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E&C's Tau proposal

 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 2:18 am 
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Gentlemen,
I have read many different 'discussions' and lots of opinions. I would point out that synergy is the ENTIRE aspect of epic that differentiates it from 40K. In fact the use of synergistic operations of units is taught in a very pointed manner by the system.

I believe Honda is trying to establish a basic foundation (base line has been mentioned), and indicated that the current 5.1 list is the departure point not destination. This cannibalism over the bits that form the army is misplaced. The task ahead is to use the given list to TEST that particular 'stripped down' list to receive some feed back. Then to add or adjust items to bring the list more into line with our EXPECTATIONS.

Do I like the current list 5.1? I would prefer something different. I am no stranger to the position Honda is defending having developed and championed a new list in another game format. The problems of nattering back and forth over this or that caused by individuals that hypothesized the end of the world without actually playing the list.

When you finally get down to it, they are your 'toys'. No game police will be in attendance of your local games. You can play it any way you want it, as long as the lads on the other side agree. However there are two solutions to the problem before us if you wish to particiapte where the game police will be present. 1. work together in the process toward an 'accepted list'. 2. Enjoy playing another army in your Epic tourneys, cause Tau will be 'non-official'

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 Post subject: E&C's Tau proposal
PostPosted: Tue Aug 04, 2009 1:09 pm 
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Just going through your list in detail Ben and I'm amused at how similar some of it is when you factor in the markerlights :)

Anyway - Skyrays - you have made their missiles guided? So can only fire if target is lit? Thats essentially the same AA value, but a reduction in coverage. I see how they can't stay the same as it would be a 2x4+/5+. How about instead they go to twin missiles, AA4+. Same performance if the target is marked, but only a slight reduction if it isn't?

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 Post subject: E&C's Tau proposal
PostPosted: Tue Aug 04, 2009 1:30 pm 
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In regards to firewarrior/tank how about this.
Fire warrior list - standard Tau force from a sept.
Armour - list fielded by colonies and farsight enclave. Firewarriors are in short supply through attrition so instead human auxaries are used for basic infantry duties and LVs and AV's for fighting units.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Aug 04, 2009 2:21 pm 
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Question: Is the change in ML and guided missiles designed to give a boost to non-missile weapons?  There may be an answer in 15 pages of thread but my eyes started to gloss over; if somebody can save me the headache I'd appreciate it.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Aug 04, 2009 2:24 pm 
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Mosc: It gives a boost to some weapons, and others stay the same (assuming they are lit).

Overall shooting power is slightly lower than 5.1 when not MLed, but noticably higher when firing at MLed targets.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Aug 04, 2009 4:56 pm 
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Quote: (The_Real_Chris @ 04 Aug. 2009, 13:09 )

Just going through your list in detail Ben and I'm amused at how similar some of it is when you factor in the markerlights :)

Yep that's largely the point of the proposal... keep most of the stats the same, improve a very few, but make it so the play style rewards movement and synergy by making Markerlights really useful for all the army.

Anyway - Skyrays - you have made their missiles guided? So can only fire if target is lit? Thats essentially the same AA value, but a reduction in coverage. I see how they can't stay the same as it would be a 2x4+/5+. How about instead they go to twin missiles, AA4+. Same performance if the target is marked, but only a slight reduction if it isn't?

I rate the Skyray proposal as the least important part of my proposal, as something interesting but not vital.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Aug 04, 2009 4:57 pm 
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Quote: (The_Real_Chris @ 04 Aug. 2009, 13:30 )

In regards to firewarrior/tank how about this.
Fire warrior list - standard Tau force from a sept.
Armour - list fielded by colonies and farsight enclave.

The Farsight Enclave is known for their greater use of Crisis Suits, rather than usage of tanks. IIRC they're supposed to be quite short on tanks / large tech. in general, because the core worlds have cut them off from resupply.

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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 4:52 am 
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Well, just colonies then :)

So as I understand it the list is currently +1 to hit but not against aircraft, or for aircraft? 'Aircraft may not receive a +1 bonus to their attack rolls for having a Markerlit enemy if they are making anti-aircraft attacks.' Which does get around the AA values being 6 on some of their attacks :)

I do think after my abortive test and reading it a bit more that a straight 'the firing unit may get +1 to hit for AP or +1 to hit for AT' is as simple and introduces a bit more thought, plus it helps mech formations that the tau are good at otherwise shredding (those short range IC weapons and high to hits) whilst penalising all those mono type formations out there. More importantly it leaves AA alone. A side effect is that if you go back to AT5+ for GM's you can have quite a scary gm barrage at AT3+ on sustain. Whether or not thats god I leave to others, but it certainly highlights these weapons for the GM lovers out there!

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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 8:53 am 
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Overall shooting power is slightly lower than 5.1 when not MLed, but noticably higher when firing at MLed targets.


Actually, why would it be higher, if most of Tau AT weapon systems are "balanced" by making them weaker, so they hit with ML just as they were hitting without ML before? The only ones (excluding flyers) of our core units who are not downgraded are firewarriors.
Also, this list almost forces Tau commanders to put about 1/4 to 1/3 of their points into fragile, short ranged markerlight carriers, reducing total available firepower accordingly.

Just a thought: if Crisis weapons are so reduced, perhaps they just shoudn't be called twin-linked anymore?




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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 10:28 am 
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A side effect is that if you go back to AT5+ for GM's you can have quite a scary gm barrage at AT3+ on sustain.


To my understanding you can't sustain in addition to the benefits of the Markerlight.

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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 12:03 pm 
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Quote: (BlackLegion @ 05 Aug. 2009, 10:28 )

A side effect is that if you go back to AT5+ for GM's you can have quite a scary gm barrage at AT3+ on sustain.


To my understanding you can't sustain in addition to the benefits of the Markerlight.

Your understanding is wrong :) You can indeed sustain along with MLs, to allow for the "patient hunter" style of play.

I got in a game last night against Jstr19's Tau using this list, with my Dark Eldar. Because of his fear of my manouverability and engagement potential, he played more of a "patient hunter" game than the "killing blow" style he used against E&C, with lots of overwatch disrupting my battle-plan.

It was a tight and fun game, and most importantly felt like I was playing against Tau, which 5.1 never did. I eventually won 2-1 on turn 4, but it was one of those "3+ to rally and draw the game" moments for Jstr19.

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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 12:14 pm 
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I've been trying to make various lists up for this, but I come down to needing at least 25% and to be honest about 33% of the army made up of markerlight formations. Note this is even if I play with a Manta having a markerlight (it should - no pathfinders when you attack enemy capitol ships!) though obviously here it drops tot he low end of things.

So I guess it comes down to - should a Tau list have to have so many markerlight formations?

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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 12:31 pm 
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So I guess it comes down to - should a Tau list have to have so many markerlight formations?


While Tau use them extensively, I don't think that markerlight carrier's position (with their silent and long range weapon, that can be fired from hiding) is so half-suicidal as it seems to be in epic, which is, for me personally, a greatest deterrent to use them. I just don't see sacrificing my warriors without any chance of survival as a proper tau-way, even if war losses are unavoidable.

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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 1:24 pm 
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Quote: (Habilis @ 05 Aug. 2009, 12:31 )

So I guess it comes down to - should a Tau list have to have so many markerlight formations?


While Tau use them extensively, I don't think that markerlight carrier's position (with their silent and long range weapon, that can be fired from hiding) is so half-suicidal as it seems to be in epic, which is, for me personally, a greatest deterrent to use them. I just don't see sacrificing my warriors without any chance of survival as a proper tau-way, even if war losses are unavoidable.

Our (limited) experience with this proposal so far (2 games) has been of Tau Markerlight units tending to survive the game, as under this proposal it only takes one Markerlight unit in range to light up the whole formation, meaning the rest of the Markerlight formation can hide behind some terrain.

For me, attacking those Markerlight toting formations became fairly difficult because of that, as to attack them I had to move out of position, fracturing my battle line and exposing my advanced formation to 'patient hunter' strikes from the Tau.

====

I just realised how nicely that reflects the Tau style of battle, as they are supposed to use 'bait' formations as part of their battle doctrine to draw the enemy in.




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 Post subject: E&C's Tau proposal
PostPosted: Wed Aug 05, 2009 1:27 pm 
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Quote: (Evil and Chaos @ 05 Aug. 2009, 13:24 )

as under this proposal it only takes one Markerlight unit in range to light up the whole formation, meaning the rest of the Markerlight formation can hide behind some terrain.

I believe this is a significant feature of the proposal that people may be missing/glossing over.

If a *single* enemy unit is in range of a Markerlight, the *entire* enemy formation is "lit", this tends to "stretch" Markerlight range so that those forward Tau formations don't have to expose themselves quite as much as in v5.1.

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