I've got it. The tiles are nice, if a bit same-y looking (you only get 15 unique tile sides - 8 tiles on the sprue and the spaceport is one-sided). Special buildings are adequate, I suppose, not great but will do the job.
Rules booklet is pretty crappy though. You get something like four pages of rules, repeated in a multitude of languages (seriously, GW, Japanese? Do they even get the core rulebook translated in Japanese?). As you can guess they're very bare-bones - usable but not great. I found the Rok of Ages (giggle) campaign writeup in White Dwarf about five times more interesting and useful than that.
What was a real bummer considering the rules was that positioning of armies is utterly nonexistant. You play a battle with your buddy, choose a tile belonging to him, roll 2d6 with some modifiers and if you beat it, it's yours. Your armies aren't displayed on the map in any way and beyond a penalty for target tile not being adjacent to any of yours it's location doesn't matter.
Oh, and one from the WTF department? Hive city tile, the one proudly displayed on the center of booklet cover? You can only get it by a direct order. Not a store. Not a White Dwarf add-on. Direct.
Good job, GW.
All in all I'd give it a solid 6. Plastic bits are good enough but rules support is just uninspired. If you wanted a decent campaign system for 40k give it a wide berth. But I think I'll make a good lava-and-jungle deathworld out of it for my Flesh Tearers. Now if only I could find some time for that
