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Discussion on 2/3's idea

 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 7:26 pm 
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Quote: (The_Real_Chris @ 13 Aug. 2009, 19:20 )

What are the odds they focus around cutting down the number of Ttians in some way and somewhat ironically people ending up having to take support formations to stay competitive?

Oh I agree entirely here TRC, but the ways and means of doing this will be more flexible and subtle than the straight 2/3 rule.

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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 7:37 pm 
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Quote: (The_Real_Chris @ 13 Aug. 2009, 19:24 )

Quote: (semajnollissor @ 13 Aug. 2009, 16:47 )

What objectives are particularly difficult to acheive when fighting against an AMTL list? What objectives are particularly hard to acheive when fighting as an AMTL list?

Against - if played conservatively
BTS
Blitz
Defend the Flag
They Shall Not Pass

Achieve - if played conservatively
Blitz
Defend the Flag
They Shall Not Pass

Basically its hard to cover ground and conversely hard to deal with a group of titans. BTS can be easy/medium/hard to achieve, it depends on list and play style.

I would add that much depends on the terrain coverage and the placement of objectives.

Fighting against the AMTL, you are forced to concentrate the power of your army more than against virtually any other list. If successful, you can reduce the AMTL to the point where they cannot physically acheive their objectives - but against even a moderate opponent it can be quite hard to do this; hence the problems with acheiving a 'balanced' list.

It also depends upon the circumstances; in a tournament situation where you are designing 'generalist' armies to take on all-comers, these can find it a lot harder to win against the AMTL. It is much easier if you know you are facing the AMTL to start with (and design a list accordingly) even if you don't know the actual composition beforehand. Indeed, one of the problems with the AMTL is in finding ways to avoid the predicable and boring 'cookie-cutter' lists.




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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 7:45 pm 
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in a tournament situation where you are designing 'generalist' armies to take on all-comers, these can find it a lot harder to win against the AMTL


I believe that my post about the 'metagame' of Tournament gaming is relevant to this:
http://www.tacticalwargames.net/forums....y331930


In essence, current 'take all' tournament lists may very well find it hard, but 'take all' tournament lists from a year after AMTL becomes 'official' in each tournament area may very well find themselves dealing with AMTL just fine.

It's all down to the 'metagame' of what wins tournaments during any particular period of status quo. Currently the status quo does not call for much anti-War Engine power, so Tournament lists tend to be light on anti-War Engine units.

Many lists have the tools (Even Marines have Reaver and Warlord Titans), but they are often not chosen for 'take all comers' lists because everyone knows that War-Engine heavy lists are rare. Make War Engine heavy lists more common, and 'take all comers' lists will include a bit more of the Anti-War Engine units.

So you needn't place too much stock in what the average 'take all comers' list does at Tournaments right now, because the Metagame of tournaments right now doesn't demand a great deal of Anti-War Engine firepower... thus options which could be taken are left at home.

Does that make sense?



EDIT: Thought of a way to clarify what I mean about the metagame shifting.

- Make AMTL official, and every list is forced to take a bit more anti tank / anti titan firepower, and thus every list loses a bit of AP firepower, and equilibrium is restored at a new 'take all comers' status quo.

So a 'take all comers' list now will not look like a 'take all comers' list after AMTL becomes official. Or Tau becomes official. Or Tyranids become official. Etc. Because the metagame shifts every time you introduce a new army list.




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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 7:49 pm 
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Note on Reavers - they are actually quite common now Ben. Seen a lot of lists with them, and as you may have guessed from the Britcon thread many Orks love their great Gargants :)
Still no-one loves warlords though :)

And changing the metagame too much is also a risk - see my point above.




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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 7:53 pm 
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Quote: (The_Real_Chris @ 13 Aug. 2009, 19:49 )

Note on Reavers - they are actually quite common now Ben. Seen a lot of lists with them, and as you may have guessed from the Britcon thread many Orks love their great Gargants :)

4000pt lists are different to 3000pt lists, of course.

Still no-one loves warlords though :)

They may well begin to, if the metagame changes to require a bit more Anti-War Engine firepower.

And changing the metagame too much is also a risk - see my point above.
Any new army list changes the metagame, be it by a small or a great ammount, changing the metagame of Tournament list building is unavoidable if you want to add extra army lists.




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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 8:03 pm 
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OK Ben, what do you see as the changes for the various lists to cope with the prospect of the current AMTL list? How much of the list changes and how much do you think becomes a predictable part? (Like say 2 warhounds currently are in Imperial lists.)

Or to put it a different way what do you think a list could have to beat the sorts of titan lists I am currently favouring and still be able to take on a horde, an air assault/drop and a manoeuvre army (not to mention the other styles)? (Siegers don't count as the answer is generally more artillery! :) ).

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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 8:07 pm 
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Eldar might find Cobras and Scorpions more attractive.
Marines might find Reavers and Warlords more attractive.
IG might find Shadowswords and Deathstrikes more attractive.
Orks might find Zzaps more attractive.
etc.

All armies lose a bit of AP, gain a bit of AT, and the status quo shifts but the game remains balanced. That's the theory of how a metagame shifts in a tournament setting anyway.

Give it a year of tournament gaming with *any* new list that adds something new to the mix (instead of just being another Marine variant, etc), and the metagame will change be it slightly or greatly. It's an inevitable part of games development.


Or to put it a different way what do you think a list could have to beat the sorts of titan lists I am currently favouring and still be able to take on a horde, an air assault/drop and a manoeuvre army

Those horde armies must take more Anti-Titan firepower if they want to stand a chance against Titans.
Air Assaults must bring some heavier weapons to the party.
Manoeuver armies must bring some big cannons.


Just like if Tyranids become official, you may want more template weapons.
And if Tau become official, you may want more AA.

The metagame doesn't shift in isolation, the composition of every army changes, and a new status quo is found.




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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 8:39 pm 
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E&C, I think you are only partially correct.

As more armies become official, each with their particular styles, strengths and weaknesses, there will be a tendency to shift away from adopting lists that play against particular enemy traits towards those lists that play up the strengths of the army (my latest Eldar list would be an example of this).

'Balance' then becomes a question of how far a given list plays outside the 'norm' for E:A as a whole. Put another way, it is one thing to say that every race can build a list to win against particular races, but the question is rather whether a 'standard' list can do reasonably well in 'average' hands.

(Note Dave Thomas seems to be able to make the most of his apparently quite 'ordinary' lists, but then he is the 'Stig' of the E:A tournaments, at least as far as the UK is concerned)
:laugh:

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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 8:46 pm 
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I agree, that long-term the metagame becomes more stable.

But the introduction of the AMTL is a big change, and it will undoubtedly affect the metagame of list building.

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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 8:57 pm 
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without derailing the thread completly, i would like to referece the edition shift of 4th edition to 5th in WH40K. in general, plasma ruled in 4th, due to the lack of cover saveds, the raw power of plasma pistols, guns and cannons were very VERY common. 5th came along, made vehicles harder to kill, and introduced a streamlined cover save system. the plasmagun now took a backseat to the melta gun, dealing with the meta change of more vehicles on the board and caring less about high volume AP 2 weapons in favor of more AT.

i think adding the AMTL offically to the docket doesnt break anything, it just changes things and will make people adapt to changes.


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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 9:01 pm 
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- - and that is the point. For example the Marines were considered pretty balanced against the original races, but as further lists were introduced they became less able to compete - and their lists have become rather one-dimensional as a result. While the Eldar have been toned down to compensate, there is still an element of power 'creep' in most other new races which is almost inevitable given the circumstances.

However we achieve it, I think we all agree that the AMTL list will need some form of constraint to 'encourage' people to build lists that are reasonably 'balanced', while allowing as wide a range of possible formation and weapon choices.

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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 9:02 pm 
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Aye 40k is a good example because the meta game changes always tend to be huge. :))

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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 9:10 pm 
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Also note that this metagame discussion in no way implies I don't take your comments about the balance of the AMTL army list seriously... it's just that I also consider the future Metagame, and know that an overstep now will result in a very weak list then.

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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 9:16 pm 
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i can also see that jumping into a large change now could tailspin the list if its not handled carefully. what would be a good way to balance battle titans countign as BTS goals against armies that are "less capable" of dealing with titans?


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 Post subject: Discussion on 2/3's idea
PostPosted: Thu Aug 13, 2009 9:19 pm 
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Quote: (studderingdave @ 13 Aug. 2009, 21:16 )

i can also see that jumping into a large change now could tailspin the list if its not handled carefully. what would be a good way to balance battle titans countign as BTS goals against armies that are "less capable" of dealing with titans?

Pretty much any army out there, even Feral Orks, can bring down a Titan if they put their mind to it.

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