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Getting past the logjam

 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 3:08 pm 
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Quote: (The_Real_Chris @ 03 Aug. 2009, 14:42 )

I've never seen you wear a hat.

My hat looks like this:


And is made from Kangaroo leather.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 3:09 pm 
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Quote: (Moscovian @ 03 Aug. 2009, 14:44 )

I am fully prepared to quite literally eat my hat.  :D


By 'hat' he means the little cyber-hat on top of the emoticon.   8v)

No, that's just a cartoon representation of me taking off my hat, before I eat it.  :D

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 3:15 pm 
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Yes, its jogged my memory I remember your hat now.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 3:15 pm 
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Quote: (Hena @ 03 Aug. 2009, 14:46 )

...the unit (Orca gunship) from game balance is better as skimmer IMO.

Yes, it is really great for the power of the army list that it have the Orca gunship as a Skimmer, because that means the player gets to hide it at the back of the board, on Overwatch, with several others, and make his board half a highly daunting prospect to approach...


...but that doesn't change the fact that the Tau don't use large missile barges like that. The description from IA:3 of an armed Orca aircraft (which by its very nature would be a mobile vehicle) somehow morphed into becoming a static missile barge when implemented in Epic.


That's not representing the background description of what the armed Ocra gunship is properly, and I feel it doesn't mesh with the Tau style of play well either.




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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 3:17 pm 
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It was done largely to balance it.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 3:20 pm 
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Quote: (The_Real_Chris @ 03 Aug. 2009, 15:17 )

It was done largely to balance it.

I don't recall seeing an Orca Gunship (aircraft) being tested at all, perhaps it was before my time... and perhaps it was tested with 45cm+ range missiles? and AP missiles?

I've proposed an Orca gunship (aircraft) with 'aircraft seeker missiles' with a 30cm range, and 'precision cluster bombs' with a 15cm AP attack, as that is what the background seems to describe.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:34 pm 
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E&C
My proposal is only contingent on an 'Armoured' list being sponsored by the ERC / developed by Honda.

I would object in the most strenuous of terms if only my proposals for the core list were carried through and my proposal that an Armoured list be developed left aside, as I think that would harm the community.


Honda
Second key point. The Core list will have to be able to stand on it's own. Period. There won't be any formal promises to develop "future" lists in the near term. I do not intend to even think about variants for the Tau as we've had enough fun just trying to get one list to work that I don't have a lot of confidence in separate concurrent efforts.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:37 pm 
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clausewitz I agree this is of tremendous concern.

Honda without setting up an Armoured list I cannot condone the adoption of my proposal for the core list.

Appoint a sub-champion if nessesary (not me) to steward the list, if you don't have time for it, at least initially.




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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:38 pm 
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Quote: (clausewitz @ 03 Aug. 2009, 17:34 )

E&C

Honda

I believe Honda means "at the same time", so one list at a time, with the basic/core list being priority and sub-/variant lists to follow; which is completely reasonable.

Nothing more to it than that.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:39 pm 
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Although it may not be in an active development phase initially, I can see no harm (and a lot of good) in setting up the framework for initial testing of an Armoured list.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:45 pm 
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Quote: (Evil and Chaos @ 03 Aug. 2009, 17:39 )

Although it may not be in an active development phase initially, I can see no harm (and a lot of good) in setting up the framework for initial testing of an Armoured list.

Other than it dilutes the "core" playtesting.

Get the "main" list near-to-finalized and then multiple variants can bloom without fear of major changes.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:51 pm 
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What if neither list was a 'core' per se.  Simply two halves of the same whole?

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:55 pm 
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Quote: (Moscovian @ 03 Aug. 2009, 17:51 )

What if neither list was a 'core' per se.  Simply two halves of the same whole?

Still dilutes things... I feel it's better for focus on one, get it done, and then move on to the next.

I can see at least a few variant lists available if the "core" list's upgrades and options are trimmed a bit:

"Armour-focus"
"Battlesuit-focus"
"Drone-focus"
"Allies/Auxillia-focus"
"Pathfinder/Recon-focus"

I don't see why the "Armour-focus" would need to be the "other half" when there's room for a lot more "pieces" to the Tau army pie!

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:58 pm 
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Quote: (Moscovian @ 03 Aug. 2009, 17:51 )

What if neither list was a 'core' per se.  Simply two halves of the same whole?

I would prefer we find a different name other than 'core', as it more represents the 'average' Tau army style than the 'core' style.

It is no more 'core' than the Steel Legion list is the 'core' Imperial Guard list and the Minervan list is the 'Non core' list. One is just mech inf./tanks/combined arms in style, and the other is 'lots of tank/SHT types' in style.

As Chroma says there's plenty of space for other list styles too... I just propose putting together an Armoured list ASAP has with the removal of the Scorpionfish, Stingray, Swordfish & Moray there's a clear set of playtested units that could be put into an Armoured list, for which we already have a good handle on their balance.




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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 5:59 pm 
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I don't know - it all depends on what Honda wants to do.  His initial comments seemed to indicate that IF he had the time, developing two lists based on the two ways the Tau fight would be what he would want to do.   If that is the case, then why not do it?  There are going to be players who say, "I don't like to play the core list as it is!  It is too restrictive, doesn't allow for these special units..." and so on.

Just throwing it out there.  If the Tau fight different, why can't the list development simply be a tad different too? :cool:

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