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E&C's ruminations on the AMTL

 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:06 pm 
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TRC and Clauswitz have raised some serious concerns about the balance of a particular style of AMTL army list (that being one composed of lots of Reavers and Warhounds). Taking their concerns onboard, I have some thoughts on how to proceed with refining the balance of the list:



THINGS I'M FAIRLY CERTAIN I'D LIKE TO TRY:
- Reaver Titans may only take a maximum of 1 Free Weapon.
- Warlord Titans may only take a maximum of 2 Free Weapons.
- Titan Close Combat Weapon becomes +25pts
- Carapace Multilasers become +50pts, give it its ground-attack shots back.



POSSIBLES:
- In order to unlock a 'pair' of lone warhounds, you must first select a Warhound Pack.
- Points increase for Warhound Titans.
- Extend 'optimised weapon loadout surcharge' to cover Battle Titans that select three or more of one weapon system.




Detailed breakdown:

- Reaver Titans may only take a maximum of 1 Free Weapon.
- Warlord Titans may only take a maximum of 2 Free Weapons.

This raises the cost-per-hull of Battle Titans (minimum costs raised to 625 and 775pts), making TRC style optimised loadouts harder to create.

- Titan Close Combat Weapon becomes +25pts
TRC has been trenchant that the CCW is worth 25pts, and he is often correct.

- Carapace Multilasers become +50pts, give it its ground-attack shots back.
I've been concerned about these, I tried downgrading them but that didn't work, so let's up their cost instead...

- In order to unlock a 'pair' of lone warhounds, you must first select a Warhound Pack.
- Points increase for Warhound Titans.

Both or either would help to prevent 'activation abuse' arising from selecting loads of Warhounds ; Everyone knows Warhounds are great. :)

- Extend 'optimised weapon loadout surcharge' to cover Battle Titans that select three or more of one weapon system.

For moderately obvious reasons.



Thoughts gentlemen?




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:10 pm 
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Have you read this?
http://www.tacticalwargames.net/forums....y332638




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:11 pm 
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Yes I have read their battle reports.

Ultimately they don't seem to believe that an army composed only of Titans is balancable (in a fun manner) at all... well fair do's, if that does turn out to be true then we will just have to scrap the entire AMTL army list and work on the Skitarii army list as the 'primary' Mechanicus list.




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:15 pm 
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Battelreports? I linked to my thread #21.
http://www.tacticalwargames.net/forums....y332638

Edit: Now it should do. Very strange.




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:22 pm 
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The only problem with limiting the number of free weapons is when I want to equip a titan with more than one.

Perhaps, you could simply take all of the weapons that are free in 3.15 and make them 25pts (as is).

Then, state that a titan can choose ONE weapon from the following list at no cost in points:

Inferno Gun, Vulcan Megabolter, Plasma Blastgun, Laser Burner, Corvus Assault Pod, Carapace Landing Pad.

That way, a titan could still be equiped with a laser burner and a corvus pod, but it would be 25 pts more than what it is in 3.15.

My point being that the weapon stats aren't what makes the list abusive, just the fact that 3 x zero leads to overly cheap price points.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:38 pm 
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^ I like that suggestion in principle, although it could be complicated in practice. It might be better to say that any free weapons after the first for a Reaver or second for a Warlord cost 25 points. But it might not, I'm not sure.

Quote: (Evil and Chaos @ 17 Aug. 2009, 20:06)

- Extend 'optimised weapon loadout surcharge' to cover Battle Titans that select three or more of one weapon system.

That sounds pretty sensible.

Quote: (Evil and Chaos @ 17 Aug. 2009, 20:06)

- In order to unlock a 'pair' of lone warhounds, you must first select a Warhound Pack.
- Points increase for Warhound Titans.

I'm a bit suspicious of these. If you aren't min-maxing on the Battle Titans then Warhounds as they stand don't seem particularly abusive. This would limit how many lone-Warhound activations were available in an aggressively optimised army, but I worry it might also push down the activation count for other, less abusive builds and make them less viable, so that only carefully optimised armies are any use at all.




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:41 pm 
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I think that would resolve most of my concerns E&C.

The main downside would seem to be the banning of certain weapon configs.  I can live with that but it didn't seem universally popular.

Certainly it would be possible to have some system of accomodating the other configs (semajnollissor's idea of adding a cost to additional free weapons being one of quite a few ways of doing it, at the cost of some increased complexity).

I personally, rather like the idea of the Warlord affecting how the scout titans are deployed, but the pack for singles mechanic will do the same job activation-wise.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Aug 17, 2009 8:59 pm 
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- Reaver Titans may only take a maximum of 1 Free Weapon.
- Warlord Titans may only take a maximum of 2 Free Weapons.


I like the concept but I don't like limiting reavers to only one free weapon in part because it invalidates both of my reavers (one with 2 VMB and one with a Inferno and Lasburner) and because it adds more complexity. Perhaps just limiting all battle titans to two free weapons would work?

- Titan Close Combat Weapon becomes +25pts
Makes sense, TK hits shouldn't be free.

- Carapace Multilasers become +50pts, give it its ground-attack shots back.
I'm still not following all the hate for these. You keep mentioning they shouldn't be a no brainer for all battle titans, but how often are they put on every battle titan? I think they are as much of a no brainer as putting a hydra upgrade in an IG formation. How didn't dropping the ground shot work? Because people still take them? Even adding ground shots back, upping the cost to 50 points seems excessive, why not just drop them from the list then you force everyone to make hard decisions about taking air cover by making a 150 point formation the only option. If you want AA you loose a good chunk of upgrades to your titans or activations like sentinels.

- In order to unlock a 'pair' of lone warhounds, you must first select a Warhound Pack.
I like the sound of this, however perhaps try something like allowing you to upgrade a warhound pack to operate as singles for X points. Call it additional pilot training allows them to operate this way or some such.

- Points increase for Warhound Titans.
- Extend 'optimised weapon loadout surcharge' to cover Battle Titans that select three or more of one weapon system.
I don't think these two are necessary since it seems rare that a battle titan takes 3 of the same weapon and the warhounds have already gotten a points hike for singles.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 4:30 am 
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Quote: (Evil and Chaos @ 17 Aug. 2009, 15:06 )

THINGS I'M FAIRLY CERTAIN I'D LIKE TO TRY:
- Reaver Titans may only take a maximum of 1 Free Weapon.
- Warlord Titans may only take a maximum of 2 Free Weapons.
- Titan Close Combat Weapon becomes +25pts
- Carapace Multilasers become +50pts, give it its ground-attack shots back.

How about this? Allow Titans to take as many Free Weapons as you want, but if you take more than 1 for a Reaver or 2 for a Warlord, then each additional Free Weapon costs 25 points.

As for Warhounds, maybe allow then to be taken in pairs only?

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 9:49 am 
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Quote: (Hena @ 18 Aug. 2009, 06:17 )

E&C
Could you consider taking the AMTLv2 weapons style back? It would solve most of these problems so much more easier. Weapon set in there was not itself unbalanced (except the Melta).

I believe it was unbalanced (moreso than V3 is now... the French AMTL is an evolved version of V2 and is, according to the UK tournament players who have faced off against it, still overpowered), and furthermore it was kinda dull, what with there only being two bands of weapon system. It also didn't follow the background properly, as weapon systems had to be altered to fit into the two power bands, so we ended up with Megabolters with 6x shots, etc.

If the community wants V2 back, then I won't stand in their way, but as it is I believe the community is much happier with the V3 approach, and indeed I believe the 'feel' of the list has improved greatly as a result.




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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 10:29 am 
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Quote: (Dwarf Supreme @ 18 Aug. 2009, 04:30 )

How about this? Allow Titans to take as many Free Weapons as you want, but if you take more than 1 for a Reaver or 2 for a Warlord, then each additional Free Weapon costs 25 points.

That sounds like a good idea to me. I'd rather not see absolute restrictions that could invalidate peoples models, but charging for free weapons beyond the first 1-2 does help raise the base cost and could well encourage more different options to be fielded.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 10:33 am 
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Quote: (GlynG @ 18 Aug. 2009, 10:29 )

Quote: (Dwarf Supreme @ 18 Aug. 2009, 04:30 )

How about this? Allow Titans to take as many Free Weapons as you want, but if you take more than 1 for a Reaver or 2 for a Warlord, then each additional Free Weapon costs 25 points.

That sounds like a good idea to me. I'd rather not see absolute restrictions that could invalidate peoples models, but charging for free weapons beyond the first 1-2 does help raise the base cost and could well encourage more different options to be fielded.

I would prefer if we could avoid convoluted pricing structures if possible, however.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Aug 18, 2009 12:10 pm 
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Quote: (Evil and Chaos @ 18 Aug. 2009, 10:33 )

Quote: (GlynG @ 18 Aug. 2009, 10:29 )

Quote: (Dwarf Supreme @ 18 Aug. 2009, 04:30 )

How about this? Allow Titans to take as many Free Weapons as you want, but if you take more than 1 for a Reaver or 2 for a Warlord, then each additional Free Weapon costs 25 points.

That sounds like a good idea to me. I'd rather not see absolute restrictions that could invalidate peoples models, but charging for free weapons beyond the first 1-2 does help raise the base cost and could well encourage more different options to be fielded.

I would prefer if we could avoid convoluted pricing structures if possible, however.

Ben

In that case what did you think of semajnollissor's proposal in other thread? That had very simple pricing structure with no additional rules.

It might need tweaking and possibly some weapon costs upped if still overpowered, but I would rather something that was easy to understand. Rules like v2 or Clausewitz's suggestion of higher base cost plus "free" upgrades, these are both too confusing.

Cheers

James

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