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Blood Angels v2.07

 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 1:45 pm 
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Quote: (Chroma @ Sep. 22 2009, 13:39 )

Quote: (frogbear @ Sep. 22 2009, 13:30 )

Also, you do realise that the Multi Meta is only a 15cm range? Some may argue that this weapon is not better than a codex dreadnought. Just a thought....

The Multi-melta give the Vulcan a MW firefight attack as well... that's why it's "better".

After extensive frustrations with them with the sallies they aren't really.

The comparison is - normal dred - CC4+, MMCC4+ OR MWFF4+. Always better if you can CC'ing and the rare occassion when FF is preferable (for an air asault that can pick its target) does not mitigate you are next to never goign to be able to shoot a range 15cm weapons compared to range 30cm when you are stranded on the ground.

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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 1:49 pm 
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Quote: (The_Real_Chris @ Sep. 22 2009, 22:45 )

does not mitigate you are next to never goign to be able to shoot a range 15cm weapons compared to range 30cm when you are stranded on the ground.

Exactly how I lost a game due to the CC dread not being able to shoot at a target.

Theory is different to playtests no doubt.

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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 2:20 pm 
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It could be interesting to replace Devastators' missile launchers with multi-meltas, Salamanders style, for closer range action, but it could be troublesome balance wise with many air assault options.


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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 2:38 pm 
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Flesh Tearers actually use multimeltas almost exclusively as squad heavy weapons. But I'm restraining myself :p

edit: but at least Blood Angels have exactly as many Devastators as other chapters. There's no support for limiting their numbers in the fluff (price hikes are fine, as long as they're reasonable).





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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 3:19 pm 
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I can see Devestators going up by 25pts and still being desirable.

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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 4:45 pm 
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I findit very difficult when i last had a chance to actually shoot with a Dreadnought. Assault Cannon or Multi-melta. Either they die in the first activation (which usually is an [air-]assault) or nothing is in range.

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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 5:25 pm 
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Quote: (Rug @ Sep. 22 2009, 18:43 )

I would also suggest cutting dreads from devs upgrades (hey! they can still take preds and LRs!)

even at 275pts I can still see devs remaining the automatic choice to ride with Death Coy in a THawk in 3k. Not a problem at all for the points but worth bearing in mind.

If -25pts for dreads is too much of a big step  for E&C Id suggest 60pts each rather than 65pts, it tends to leave you 5-20pts short rather than 5-20 points over! 62.5 pts would be great lol  :laugh:

Well, Death Company is mandatory, it costs a lot of points and does only one thing really well, so you really want to kill whatever it is you're throwing it against (I actually preferred to pair it with an assault detachment but you can't do that anymore and devs are pretty much the only choice). Now you can add dreadnoughts to it which is nice from fluff perspective and actually somewhat useful, but those dreads would better die in the assault or you're not going anywhere far the rest of the battle without additional T-hawk taxis.

When it comes to dread pricing, 125 for a couple could probably be best but that prevents, say, adding one to Assault detachment which is a nice option for T-hawking them.

Maybe a choice of 1 for 75 or 2 for 125?





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 Post subject: Blood Angels v2.07
PostPosted: Thu Sep 24, 2009 9:17 am 
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I think the one on the netea combined lists is where you can look at it

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 Post subject: Blood Angels v2.07
PostPosted: Thu Sep 24, 2009 9:24 am 
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Sorry for the delay, I'll try and get it uploaded this evening.

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 Post subject: Blood Angels v2.07
PostPosted: Fri Sep 25, 2009 5:24 pm 
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You sure did, E&C! :p

Anyway, I found my printed de-typoed 2.07 version at last. Differences from NetEA summary follow:

Bike unit is once more composed of five Bike units for 200. (NetEA summary lists Bike unit as 5 Attack Bikes for 200 points and the upgrade is replacing Bikes with more Attack Bikes so there's no way to ever have any Bikes! Historically the unit was at one point 5 attack bikes for 175 and you could replace them with any number of Bikes for a flat cost of 25 but that was later scrapped).

Scouts don't have Sniper upgrade anymore.

Baal Predators cost 150 points instead of 175 (as flat out superior Redeemers do).

Tornados are flat fee of +25 for any amount instead of per unit. At least I understand it that way (it says Replace any number of Land Speeders with Land Speeder Typhoons +25 points)

Baal Predator is CC6+ FF4+ instead of CC5+ FF5+ (srsly, Chroma, why). Oh gods, it doesn't have the extra FF attacks anymore, I just noticed that T_T

Redeemer is, well, a mess as usual.


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