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a couple more eldar objective concepts

 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 3:47 pm 
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Quote: (Moscovian @ 04 Aug. 2009, 09:23 )

Semaj,

So what is your plan on these pieces?  How many would you have to move to make them worth creating?

My plan is simple. I will have 2 of each complete assembly printed out. As long as the parts seem like they fit together and the details look okay, I will declare the assembly finished. At this point I will keep one for myself, leaving an extra copy languishing in my pile of castable parts that I will never hope to cast. Then, when I have declared all the part assemblies to be finished... Well, I dunno.

It's not going to be me that casts these things up for people, that's for sure. I figured I'd just send them to Otterman and let him do whatever. And juts to be clear, I don't expect him to do anything with them if he doesn't want to. I just figure they have a better chance of a long, productive life with him on his farm than with me.

Also, what do you think about making another tall tower piece that is assymetrical and unable to stand on its own?  In other words, you mount it properly to keep it upright.  I could see the Eldar creating things that seem to defy gravity.

If I had a good concept to work from, it would be no trouble at all to make another tower. I try to make sure things can be cast in 2 halves, so there is that restriction, too, but that can be handled in numerous simple ways.





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 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 5:58 pm 
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Forgive the crude drawing but I was thinking something like this where it would be like a tree, asymetrical and unbalanced.  You ever look at some trees the way they grow and think How the devil is that thing still standing?  That kind of feel.  The rooms/modules on the end of each branch could be molded separately and the branches could as well.  That way a person who bought the pieces could put one (or several) together in unique ways.  The arms should be more 3-D and possibly twist too.

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 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 6:32 pm 
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So, my interpretaion of your picture is "windswept tree meets domed city meets star trek 3D chess."

That is certainly possible. I have to say, though, at some point A model crosses the line from simple objective to full blow building terrain. Not that I mind working on eldar building terrain, it's just not what I intended to be working on at the moment.

I do like your concept, and I may do some work on it this week. It should be easy enough to leverage my bunker dome into a bunch of domes on a tree stand.

And now, a question for the peanut gallery: Observe the structures in the background of the attached image. Do you think those are Eldar structures, or simply structures of the race that the eldar vyper is engaging?


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 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 7:47 pm 
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Don't know... They could be. They might be Dark Eldar buildings too, although the moon throws that whole thing off.

Ulthwe' craftworld perhaps?

They don't look like classic imperial for sure.  Although I wonder if maybe the artist made  them because they look cool.  This is pretty common.

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 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 8:06 pm 
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Anyway, these are certainly jets of a space ship, not buildings.

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 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 8:37 pm 
That was sort of my impression - huge drives on a craftworld.


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 Post subject: a couple more eldar objective concepts
PostPosted: Tue Aug 04, 2009 8:46 pm 
Heya semajnollissor, let's try a piece or two. Or three. My current resin tasks (Paladin resurrection, second EW cohort prototypes) are concluding, and the metals won't be ready to ship for at least a month.


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 Post subject: a couple more eldar objective concepts
PostPosted: Wed Aug 05, 2009 1:56 am 
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would be nice if you toyed w/ the idea of casting them for us to purchase. not much in the way of eldar terrain out there.


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 Post subject: a couple more eldar objective concepts
PostPosted: Wed Aug 05, 2009 2:12 pm 
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Well, I just have to ask for patience. I've had some stuff printed out, but they all had a few problems - parts didn't fit together well (I didn't include fit tolerences) and certain details were too small, etc.

I'd really like to get things right (within some amount of reasonability) before I inflict them on anyone else. The newness of the pieces will go away rather quickly, but the mistakes will last forever, dontcha know.


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 Post subject: a couple more eldar objective concepts
PostPosted: Fri Aug 07, 2009 12:55 am 
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The background in the pic could be the drives of a spaceship or craftworld, but when i first seen it i thought they were the Blast Furnaces of a Forge or Hive.

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 Post subject: a couple more eldar objective concepts
PostPosted: Fri Aug 07, 2009 5:37 am 
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I could be interested in some of those ...  :alien:  :))

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 Post subject: a couple more eldar objective concepts
PostPosted: Fri Aug 07, 2009 8:30 am 
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Quote: (rose4100 @ 07 Aug. 2009, 02:55 )

The background in the pic could be the drives of a spaceship or craftworld, but when i first seen it i thought they were the Blast Furnaces of a Forge or Hive.

Or heat sinks (or whatever they are called) for deep-core geothermal power plants. Craftworlds (like all Eldar ships) use solar sails instead of "normal" drives.




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 Post subject: a couple more eldar objective concepts
PostPosted: Fri Aug 07, 2009 9:50 am 
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Quote: (semajnollissor @ 04 Aug. 2009, 18:32 )

a question for the peanut gallery: Observe the structures in the background of the attached image. Do you think those are Eldar structures, or simply structures of the race that the eldar vyper is engaging?

Definitely Eldar structures. They have the curves and the one of the left you can see more of has a distinctly Eldar shape with those jewel shaped blisters around it's circumference. They could be anything though, psychic towers/emitters, perhaps vast plasma weapons even. There does seem to be atmospheric weather and slipstream behind the Vypers so there is an atmosphere around them - it could be a Craftworld perhaps, but if so that is a mighty big dome covering them all that we can't see. It could quite conceivably be on a planet. It looks dark but I'm pretty certain it's just at night (for a contrasting backdrop against the bright Vypers), I don't think they're Dark Eldar structure - they don't use the distinctive jewel blisters you get with other Eldar. Could be Craftworld, Exodite or Pirate Eldar something or others.

I'm not a fan of Mosc's concept personally. Looks like a lamp post/tree gone wrong with turtle shells added on. It's just not as aesthetic as Eldar structures should be IMO and a bit too obviously going for the wood elves in space meme.

Have you got all the various Eldar Codexes and White Dwarves? There have been lots of buildings and craftworld interiors in then you could use for inspiration. If not I have them all and could maybe dig through them and send some you photos of some over if you like? (have to wait a week and a half or so though before I have time - frantically painting and then going to a tournament).


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 Post subject: a couple more eldar objective concepts
PostPosted: Fri Aug 07, 2009 12:29 pm 
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Well, Exodites ARE wood elves transplanted to the 40K universe. :p

I didn't do a very good job of it but I was trying to capture an asymmetrical feel.  I think Semaj could probably make it look a lot better.

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 Post subject: a couple more eldar objective concepts
PostPosted: Fri Aug 07, 2009 1:59 pm 
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Well, as work has been pretty busy, I haven't spent much time on all things epic this week. I do think I'll find some time to draw this weekend, though.

About eldar buildings: I have all of the eldar codices and several other sources of background art. I have to say, though, most of the buildings depicted are pretty ugly and uninspired. Designing one-off structures is simple enough, but bringing them together into a unified 'city' usually ends in a muddled mess. Eldar are supposed to be masters of aesthetics, so I infer that every structure they create would jive with the surrounding structures and land. Individual buildings would have divergent forms, but taken together all the structure would blend into a cohesive whole.

Therein lies the challange: creating unique individual structures that can be placed along side each other to create a city that is more than the sum of its parts (as opposed to looking like a bunch of crazy-straws jammed into trhe ground next to each other). Most of the existing background art usually falls into the crazy-straw category.

That being said, I do think the dome tree idea will work, but like I said, I haven't been able to dedicate much time to it this week.





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