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Getting past the logjam

 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 2:20 am 
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And if you read the entire piece again, it specifies that a volley of Seeker Missiles took down the shields just before the Railcannons punched through the armor.

2 Void Shields need four hits on average to go away, so they might have even gotten a free shot with the seekers at an unshielded Warhound.

[edit]
I must have missed something, since Missile Pods (statline should be identical to a twin-linked autocannon) are the same as a single autocannon.  Yes, guys, in 40k terms all Tau aircraft carry the equivalent of half a Hydra (twinlinked missile pods) before any bonuses from Markerlights get figured in.




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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 6:27 am 
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Quote: (Evil and Chaos @ 03 Aug. 2009, 18:19 )

Quote: (Steve54 @ 03 Aug. 2009, 18:02 )

Why should people playtest though - mephiston, clausewitz, hena and several others have put a great deal of effort in testing 5.1. They have reported that, with a few tweeks, it is a usable list.

However now we appear to be starting, basically, from scratch as a few people very loudly don't think the list fits the background.

I might try this process with a list I don't like - make up my own list (whilst stating that I'm not seeking to rival or detract from the official list - when of course that is what I'm doing), get a couple of people to support me, get a 'no' from the AC, threaten to walk away, and then have my list adopted.  :D

Hello Steve.  :rock:

I've put forward my idea after Honda asked me (and everyone) to. It was not unsolicited, and certainly not an attempt to usurp Honda's position; I've said repeatedly that this is just my proposal, if some people like it then that's their choice, not me having a secret cabal dedicated to the overthrow of Honda.

I've played the ERC Tau list for years, and have had issues with it for years. It is only after years of watching the ERC Tau list meander backwards and forwards without ever getting close to being finished, and my regular Tau opponent finally refusing to use the ERC Tau list due to its non-Taulike 'feel' that I have been moved to propose what I would like to see done.

I did not 'threaten to walk away' because I 'got a no', I stated that my proposal could 'go no further under the AC's development structure and the AC could do with the proposal as he wished' because it was essentially (over) complete under the development structure as I understood it.

You are, as usual, misrepresenting my intentions, and it is starting to look a little silly.

-----

As to "walking away", the only people who have done that are your gaming group (EpicUK).

Doubtless in the fullness of time you and your gaming group will create an EpicUK Tau army list, which adopts whatever style you and your gaming group feel would be coolest, just as you've created independent Marine lists and are (apparently) working on Ork lists... and I wish you all the best with  that endeavour.

I'm not going to get into another futile argument with you Ben, I'll just respond to your insulting post and then drop out of this thread - as Honda has suggested.

I think anybody who has been on the forum for any length of time can judge your intentions when you posted your list - at least thats the view people have expressed to me - and thats not other EPicUK people but other ACs.

To suggest that EPicUK are the only people to walk away is ridiculous - if what we are doing is walking away then the french have done the same thing in addition to the myriad of people who have walked away from development in frustration - check who was involved a year or 18 months ago if you want examples. While you may see it as walking away an EpicUK committee member has provided more playtests of 5.1 than anybody else - futiley it seems.

In looking at your list I do like several of the ideas in it but to suggest that adopting it could result in a finished list in a couple of months is, at best, breathtakingly arrogant. If timescale is a consideration then 5.1 could be a working list in that period.

If you want to take this further I suggest the AC lounge or PM.

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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 8:52 am 
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Quote: (BlackLegion @ 04 Aug. 2009, 08:33 )

If it is unshielded it can. Even with Wh40k and/or Wh40k Apocalypse stats it couldn't kill a shielded Warhound.

According to IA 3 a single AX-1-0 armed with Seeker Missiles and the Twin Railguns destroyed a fully Shielded ("Missiles ripped from the aircrafts wings, flaring bright against Warhound Advensis Primaris' Void Shields")Warhound in one attack (page 121).

Any stats that anyone comes up with must be able to do this or whats the point of trying to use IA 3 as a source of Tau material?
5.1 AX-1-0 can do this (if it gets lucky).




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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 9:14 am 
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Yeah, well the Forge World writer guy just didn't read the mechanics in his own book it seems :whistle:


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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 9:18 am 
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Got a crit and tripped it :)

Just to point out in the Taros book they have a max of 4 hits on FW own Epic stats (missile pod and railcannon).

For 40k purposes it can carry the twin railgun, the twin missile pods, 2 burst cannon and 6 seeker missiles (same as Skyray that carries 6 - for comparison a devilfish or hammerhead can carry 4).




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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 10:08 am 
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breathtakingly arrogant

Any list that can't be balanced with a few months of dedicated effort is flawed in conception in the first place.

If timescale is a consideration then 5.1 could be a working list in that period.
Yes it could, I've said so a dozen times.

I (and some others) just don't feel that it would play much like a Tau army should play, even if balanced properly.

So I raise my proposal to make it 'feel' more like a Tau list, because I was asked to.

I'm not going to deal with any of your other 'points', because frankly you're only looking to stir up a storm.




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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 10:23 am 
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Quote: (Onyx @ 04 Aug. 2009, 09:52 )

Quote: (BlackLegion @ 04 Aug. 2009, 08:33 )

If it is unshielded it can. Even with Wh40k and/or Wh40k Apocalypse stats it couldn't kill a shielded Warhound.

According to IA 3 a single AX-1-0 armed with Seeker Missiles and the Twin Railguns destroyed a fully Shielded ("Missiles ripped from the aircrafts wings, flaring bright against Warhound Advensis Primaris' Void Shields")Warhound in one attack (page 121).

Any stats that anyone comes up with must be able to do this or whats the point of trying to use IA 3 as a source of Tau material?
5.1 AX-1-0 can do this (if it gets lucky).

Well if it is armed with 6 Seeker Missile inaddition to its basic armament (Twin Railcannons, Burst Cannons, TwinMIssile Pod), which it is able to have acording to IA3 an IA Apoc., then a single TigerShark is able to destroy a fully shielded Warhound in one go. But it has to get really lucky in the Wh40k WE Damage Table.

But arming the TigerShark AX-1-0 with the SeekerMissiles option would tip on the toes of the -Drones+Seekers TigerShark.

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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 12:08 pm 
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Quote: (vytzka @ 04 Aug. 2009, 16:14 )

Yeah, well the Forge World writer guy just didn't read the mechanics in his own book it seems :whistle:

We all know how much playtesting went into the FW list...  :sulk:   :tongue:

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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 12:25 pm 
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Quote: (Onyx @ 04 Aug. 2009, 14:08 )

Quote: (vytzka @ 04 Aug. 2009, 16:14 )

Yeah, well the Forge World writer guy just didn't read the mechanics in his own book it seems :whistle:

We all know how much playtesting went into the FW list...  :sulk:   :tongue:

I actually meant rules for 40k. Though since you have the same issue in both Epic and 40k stats (and then the revised IA:Apocalypse) that makes the argument for that single fluff example even weaker.


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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 12:32 pm 
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Any list that can't be balanced with a few months of dedicated effort is flawed in conception in the first place.


This argument is dripping into a general insult to all list developers, including the Krieg champ if you look at the timetable... :whistle:  :;): People in grass houses shouldn't throw spears and that sort of thing.

Can y'all move along and beat each other up by the bike racks after school?
---
The fluff argument that it can't take down a Warhound should be taken in stride - no pun intended.  There are lots of fluff bits that can't be accounted for.  Banshees are faster than Scorpions, yet they have the same movement base?  The game is ripe with these issues.  As long as it gets close to being able to take down a Warhound, you are okay IMO (see TRC's post regarding the crit).

5.1 IMO played fine and played like Tau for the two games I tried.  I will do my best to get the batreps up today or tomorrow at the latest to illustrate.
---
Q for Honda:  You mentioned the two types of warfare conducted by the Tau.  Which one does 5.1 match the closest?  Or does it fall directly in the middle?

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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 1:28 pm 
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Quote: (vytzka @ 04 Aug. 2009, 19:25 )

Quote: (Onyx @ 04 Aug. 2009, 14:08 )

Quote: (vytzka @ 04 Aug. 2009, 16:14 )

Yeah, well the Forge World writer guy just didn't read the mechanics in his own book it seems :whistle:

We all know how much playtesting went into the FW list...  :sulk:   :tongue:

I actually meant rules for 40k. Though since you have the same issue in both Epic and 40k stats (and then the revised IA:Apocalypse) that makes the argument for that single fluff example even weaker.

Actually, the FW Epic list is a load of untested crap that no-one should be using to justify anything.

I'd far rather try and build a list that works with the fluff than copy FW's weak attempt.

I have no knowledge (or interest) of 40K (or Apocalypse) stats as they are designed to sell plastic toys to teenagers, not to be used as a template for Epic rules.

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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 1:53 pm 
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Quote: (Onyx @ 04 Aug. 2009, 15:28 )

I'd far rather try and build a list that works with the fluff than copy FW's weak attempt.

I have no knowledge (or interest) of 40K (or Apocalypse) stats as they are designed to sell plastic toys to teenagers, not to be used as a template for Epic rules.

Well, Imperial Armor books and the fluff within could be considered to be done for pretty much the same purpose. Only the toys are resin and the teenagers are even richer.

So... neener neener. I suppose.

(I'm done with this argument, FYI)


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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 5:09 pm 
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Q for Honda:  You mentioned the two types of warfare conducted by the Tau.  Which one does 5.1 match the closest?  Or does it fall directly in the middle?


I believe Black Legion mentioned that the 5.1 list falls under the 'patient hunter' style, where the Tau wait in ambush before springing a trap on the advancing enemy.


The other style is known as the 'killing blow' style, and is supposed to be based on identifying a target of opportunity and then advancing to destroy it with swift attacks.


I picked up on this (apparent) imbalance (apparently subconciously at first, until Black Legion explicitly pointed out what my proposal was bringing to the list's play style) and tried to make my proposal represent all aspects of the Tau way of war, by rewarding movement/formations operating together with in-game bonuses (Markerlights granting +1 to hit), yet by still allowing the 'patient hunter' style to work. That was my intent anyway.




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 Post subject: Getting past the logjam
PostPosted: Tue Aug 04, 2009 5:33 pm 
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E&C, how do you feel that your list differs from the 5.1?  I have looked it over but not played with it.  Do you think the unit stat changes are the biggest contribution to an improved synergy?  Or the list structure?  Or the prices?  Or the change in special rules?  Obviously you think all the changes are necessary otherwise you wouldn't have modified them, but what two things do you think are changing the list the most?

The reason I am asking all these questions is because it appears the 'logjam' is that some portion of the Tau players always seem to be disenfranchised.

IF the two lists could be molded so that they shared the same unit stats and special rules, then the remaining differences would simply be that of price and structure which could then be further developed into the Patient Hunter & Killing Blow lists.  Those differences could then be further illustrated by possibly including units unique to one list but not the other.  The two of them could then act as the core lists.

I know there is some resistance to this type of development but if the same unit stats are being used in both lists, it will be similar to Biel-tan and Ulthwe'.  Biel-tan is the de-facto core list because it appeared in print, but there is nothing specifically 'core' about it and in many respects it is more specialized than some of the other craftworlds.

A move like this may be the 'killing blow' to the logjam and might even bring some people back into the playtesting fold.

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 Post subject: Getting past the logjam
PostPosted: Wed Aug 05, 2009 4:45 am 
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Quote: (Moscovian @ 04 Aug. 2009, 17:33 )

E&C, how do you feel that your list differs from the 5.1?  I have looked it over but not played with it.  Do you think the unit stat changes are the biggest contribution to an improved synergy?  Or the list structure?  Or the prices?  Or the change in special rules?  Obviously you think all the changes are necessary otherwise you wouldn't have modified them, but what two things do you think are changing the list the most?

You can't have Bens universal +1 without significant changes, as it is a core rule that would be shared by both.

So the core change is everything relies on markerlights. Which then affects synergy, price and stats. The list structure is an additional change.

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