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E&C's Tau proposal

 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 9:06 pm 
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I understand that E&C proposes the Stingray for the Armoured list because thyy lack FireWarriors and thus strong AP capability.

And as i stated in another thread:
E&Cs proposal fits the Mont’ka (Killing Blow) style while 5.1 fits the Kauyon (Patient Hunter) style.

I too think the Stingray has to move to the Armoured list. Not sure about the Scorpionfish. If it had Hover Mode (= eg turning an Aircraft into a Skimmer after landing) would fit both styles. If Mont’ka the Scorpionfish strafes enemy troops as a aircraft/bomber as Kauyon it sits behind cover on Overwatch tu support with Guided Missiles.

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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 9:30 pm 
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Quote: (Honda @ 01 Aug. 2009, 20:46 )

5 - In order to follow Epic's rule whereby a weapon with a particular name must always have the same stats, some aircraft weapons must be reduced in power slightly.


Honda: I see any tuning of weapons in the Air caste as a later (probably second step) phase after some testing. I agree that commonly named weapons should have the same values to prevent confusion.

I do not see why we should hold back on some minor mods to the aircraft weapon stats when we know for absolute certain that their weapon stats are out of kilter with the rest of the list.

The assumption that you are making is that you have all the weapon ranges and power figured out the first time.
I am only assuming that we should follow the standard practice seen in Epic, that all weapons with the same name should have the same stats.

Balance comes later.

6 - Upgrade choice across the army reduced significantly.

Honda: This is obviously something that can be discussed. What are the proposals?
They can be found in my proposal document.

In order to promote synergy between formations, each formation had to be lessened in flexibility, primarily by massively reducing Upgrade choices.


Now, here’s where the real rub comes. By your statement:

7 - Scorpionfish and Stingray removed, as they do not promote a 'Tau-ish' style of battle, but instead promote static gunline battles.

You are proposing taking away this style of game play when it is expressly stated in their fluff that this is one of the ways that they conduct war.

Show me just one example in the background where we are shown the Tau using static artillery barges.

The *only* justification for the Scorpionfish is a description of an Orca fitted with 'bombs and missiles'.

An Orca is an aircraft, and not a static missile barge.

In IA3 - Taros, there was a whole section on how the Tau were going to use Patient Hunter to fight the IG, which in fact was how a majority of the battles were conducted. So, eliminating this style of play is not consistent with the fluff on any level.
That style of play is perfectly possible with the following units:

- The Devilfish
- The Hammerhead
- The Skyray
- The Piranha
- The Barracuda
- The Tiger Shark
- The Orca

Plus:

- A theoretical 'Orca with no transport capacity, that has "bombs and missiles" ', perhaps named the 'Narwhal'.


Why is it nessesary to have a static missile Barge?

In no way does that tally with the Tau way of war.

I lean more towards Clausewitz’s perspective on this type of build (what you call a gun line), but at the minimum, it should be able to be fielded in the list.
Just because the Tau often tend to engage Tank type targets at maximum range, it doesn't nessesarily follow that the Tau do so whilst staying stationary ; Tau anti-tank warfare is based on movement too.

You have been very open and honest about your dislike for this style of play. However, your dislike should not be a reason for legislating the option out of the list. IG can do the very same thing.
I'm not intrinsically against gunline styles of play. Heck I developed a Death Korps of Krieg army list, which is literally a line of trenches and some guns!

What I am against is allowing the Tau to build a static gunline, when their style of war is entirely based on fluidity.

10 - Human Aux re-introduced, to give the Tau the capability to hold ground en masse, as Fire Warriors cannot perform this role efficiently.

Honda: This is the one that really surprises me. Tau strategy specifically states that the Tau do not fight over territory. The FWs were set up, in some regards, to ensure that players do not think they can sit on terrain and just ride out the storm. Adding Human Auxila to a “holeâ€Â

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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 10:19 pm 
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Here is my finalised proposal for the future (and final) direction for the Tau army list.

I am of the opinion that this list style could be balanced and finished within a few months, as long as there is a respectable groundswell of testing from playtesters.

===

Also included is a theoretical 'Armoured' variant army list, which uses units I have proposed the removal of from the core army list.

The Scorpionfish and the Moray find a home here, as whatever Tau Sept this list represents have obviously been working on 'Titan' and 'Super-Heavy Tank' equivilents for their armies, in the style of the Imperium or the Eldar.

This list would require a longer period of testing to balance properly, as it has an entirely new structure.

===

On the last page of the document can be found some stats for a proposed ground-attack Orca variant which I have named the 'Narwhal'.

I am not sure that it has a justified place in either army list, but if an 'armed Orca' is required then I believe this would be a good starting point for stats for a Gunship style Orca.


====



Honda: If you do find merit in my proposal, I ask that you look over both army lists and specifically veto any elements of my proposal that you still disagree with.

I can then put together a 'beta' version as the 'proposal' goes to the 'beta testing' stage, to look for balance and stylistic problems.




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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 10:40 pm 
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As long as the scorpionfish loses the AP missiles it's not completely critical that it is removed, as long as it recieves the same to-hit downgrades as the other GMs.

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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 10:43 pm 
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Quote: (zombocom @ 01 Aug. 2009, 22:40 )

As long as the scorpionfish loses the AP missiles it's not completely critical that it is removed, as long as it recieves the same to-hit downgrades as the other GMs.

I do regard it as critical, as unlike every other GM unit in the army list it has no incentive to do anything except sit stationary, either on Overwatch or making Sustained Fire actions.

Every other GM-carrying unit must move to be most effective, as is appropriate to the standard Tau way of war.

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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 11:19 pm 
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In reading your return comments, I feel like we can continue to develop the list, working towards the middle ground. I will wait upon your updated copy. I apologize if some of my questions could have been answered by reading the doc, but I was waiting for a slow down in updates before I read through it in depth.

I think where we have a snag is your perspective on static lines vs. your desire to see a more fluid play style. I think that BL has hit the nail on the head in that your approach is geared towards Mont'ka.

Where ever we end up, "the" list will need to support both styles of play (Mont'ka & Kauyon).

Given that you're not inclined to keep the Stingray and I can see reasons for letting it go,  that doesn't seem contentious.

The big knot that needs to be untied from my perspective, is how to handle the Scorpionfish. I'm open to hearing other's perspectives on the unit as well as how we might get to a workable solution.

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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 11:23 pm 
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Honda, I have updated the list to a version fit for your evaluation, as noted in this post earlier on this page.



My post may answer for you what I think should be done with the 'armed Orca' concept, though it may not be to everyone's taste.

Where ever we end up, "the" list will need to support both styles of play (Mont'ka & Kauyon)

Agreed, and I believe that my proposal does have the potential to support both styles. In other words I do not believe that the list requires a static missile barge in order to make a 'Killing Blow' style army list viable.

As I understand it, the 'Killing Blow' style is supposed to be one of bringing forces to attack a target in an aggressive style, whilst the 'Patient Hunter' style is supposed to be one of harassment and disengagement, followed by enticing the enemy into 'trap' situations as they spread themselves out in persuit of 'bait' formations.

I think both styles are possible under my proposal.


A Piranha formation on Overwatch, for example, could easily act as a Mont'ka ('patient hunter') formation, with the trap being sprung when the enemy comes into Markerlight range... such a formation puts out just as many Seeker Missile attacks (6) as a Scorpionfish in fact.




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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 11:55 pm 
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I have been having a look at your "armoured" list E&C.

What would you make of this as a Tau list..

Scorpionfish Cadre (3 Scorpionfish)
+SC

Scorpionfish
Scorpionfish
Recon Group (3 Tetra/3 Piranha)

Stingray Cadre

Recon Group (3 Tetra/3 Piranha)
Recon Group (1 Tetra/5 Piranha)
Recon Group (1 Tetra/5 Piranha)

Moray
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 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 12:05 am 
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What would you make of this as a Tau list.


For a variant Tau sept that specialises in armoured warfare / super-heavy vehicle operations it looks fine, but then, that's the whole point of having a variant army list, to give those who want a fully tank-based Tau army a framework in which to do so.

It might not be balanced to start with (and the scorpionfish & stingray will doubtless need some minor stat reductions as a consequence of the Markerlight boost), but I have no doubt it could become balanced.

Notably, if the enemy can take out the four recon groups (not impossible considering they are light vehicles that must come within 30cm of the enemy to be useful to the army), the list you just posted becomes almost entirely toothless, as you have invested more than half your points in Stingrays and Scorpionfishes. I'm pretty sure that list would struggle to win games against most opponents, and that a more rounded style that took some Hammerheads and maybe some Crisis Suits too would fare better.




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 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 12:20 am 
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The list was intended as what you called the GM gunline with ML pickets.  You were quite oppossed to that style of play for a core Tau list.  But I gather it would be ok in a varient list then?


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 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 12:27 am 
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Yes it would be fine for any Sept that specialises in that style of warfare, as although it may not be the standard way that the Tau make war (and shouldn't appear as a vital feature of the core list), I can see that a Tau Sept that is desperately short on Fire Warriors might well invent Anti-Personnel missiles and rely on them to fill the gap in their tactical doctrine left by the absence of Fire Warriors.

So a static gunline is a no-no for the standard style of Tau warfare (the 'core' list), but fine for a variant army list which represents a particular Sept. That was why I made two of the three Cadre choices in the Armoured list GM formations, to compensate for the list's comparative lack of Fire Warriors and Crisis Suits.

I imagine you could have other Tau styles too, such as infantry-based (O'Shova?) or light vehicle based, or Orca-based***, etc, with each army list posessing one or two new units designed to facilitate that particular style of warfare.


The Stingray and Scorpionfish, clearly, facilitate a gunline style.


***Perhaps this would be a good place to have that Orca gunship unit!




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 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 12:44 am 
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Ok, I understand your point more clearly now.  You don't like the "core" Tau list with AP GMs as you believe that leads to a gunline stlye of play.

(I would argue the the scorpionfish also facilitates a movement style army, but I am sure that is where we have different views and they are well documented.)

If I could throw another idea at you...

What if you were to create the varient list?  Make yours the (O'Shova?) Fire Warrior based list.  You can then easily justify removal of heavier units and compensate with other ideas (Bonded Teams, Heavy Drones, New Aircraft etc).  Give some bonuses or points break to the Fire Warriors or give them a more flexible size or upgrade range, whatever it takes to make up for the missing units.

That way development can go ahead in parallel, and if in time the varient becomes more popular...?


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 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 1:07 am 
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You don't like the "core" Tau list with AP GMs as you believe that leads to a gunline stlye of play.

I don't like the "core" Tau list having units which are best employed as static missile launchers.

AP GMs is just one aspect of a larger and more troubling problem.

What if you were to create the varient list?
Since I believe that the core Tau list has some failings at its core, it would be kinda hypocritical and self-serving of me to do so, instead of trying to help 'fix' the core list.

I'd rather help 'fix', and importantly finish the core list, than set up a 'very similar but E&C flavoured' list in direct competition to the ERC list.

As I've already said, I have zero interest in attempting to ursurp Honda's position as Tau army list champion, and I cannot see how me setting up parallel development for my own list on the ERC forum could be construed as anything but an attempt at usurpation of an ERC Championship position.

Thus I've posted this proposal online for consideration by Honda and the community, for integration with the ERC army list, and if rejected I shall not continue to develop my proposal online.

We are not a bunch of cliques with inflated egos and arrogant attitudes, we are a community, and if our ideas are shut down by the community (either directly, or indirectly via their chosen representative the 'Champion'), we understand that it is for the best.

I will not countennance an action that I believe will lead to the setting up of a little 'Tau rebellion' clique dedicated to the overthrow of Honda, or at the least give off that impression.




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 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 1:59 am 
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I am pretty sure I wasn't advocating any kind of rebellion  :))

I only mentioned the idea as you brought up the concept of varient lists.  Since varient lists are often created/edited/done by someone other than the main AC.


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 Post subject: E&C's Tau proposal
PostPosted: Sun Aug 02, 2009 2:02 am 
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Certainly, but my concept is so similar to the core list that it has no reason to exist as anything other than a proposal as to what to do with the core list to finish it.

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