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Adjust the AX-1-0?

 Post subject: Adjust the AX-1-0?
PostPosted: Tue Sep 22, 2009 10:42 am 
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Quote: (The_Real_Chris @ Sep. 22 2009, 12:28 )

As I am PDF less still could someone do me a favour and stick up the current a-10 stats?

Glad to be of service.

Code Sample: 
TIGER SHARK STRIKE CRAFT (AX – 1 – 0 VARIANT)
A more recent variant of the Tiger Shark, jointly developed by the Earth and Air
Castes in secret, replaces the drone racks and Ion cannons with two light calibre
Railcannons. These massive weapons, usually mounted on support craft, turn the
Tiger Shark into a formidable ground attack strike craft, capable of engaging and
destroying super heavy tanks and Titans.

Type Aircraft Speed Bomber Armour 4+ Close Combat n/a Firefight n/a

Range  Firepower  Weapon                    Notes
45cm   MW3+       Twin Light Railcannon     Titan Killer (D3), Fixed Forward Arc
15cm   AA6+       Twin-linked Burst Cannons -
45cm   2x AT5+    Aircraft Seeker Missiles  Guided Missile, Fixed Forward Arc






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 Post subject: Adjust the AX-1-0?
PostPosted: Tue Sep 22, 2009 12:06 pm 
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And the stats for the stike variant are:-
Bomber, armour 4+

Twin linked Ion cannons          30cm  AP3+ / AT4+ / AA5+    FF
Twin linked burst cannons       15cm  AA6+
Twin linked missile pods          45cm  AP4+ / AT5+            FF
Aircraft seeker missiles            45cm  2xAT5+                  Guided missile

Strike variant is 275 the pair
The AX-1-0 T/S is 350 the pair

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 Post subject: Adjust the AX-1-0?
PostPosted: Tue Sep 22, 2009 5:55 pm 
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Again, keep in mind that the price of the AX-1-0 was chosen to prevent the "5 Aces" scenario. Two aircraft in a 3000 pt list aren't necessarily dominating. Four become fairly problematical, 6 is game changing to the point of being broken.

So don't expect the price to change.

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 Post subject: Adjust the AX-1-0?
PostPosted: Tue Sep 22, 2009 6:24 pm 
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With the problem that the TigerShark (in all configurations) isn't a flying WarEngine.

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 Post subject: Adjust the AX-1-0?
PostPosted: Tue Sep 22, 2009 11:25 pm 
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Quote: 

So don't expect the price to change.

Then please do something else about them....  

There's an easy fix for the five aces scenario - limit them to 1 squadron per 2000 Points. Then you have to play 4k to get 2, and the "rarity" scenario is also covered somewhat.

Quote: 

As to the bat rep you linked to I'm amazed you were hit by flak.

Are you speaking to me here TRC? It's very unclear. If you were, then I'll tell you that 3 oblits cover the board with 45cm AA amazingly well. You must be forgetting that you take flak on the way out as well....

And sure, I do know that oblits have been changed in the BL change doc, but my opponent didn't know about this so with a sense of chivalry for our first meeting I wasn't going to moan about it. I dealt with it as I could. Sure the planes got to hit but one died everytime they attacked (twice).





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 Post subject: Adjust the AX-1-0?
PostPosted: Wed Sep 23, 2009 10:05 am 
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Yes. How can 3 45cm units cover the board when you have a 45cm range gun. Hitting the side of your target on the left or right of the board avoids this. Then if you went before the flak activated you have at least limited yourself to 3 6+ shots in the end phase as it moves to get you.

No you would not be hitting the war engines turn one, you would have to get the rest of your army to degrade their flak first (unless you can do that turn 1). The advantage is your A-10's will be flying until the end of the game (and in this E&C army hitting on a 2+!).

Its just like an air assault army. Yes you want to drop turn 1 but the smart players prep and weaken the targets and hit turn 2. (At least in tournies.)

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 Post subject: Adjust the AX-1-0?
PostPosted: Wed Sep 23, 2009 10:15 am 
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TRC speaks the truth.

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 Post subject: Adjust the AX-1-0?
PostPosted: Wed Sep 23, 2009 1:32 pm 
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Quote: 

How can 3 45cm units cover the board when you have a 45cm range gun.

Errm, ever heard of the triangle? two up one back or vice versa? two on the right one on the left? sure hug the board edge all you want. if your target is located in the centre of that triangle you have to fly through at least one of those AA zones. you might get lucky and hit first. I'm betting you you will lose at least one plane each try.

Quote: 

Hitting the side of your target on the left or right of the board avoids this. Then if you went before the flak activated you have at least limited yourself to 3 6+ shots in the end phase as it moves to get you.

In my recent batrep i hugged every board edge I could - i literally had the base of my last plane touching the table edge. I lost both planes on two turns of action. You seem to be forgetting they can shoot you in your exiting phase as well.... at some point you'll cross an AA zone. This doesn't even take into account Marine Hunters with 60cm range....

Umm, TRC what targets are you hitting with your AX10? Tanks? I use them for the purpose they are there for - killing WEs. Anything else is a waste of your points. Put the WE in the middle of your AA triangle and see how long your planes last. Tau have no other option -put some damage on the WE and hope to survive (and this is the problem).

Quote: 

TRC speaks the truth.

Sorry, that's rubbish. If the WEs are wreaking havoc on your forces you don't have time to prep. You have to engage them with the AX10 to destroy them or what's the point in having them? Are you seriously saying that you'd let the WE sit there shooting hell out of your forces while you try to kill the surrounding enemy troops...? Wasting time prepping other enemy forces in the hope you'll be able to remove their AA, means a WE sitting in range of you pounding the crap out of your forces. You'd be stupid to not try to kill the WE with the AX10. Sure, you make the most crafty approach you can but in the end you'll be flying through flak and these planes don't last.

Look, I'm serious when I say if you don't decrease their cost give them something else. I'm open to anything. Fighterbomber would make them more manouevrable and help avoid being so squishy. hard turns will be much more helpful.


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 Post subject: Adjust the AX-1-0?
PostPosted: Wed Sep 23, 2009 1:40 pm 
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Quote: 

Look, I'm serious when I say if you don't decrease their cost give them something else.

I gave them the ability to have their TK shots benefit from Markerlights.  :)

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 Post subject: Adjust the AX-1-0?
PostPosted: Wed Sep 23, 2009 2:12 pm 
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Quote: (Dobbsy @ Sep. 23 2009, 13:32 )

Umm, TRC what targets are you hitting with your AX10?

Wasting time prepping other enemy forces in the hope you'll be able to remove their AA, means a WE sitting in range of you pounding the crap out of your forces. You'd be stupid to not try to kill the WE with the AX10. Sure, you make the most crafty approach you can but in the end you'll be flying through flak and these planes don't last.

Probably infantry.
Then again I'm surprised your army can't open one hole in the AA cover.
Quote: 

Errm, ever heard of the triangle? two up one back or vice versa? two on the right one on the left? sure hug the board edge all you want. if your target is located in the centre of that triangle you have to fly through at least one of those AA zones. you might get lucky and hit first. I'm betting you you will lose at least one plane each try.


Never heard of hitting the point of the triangle at a 45 degree angle and attempting to exit on your side of the table?

I was doing quite well with thunderbolts when they were widely held to be crap, a-10s are a lot easier to use.
Quote: 

This doesn't even take into account Marine Hunters with 60cm range....


No it doesn't, largely because marines have some of the worse flak in the game and the detail that i would be holding the a-10s back to hit any foolish air assaulters.

Quote: 

If the WEs are wreaking havoc on your forces you don't have time to prep. You have to engage them with the AX10 to destroy them or what's the point in having them? Are you seriously saying that you'd let the WE sit there shooting hell out of your forces while you try to kill the surrounding enemy troops...?


Yes, that is exactly what you should do. Unless you think it is worth sacrificing your planes to kill the enemy, a turn 2 kill and a turn 3 continuation of attacks is far superior. It would come down to the analysis that is maintance of your forces best served by losing the planes or taking the damage?

And to be frank that is the assessment that should be there. It should not be 'take the damage or fly my 'the bomber will always get through' a-10s in and kill it, then fly straight out again.

Currently it is a high damage, low survivability plane if used aggressively. Thats fine. Its cost is in line with other air assets in the game. You want to increase the survivability, you would increase the cost.

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 Post subject: Adjust the AX-1-0?
PostPosted: Wed Sep 23, 2009 3:20 pm 
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After reading the linked batrep I cannot understand how killing a Lord Of Battles is considered as underachieving with a 350 point formation.


Also which BL list was being used as I thought that the LofB was in the LandD list not the BL one.


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 Post subject: Adjust the AX-1-0?
PostPosted: Wed Sep 23, 2009 11:53 pm 
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Quote: (dptdexys @ Sep. 24 2009, 00:20 )

After reading the linked batrep I cannot understand how killing a Lord Of Battles is considered as underachieving with a 350 point formation.

Remember, there was no air support there. I was trialling a new force layout  *sigh*

Quote: 

Also which BL list was being used as I thought that the LofB was in the LandD list not the BL one.


It was a World Eater list that I am working on, which I believe is detailed at the top of the battle Report (I hope it is)  :;):

Cheers.....

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 Post subject: Adjust the AX-1-0?
PostPosted: Thu Sep 24, 2009 3:11 am 
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Quote: (frogbear @ Sep. 23 2009, 23:53 )

Quote: (dptdexys @ Sep. 24 2009, 00:20 )

After reading the linked batrep I cannot understand how killing a Lord Of Battles is considered as underachieving with a 350 point formation.

Remember, there was no air support there. I was trialling a new force layout  *sigh*

Quote: 

Also which BL list was being used as I thought that the LofB was in the LandD list not the BL one.


It was a World Eater list that I am working on, which I believe is detailed at the top of the battle Report (I hope it is)  :;):

Cheers.....

It wasn't our game being linked to. It was a Dobbsy battle report.

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 Post subject: Adjust the AX-1-0?
PostPosted: Thu Sep 24, 2009 8:50 am 
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Quote: 

I gave them the ability to have their TK shots benefit from Markerlights.

Sorry to burst your bubble E&C but the ML situation for aircraft kinda sucks. Like I've mentioned elsewhere, the ML missile on the AX1-0 (and baracida for that matter) has always been a bit pointless if there's no ML in range and the WEs sit in the rear of the enemy half. It's similar for the Railcannon now - the only difference is the railcannon can still fire unassisted. Its all very nice to have a ML bonus but worthless half the time when you're ground attacks take you into the enemy rear a lot of the time. It's part of my argument for change on the AX1-0. I never fired the missile attack once on the AX-1-0 in my game or any game I've played in the past. It's because the target that should get hit is usually too far from ML coverage. I still can't bring myself to throw away my stealth formations by putting them out there unsupported to be killed piecemeal. That's attrition. And seeing as your list is all about the list playing like Tau should, attrition is not the way they fight, correct?

TRC - so you're happy to waste TK shots on an armoured formation when that will net you usually only 1-2 kills and most likely not an AA unit, and happy to possibly lose those planes to flak etc trying to kill those armoured units? That's very wasteful for a WE hunting squadron no matter how you look at it. Modern armies wouldn't task planes with AT weaponry to try and kill infantry for instance, so WE hunters shouldn't waste shots on armour in my view unless no WEs exist on the battlefield - even then their points are wasted.


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