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Adjust the AX-1-0?

 Post subject: Adjust the AX-1-0?
PostPosted: Sat Sep 26, 2009 11:53 pm 
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LOL, you guys have it so easy, try playing Feral Orks with having no AA and no real TK.

Yeah but Ferals get giant Dino-Orks, how cool is that???  :grin:




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 Post subject: Adjust the AX-1-0?
PostPosted: Sat Sep 26, 2009 11:56 pm 
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Quote: (Evil and Chaos @ Sep. 26 2009, 23:53 )

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LOL, you guys have it so easy, try playing Feral Orks with having no AA and no real TK.

Yeah but Ferals get giant Dino-Orks, how cool is that???  :grin:

They great till you come against Tau or other groups that just have skimmers or flyers.

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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:03 am 
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Or flyers with TK shots that outrange Feral Ork AA, perchance?  :laugh:

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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:08 am 
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A list cannot "have it all"

I'd just like to be quite clear here, Honda. I'm not asking to "have it all". I simply want something that either doesn't cost 350 to be shot down without a shot being fired, or a squadron that can at least get in there with a bit more aplomb for 350 points. I don't want weapons upgrades and I don't want DC.

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why all of a sudden is there a lament about the dearth of TK weaponry?

Sorry Honda, I have to set you straight. If this is your understanding, and I say this with respect, it seems you haven't been paying enough attention to these forums in the past. I (and others) have stated across all list incarnations that the Tau have had a dearth. It's nothing new and this isn't our argument now. It's just now the one unit that does shoot WEs is so weak and fragile that it's become a talking point.

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So, in general, don't be surprised that the AX-1-0 doesn't dominate a battlefield unless the Tau have achieved air superiority in some manner and from a fluff perspective, it is certainly in character for the Tau to struggle against WEs

I'm not surprised at all, as one squadron cannot be assumed to defeat all WEs in one army.
The problem is achieving air superiority is not as cut and dry as some seem to think.

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I know that may not be what everyone wants to hear, but those are the current consequences of the recent actions

Again, I think you're misunderstanding the point. It's not about the loss of a couple of units types it's about the tweaking of one in the current iteration up for proposal. In all the times i used a Scorpionfish it's MW missiles did very little. I'm not saying it's wasn't helpful, I'm saying 4x MW missiles do not a Reaver-killer make.

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I can tell you they are wing'ed death to Marines, wether its terminating terminators or dealing with grounded thwaks. Hell they even shoot warhounds

Terminating a terminator a turn does not equate to winged death to marines and completely wastes its points cost. Again another argument in my favour. Who would spend 350 points to kill one marine unit a turn? The squadron is already wasteful if you come against a marine army without WEs let alone that it risks being shot down by Thunderbolts. You're better off not bringing it on board at all than risk that. Which again means it's points are wasted. See the pattern?

Quote: 

Against Eldar I would at best hope to force the nightwings to go on CAP and trying to maintain an activation advantage so if I do have to fly I do so after them. On the plus side Nightwings cost 300 points per flight.

Well if they're on CAP they're waiting for you to activate so no help there.... Plus Nightwings for 300 points will eat the AX1-0 for breakfast with 2x 30cm AA4+ on intercept. You don't even have reply flak from the Tau plane against those as it has a 15cm range and AA6+.

Quote: 

Against orks its random depending on what the orks have, what air cover is operating and so on.

That's correct but 2 Fighterbomber Skwadrons would be more than enough to account for the AX1-0 unless you spend more points on Barracudas thus reducing your ground effectiveness.

Quote: 

Dobbsy how much AA are you taking? Really you need about 500 points worth, for tau that's 3 skyrays (dual purpose in the E&C list) and a flight of barracudas. Thats just a baseline to fend off air assaults and the like.

Perhaps you're right here. I don't spend that much usually. However increasing Air assets means reducing ground assets, which in turn reduces the ability to fight the ground war. I'm having trouble finidng a balance.

Hey here's an idea. Reduce the cost on the AX1-0 and I can increase my ground AA assets... (yes that was tongue in cheek)  :laugh:

Quote: 

You have a manta which can orbital insert in anywhere on the board end of turn 1.

Sure if you'd rather blow 700 points than take a strong ground force to win a game, that's a fair option. Manta isn't worth taking unless it's in a bigger points game. At 3k it's a massive points sink for a 1 TK shot weapon per turn. It's worse than taking the AX1-0...  :laugh:

Quote: 

Sorry, but that just sounds like bad luck, or was it just marshalling?

Purely marshalling and raising revived shields etc Being BTS I was kinda forced to try to kill it.

Quote: 

Quite a few armies have the same problem with this as well though dude.

I know that they do not have Titans. Personally, I try to avoid 500+ point war engines when playing a battle. They can deny up to 3 VP which is a problem, however from what I saw of the Tau last night, their shooting would account for quite a large portion of the rest of the opposition army.

Yes I agree other armies do have an issue. However, I would surmise the majority don't and that is a issue for other lists. Those of us asking for a change aren't asking for the list to, all of a sudden, become a WE killing death machine. Just a tweak to provide a more favourable balance for 350 points.





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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:09 am 
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Quote: (Evil and Chaos @ Sep. 27 2009, 00:03 )

Or flyers with TK shots that outrange Feral Ork AA, perchance?  :laugh:

Yea because 1 shot at 5+ is going to scare anyone. Anyway I'm staying out of this thread(Tau just have it to easy).

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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:32 am 
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Quote: (Blish @ Sep. 26 2009, 23:52 )

LOL, you guys have it so easy, try playing Feral Orks with having no AA and no real TK.

Whoa... Feral Orks have *MW* AA!  Hiding deep inside an infantry horde!

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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:35 am 
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I did once lose a fully loaded and fully health T-hawk to a Weirdboy AA zappp... and soon learned to put a single BM on the formation in order to shorten the Weirdboy's range.  :)

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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:51 am 
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Course the best place for a Weirdboy is added to an Orkerosaurus – then you’ll need 6 blast markers to suppress it :)

I’ll take some AX-10s when I play Tau in epic for the first time soon (hopefully next Saturday, with a report to follow). I’ll be using E&Cs list.

Reading this thread it does seem to be only a vocal minority who think the aircraft too poor as is, with the majority being of the opinion they are good as they stand. The ability to strike with 2 45cm Titan Killer (D3) attacks from aircraft does seem pretty awesome to me and I reckon they look good as is.


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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:56 am 
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next Saturday ... E&Cs (proposal for the) list


I would expect that Honda will have finished his cogitations and will have released an updated Tau list by then, which will probably contain elements of the E series of list proposals.

I would ask that you use that list, when it arrives, and not E1.09.

The E series of lists has largely served their purpose now, and can be retired, in the interests of the Greater Good.




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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 12:57 am 
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Quote: (Dobbsy @ Sep. 27 2009, 09:08 )

However, I would surmise the majority don't and that is a issue for other lists.

What other lists do not have problems with a Reaver or Warlord?

Am I mis-quoting?




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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 1:11 am 
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Quote: (Evil and Chaos @ Sep. 27 2009, 00:56 )

I would expect that Honda will have finished his cogitations and will have released an updated Tau list by then, which will probably contain elements of the E series of list proposals.

I would ask that you use that list, when it arrives, and not E1.09.

The E series of lists has largely served their purpose now, and can be retired, in the interests of the Greater Good.

I'll have a look and see how it looks, I prefer a number of things in your list proposal to 5.1 as it stands so I may still play using that.


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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 1:14 am 
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What other lists do not have problems with a Reaver or Warlord?

Not many unless they're short on TK weapons.

Black Legion, Necrons, Orks, Eldar and IG can deal with WEs/Titans. Let's be honest, even Marines and Ferals have access to titans/gargants in their lists and their troops are either hard as nails armour wise, or massive in numbers.

Tau don't have the Titan option. They get the AX1-0. Hence the debate of cost versus fragility. (why is there no winky emotican nowadays?)


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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 1:16 am 
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I'll have a look and see how it looks, I prefer a number of things in your list proposal to 5.1 as it stands so I may still play using that.

Whilst I am glad that my list proposal has inspired you, I have said all along that I will not be developing my list proposal in tandem/competition with the ERC list.

I would thus exhort you to play the ERC list and not mine (as it should be released in time), if only to say 'I prefered XX thing from the E1.09 proposal...' (if whatever that thing is you liked hasn't been carried over)... if you're interested in playtesting that is...

...if you just wanna have fun, who am I to stop you?  :)

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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 1:17 am 
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Oh Glyn, can you ask your opponent to take appropriate levels of AA in their list? I'd like to see how your AX1-0 performs vs a list that has that defence available.  :agree:

Cheers

BTW E&C, IMO I'm pretty sure your list has reached as close to perfect as any of these lists has so far. Thanks for taking the time to have prepared it.  :agree:





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 Post subject: Adjust the AX-1-0?
PostPosted: Sun Sep 27, 2009 1:37 am 
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Quote: (Dobbsy @ Sep. 27 2009, 00:08 )

Terminating a terminator a turn does not equate to winged death to marines and completely wastes its points cost

Actually you could easily kill 1-2 terminators a turn. If MLed you'd average 1.66, if not 1.33. Call it 1.5 as the average, over 3 turns thats 4.5 terminators, which comes to 365ish points.

Just by shooting at Terminators the AX-1-0s would indeed on average make their points back. They're actually not that expensive.




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