Honda:
I'm not saying it's my way or no way, I'm saying that certain aspects of the proposal are crucial to it working properly, and if you veto those aspects then the proposal cannot progress any futher.
If your development strucuture rules remain in place, then my proposal is finished, and you can make of it whatever you wish.
I'll break down as many of the major changes that I'm proposing that I can remember:
===Changes that are critical to the proposal===
1 - Markerlights grant +1 to-hit for everything except aircraft making AA attacks against other aircraft.
2 - Hammerhead formation set at a size of 6 tanks, before upgrades.
3 - Crisis Suit formations lose access to Gun Drones upgrades.
4 - Ten units have some of their weapons' stats modified to balance with the new Markerlight system.
5 - In order to follow Epic's rule whereby a weapon with a particular name must always have the same stats, some aircraft weapons must be reduced in power slightly.
6 - Upgrade choice across the army reduced significantly.
7 - Scorpionfish and Stingray removed, as they do not promote a 'Tau-ish' style of battle, but instead promote static gunline battles.
===Changes that are not critical, but are very important===
8 - Mechanised Fire Warrior formation reduced to 6 infantry & 3 Devilfish, in order to promote the use of Mechanised Fire Warriors.
9 - 'Command Node' Upgrade removed from the list, and replaced with 'Bonded Team', which is only available to Fire Warriors, in order to make Fire Warriors more desirable.
10 - Human Aux re-introduced, to give the Tau the capability to hold ground en masse, as Fire Warriors cannot perform this role efficiently.
11 - Gun Drone formation re-introduced / Gun Drone Special Rule introduced, to help promote a more fluid style of warfare.
12 - Fusion Cannon Hammerhead introduced to fill the gap left by the removal of the Scorpionfish & Stingray, and help promote the manouever-based style of the Tau army list as their range has been reduced to 15cm.
13 - Skyray's AA attack becomes a Guided Missile, meaning that Markerlight units must be used to make use of its full range, thus promoting synergetic strategies in-game.
===Changes that are not critical, and are only included for flavour in order to more closely represent the background, or to enhance the 'feel' of the armylist, instead of strict balance requirements===
14 - Re-stat the Manta and Orca's transport capacities to better match the background.
15 - Add a Heavy Gun Drone formation to allow a new way of getting Markerlights onto the board (via Orca airdrop) and to enhance synergetic possibilities.
===Changes tabled, but not evaluated yet===
16 - Reintroduce the Scorpionfish as a true aircraft with missiles and bombs, to more closely match the brief description of an armed Orca in Imperial Armour 3.
17 - Introduce the twin missile pod Hammerhead to let people use their 'Stingray' miniatures.
=========================
Of the above, the following have been shut down by you:
Critical changes: 2, 3, 5, 6, 7 Important changes: 8, 9, 10, 11, 12 Unimportant/'representational' changes: 14, 15, 16, 17
The greater majority of the critical changes required by my proposal have been vetoed. The greater majority of the important balance changes have been vetoed. All 'representational' changes have been vetoed.
Your move. I cannot make any moves, and must tip my King over on his side.
|