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Discussion on 2/3's idea

 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 10:54 pm 
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Quote: (The_Real_Chris @ 13 Aug. 2009, 13:16 )

Quote: (semajnollissor @ 13 Aug. 2009, 16:47 )

What objectives are particularly difficult to acheive when fighting against an AMTL list? What objectives are particularly hard to acheive when fighting as an AMTL list?

Against - if played conservatively
BTS
Blitz
Defend the Flag
They Shall Not Pass

Achieve - if played conservatively
Blitz
Defend the Flag
They Shall Not Pass

Basically its hard to cover ground and conversely hard to deal with a group of titans. BTS can be easy/medium/hard to achieve, it depends on list and play style.

To be honest, I don't think this list represents only things that are particularly associated with AMTL.

They Shall Not Pass is hard to acheive regardless of the opposing army, as is Defend the Flag (obviously they are related).

Blizt objectives tend to be a wash (both sides face the same difficulty).

That really just leaves BTS when playing against, which kind of indicates to me that maybe the the suggested change (are at least a change along those lines) is a good area to investigate.

The whole idea of using a different set of victory objectives would be an interesting discussion to have, though, if someone wanted to make an all-battle titan army list.

What set of objectives would allow a list with 3-5 activations to have a chance to win, but still be equivalent to the chance that the opposing army would have?


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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 10:59 pm 
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Emphasis on 'A' titan. The question raised by this thread (and indeed the poll) is effectively how many titans is one too many? The Chaos lists went through exactly the same stage with its hordes of Decimators (also raised by TRC).

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 Post subject: Discussion on 2/3's idea
PostPosted: Fri Aug 14, 2009 5:23 am 
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Quote: (semajnollissor @ 13 Aug. 2009, 22:54 )

Blizt objectives tend to be a wash (both sides face the same difficulty).

From that comment I take it you find a blitz objective covered by along range warlord with a close combat weapon an equal challenge to a few whirlwinds, rallied remnants of broken units or an artillery park? What do you normally cover the blitz with?

That really just leaves BTS when playing against, which kind of indicates to me that maybe the the suggested change (are at least a change along those lines) is a good area to investigate.


BTS - that is achieved an awful lot, though not as much as Blitz which is the most common achieved objective in all the games I have seen.

With the change it would at least ensure that Titans no longer won a lot. The aim of any army would be to place the two objectives on either board edge and kill one battle titan. Ta-da, 2-0 or 2-1 depending on how the Titans are doing.

The whole idea of using a different set of victory objectives would be an interesting discussion to have, though, if someone wanted to make an all-battle titan army list.

What set of objectives would allow a list with 3-5 activations to have a chance to win, but still be equivalent to the chance that the opposing army would have?

All battle titan lists have been done and under the current set up mostly draw.

Different victory conditions I think move into scenario territory or at the very least would require masses of testing against each published army, something which having one scenario tries to avoid.

Quote: (studderingdave @ 13 Aug. 2009, 21:16 )

i can also see that jumping into a large change now could tailspin the list if its not handled carefully. what would be a good way to balance battle titans countign as BTS goals against armies that are "less capable" of dealing with titans?

One way to stop a massive change in tactics would be to say the enemy automatically gets BTS. Then no changes to army composition to reflect this tot he same extent.

Justified on the basis of if you force a legion to battle the battle is already part won by forcing the commitment of such a large force.

Would certainly mean the Titans don't become shy and in some ways have less to lose.

Quote: (Evil and Chaos @ 13 Aug. 2009, 20:07 )

Eldar might find Cobras and Scorpions more attractive.
Marines might find Reavers and Warlords more attractive.
IG might find Shadowswords and Deathstrikes more attractive.
Orks might find Zzaps more attractive.
etc.

Eldar - I'm sure most regular armies would love to see that.

Marines - Reavers are already there, but Warlords are more of a hindrance than a help against all the other armies. However I doubt they will be able to drop the 2 warhounds most of the time due to pressures from other forces.

IG - That is pretty much a standard Guard army right about now. Though you forgot Vultures  for shield stripping.

Orks - Regularly showing up with 4-6 oddboyz and now a great gargant (probably the best thing they can do against Titans already).

Those horde armies must take more Anti-Titan firepower if they want to stand a chance against Titans.
Air Assaults must bring some heavier weapons to the party.
Manoeuver armies must bring some big cannons.

There is no point doing that if it makes you worse against everyone else.

Just like if Tyranids become official, you may want more template weapons.
And if Tau become official, you may want more AA.

In both cases I think the current armies could cope, well maybe marines would need more air.

The metagame doesn't shift in isolation, the composition of every army changes, and a new status quo is found.

Not if one army is too extreme. You simply can't really plan to do much against it except play for a draw as you can't weaken yourself against the rest on the off chance StudderingDave turns up with one of his 2 armies.

Quote: (Evil and Chaos @ 13 Aug. 2009, 21:02 )

Aye 40k is a good example because the meta game changes always tend to be huge. :))

Yes and its also a common tournament scenario where one army type beats one and can't beat another etc etc. Epic has so far avoided the metagame rock paper scissors.




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 Post subject: Discussion on 2/3's idea
PostPosted: Fri Aug 14, 2009 6:00 am 
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Quote: (The_Real_Chris @ 13 Aug. 2009, 23:23 )

Quote: (semajnollissor @ 13 Aug. 2009, 22:54 )

Blizt objectives tend to be a wash (both sides face the same difficulty).

From that comment I take it you find a blitz objective covered by along range warlord with a close combat weapon an equal challenge to a few whirlwinds, rallied remnants of broken units or an artillery park? What do you normally cover the blitz with?

Well, with space marines, I don't usually try to hold my blitz, just contest it. It doesn't usually work against hoard armies, which can keep me out of the 15 cm range simply by swamping the area with ZoCs, but with AMTL a pair of Warhounds can't really block a lone assault marine stand (typical remnant) moving to contest late in a turn.

Of course, that keeps me from achieving Defend the Flag and None Shall Pass, but that's a different topic. Also, I'm not saying I tend to be successful vs AMTL (at least not the type of list that you are testing) because I am a terrible player.

In any case, I was just pointing out that while an AMTL force  may make it hard for an opponent to achieve the blitz, the AMTL has their own difficulties to achieve their blitz objective.

Now to change the subject:

Hey, here's a crazy idea...

Instead of the modified BTS rule...

Just make a rule that states...

An AMTL list must win by objectives.
Victory points don't matter against AMTL, only objectives. Fighting to a draw is enough of a challenge, so if an AMTL force cannot achieve victory through objectives, then they do not win the game. (Exception: when 2 AMTL forces face each other, victory point may be used to determine a winner).

I dunno, too radical?


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 Post subject: Discussion on 2/3's idea
PostPosted: Fri Aug 14, 2009 6:43 am 
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Would be different. However would lead to a lot of boring games :)
Would also mean you have to pretty much have a charging army as you will in practice need the enemy Blitz. The enemy though could just hide the army and send forth as little as possible!

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 Post subject: Discussion on 2/3's idea
PostPosted: Fri Aug 14, 2009 1:38 pm 
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My earlier comments on not using the tournament scenario as a primary balancing tool as commented on by Chroma and TRC didn't quite come across as intended. Of course the list has to be balanced for the tournament scenario and that is a main goal of any finalised list.

What I was getting at is more inline with E&C's comments on the 'metagame'. TRC's game using a tournament winning Marine list against AMTL is a good gauge of how the list is progressing but cannot be considered as one of the best designed lists because AMTL weren't in that tournament. Introducing AMTL to a tournament will change the underlining list design under the assumption they can be changed. It's a question of which armies have the capabilities to change without unduly hurting the armies ability to deal with other armies.

I think what would really be needed is to get the AMTL list into a number of tournaments with the best players and see where the army list design settles and which armies are doing better or worse. However I think that will only happen after the list is locked down, something of a chicken and egg situation.

I have another variant proposal for the BTS goal. Depending on what people think it would either be based on any battle titan destroyed or automatic. The difference being it is only given from a certain turn onwards (Probably Turn 4) with the standard BTS goal still available. So you can get the BTS goal from turn 1 by taking out the most expensive titan or get it automatically/when any battle titan is destroyed from turn 4. Gives an option for the Titans to go out aggresively to win on objectives or play cautiously for a long game.


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