW cadre.

Quote: 

We've said several times, 3 units (14 individual Drones) can be carried by a Tigershark in the background.


Ok, perhaps I'm being daft (not the first time), but it seems like you are mixing terms. The current drone formation has six units in it. So you are saying that a TS can carry up to two formations or 12 units (based on current stats in this list). Is that correct.

Quote: 

Do we have to follow Apocalypse in every single facet? Can't an Epic army just be different for once? I'm getting kind of browned off by all the Apocalypse references creeping into E:A list design of late. For those of us without any interest in 40K and, I for one, don't own any of those books, it's becoming quite frustrating that discussion stems more and more from Apocalypse stats etc. It kind of feels like I have to buy all these books so I can actually stay in the discussion. Can we perhaps keep our focus on E:A only and perhaps design for E:A instead of bringing Apocalypse or 40K into it?


You are not cluttering up the thread. This is a very important point that needs answering. The two systems (40K and Epic) are related to each other. There is no getting away from that. Epic does not have to do everything that 40K does, nor vice versa. However, 40K is the guide for which Epic was designed from. In this case, I see a benefit to borrowing Apoc concepts and applying them to Epic as 40K Apocalypse has been drifting closer to Epic in the past couple of years. I used it because it is an indication of how GW sees Tau operations in a larger scope until they begin to acknowledge Epic again.

A majority of these Apoc formations are online and do not cost anything.

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 3:52 pm 
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Quote: (Honda @ Oct. 03 2009, 15:46 )

So let me state again, because it didn't get picked up on the first time, I understand the difference between Epic initiative and 40K initiative. Ok? That's all I'm going to say on that.

Okay, then could you please elaborate on how 40k Initiative can, in any way, be used to influence the Initiative rating of an EPIC formation.

You say this: "They just aren't that good in HtH, which I see as a reflection in the Initiative rating."

Which is completely meaningless in the context of the EPIC Initiative rating, yet you're using it as a rationale for a lowered one.  Could you explain the reasoning here?

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 4:05 pm 
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Quote: (Honda @ Oct. 03 2009, 15:46 )

Ok, perhaps I'm being daft (not the first time), but it seems like you are mixing terms. The current drone formation has six units in it. So you are saying that a TS can carry up to two formations or 12 units (based on current stats in this list). Is that correct.

There are two terms to distinguish:

1) Unit: a single playable game piece in EPIC, e.g., a stand of infantry, a single armoured vehicle, or a war engine

2) Formation: a group of game pieces that act and stay together in EPIC.


A "unit", particularly infantry, may be made of mulitple physical models glued to a single base.

So, a Drone *unit* would be a stand with 3-7 Drone *models" glued to it.  The Drone *formation* would be six of such units grouped together.

In 40k a Tigershark can hold up to 14 individual Drones, which, in EPIC would be represented by three "stands" (that is "units) of Drones, perhaps, based with 4 *models* per stand.

So, two Tigersharks in a formation may hold six units of Drones, that is, a single formation of them.

The way you have currently written it the Tigersharks can *each* carry two full formations of six Drone untits... for a total of four formations of Drones.  Which is way more than they should be able to carry.

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 4:12 pm 
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Quote: (Honda @ Oct. 03 2009, 15:46 )

Quote: 

I think it will be shown in time to be a mistake, right now the Mech Fire Warrior formation looks instantly better than the on-foot formation, though both look inferior to the Crisis Formation.


So, let's look at polishing the FW cadre

Quote: 

Give a minor points break to Fire Warriors on foot.
- Give Fire Warriors a greater access to Upgrades than other formation types.
- Give Fire Warriors the only cheap 'leader' Upgrade in the army.


I understand, however, let's talk specifics. Given that I'm not convinced yet on the cost issue, let's talk upgrades. Again, not the Swiss army knife, what is really needed to bring the FW back in balance with the Crisis? Regarding Leader, I will reserve my opinion on, but would prefer that final decision to be held off on until later in the period.

So, specifics please.

Specifics on Upgrades only (as requested):


The following Upgrades were present in the E1.09 list but have been removed from this one:

1 - Add 2 Hammerheads
2 - Add 2(3) Piranhas
3 - Add the Leader ability to one Fire Warrior unit.
4 - Add 3 Broadside units.


Let us examine what each one brings to the Fire Warrior formation(s):


1 - This is useful as an addition to the Mechanised formation, giving it some extra ranged punch in addition to the Guided Missiles from the Devilfishes.
Upgrade result: *Increases ranged firepower without losing mobility*

2 - This is useful as an addition to the Mechanised formation, giving it some extra short-range firepower, as well as extra Guided Missiles for an enhanced stand-off capability.
Result of Upgrade: *Increases battlefield flexibility*

3 - This is useful for any Fire Warrior formation to keep them fighting for longer into the battle, especially as FW formations tend to be small (6-8 infantry units).
Result of Upgrade: *Makes Fire Warriors more reliable*

4 - This is useful when added to an on-foot Fire Warrior formation, as they make great Garrisons or Overwatchers. Note the minor price discount for the Broadsides over what you'd pay for them as a seperate formation (125 versus 150 points).
Result of Upgrade: *Makes Fire Warrior Garrisons able to reach out control areas of the battlefield without using vehicles*


So there are the four different abilities that the removed upgrades bring to the Fire Warrior formation(s). Each ability is different, and each ability is a boon to the Fire Warriors with the aim of making them an attractive formation choice.

Quote: 

Quote: 

There should not be more Kroot formations in a Tau army than there are Fire Warrior formations, IMHO it does not match the background to have an army solely composed of Crisis Suits, Kroot, and Hammerhead tanks.


There isn't a disagreement here, although it is possible to maximize Kroot at the expense of FWs both here and in 40K. As I said, I can include a 1+ entry for FW cadre.

I prefer to make the formation an attractive core choice for the army, rather than imposing fixed limits.

I simply don't believe that the Tau list will be properly reflecting the background if it allows an army list that is mostly composed of close combat Kroot formations.


Quote: 

Quote: 

We've said several times, 3 units (14 individual Drones) can be carried by a Tigershark in the background.


Ok, perhaps I'm being daft (not the first time), but it seems like you are mixing terms. The current drone formation has six units in it. So you are saying that a TS can carry up to two formations or 12 units (based on current stats in this list). Is that correct.

A Tigershark can carry 14 Gun Drones in Warhammer 40,000.

This equates to 3 units of Gun Drones in Epic.

So a Tigershark can carry 3 units of Gun Drones in Epic.

The E series of lists gave Drones a transport capacity of 3 Gun Drone units.

By taking two Tigersharks in a squadron, the Tigersharks have a combined transport capacity of 6 Gun Drone units.

A formation of Gun Drones has 6 units of Gun Drones.

So two Tigersharks (combined transport capacity of 6 Gun Drone units) can carry one formation of Gun Drones (6 Gun Drone units).


I'm sorry to note that you removed the Heavy Gun Drones, despite the model being available from Forgeworld (take Ramora Drone Fighters and snip off the wings).

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 4:13 pm 
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Quote: (Dobbsy @ Oct. 03 2009, 14:02 )

Unfortunately those of us who play in tournaments have to play this list if it becomes ratified - not saying this will be the final cut obviously.

Not if you go to France.... or come to the UK....  :disagree:

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 4:18 pm 
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Quote: (CyberShadow @ Oct. 03 2009, 16:13 )

Quote: (Dobbsy @ Oct. 03 2009, 14:02 )

Unfortunately those of us who play in tournaments have to play this list if it becomes ratified - not saying this will be the final cut obviously.

Not if you go to France.... or come to the UK....  :disagree:

IIRC Dobbsy is Australian and thus is part of the ERC Commonwealth.  :grin:

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 4:20 pm 
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Quote: (Honda @ Oct. 03 2009, 15:46 )

A majority of these Apoc formations are online and do not cost anything.

Note you do have to understand 40k special rules (I get the Toughness, WS etc, but the specials mean little to me).

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 Post subject: Tau version E5.1
PostPosted: Sat Oct 03, 2009 4:30 pm 
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The following Upgrades were present in the E1.09 list but have been removed from this one:

1 - Add 2 Hammerheads
2 - Add 2(3) Piranhas
3 - Add the Leader ability to one Fire Warrior unit.
4 - Add 3 Broadside units.

[snip]

So there are the four different abilities that the removed upgrades bring to the Fire Warrior formation(s). Each ability is different, and each ability is a boon to the Fire Warriors with the aim of making them an attractive formation choice.


Ok, I will support these recommendations.

RE: Tigershark + Drones

That was my bad. I looked at the list and it does state "3 Gun Drones" and I interpreted that as formations, not units. Easy corrected.

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