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E&C's Tau proposal

 Post subject: E&C's Tau proposal
PostPosted: Thu Jul 30, 2009 10:33 pm 
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Fire Warriors. That's what this exercise is about. Fire Warriors. The scope of this exercise is to produce synergy with the Fire Warriors.

I'll say it again. Fire Warriors.

Adding in a bunch of units that are not in 5.1 is going to invalidate the testing. E&C is being very accomodating, but this has turned into open season on the list and I'll just say right now, that isn't going to work.

5.1 is the official list. It is the baseline.

That means:

1. No Heavy Drones
2. No Collectors tanks in the main list (for the time being, missile pods can be counts as)
3. No changes to Air caste units
4. No changes to the Orca
5. No changes to the Scorpionfish other than to remove the AP attacks

I don't like sounding like a stick in the mud, but unless everyone is using the same inventory of units, then you really don't have a basis for comparison between the proposals and the existing list.

There is a way to do this, but throwing open the barn door and letting all the animals out isn't it.

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 Post subject: E&C's Tau proposal
PostPosted: Thu Jul 30, 2009 10:56 pm 
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Honda: With all due respect, this was never a proposal about fire warriors. It's a proposal about markerlights, and their use to create synergy in the list. It may make FW better as a consequence, but that's not the aim of the proposal.

It is a proposal for a totally new direction for the Tau list. If you don't like that, then E&C has said he'll be happy to not develop it on these forums, but the development of this list will certainly continue in private or elsewhere on the net.

A lot of people are dissatisfied with the perceived slow progress on the Tau and want to go down a different direction instead.




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 Post subject: E&C's Tau proposal
PostPosted: Thu Jul 30, 2009 10:58 pm 
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Quote: (Honda @ 30 Jul. 2009, 22:33 )

I'll say it again. Fire Warriors.

My proposal is not about Fire Warriors, it is about changing the way the entire list operates.

If you just want to make Fire Warriors work in the 5.1 list, just give them two AP4+ shots at 30cm range. That'll be fine.

But you'll still be left with a 'girl' who doesn't behave like a Tau.

Frankly, the same thing will happen if you 'just' integrate my Markerlight proposal with 5.1.


If you don't want me to continue to develop my idea here, say the word and I'll close the thread, but my proposal is not and cannot just be limited to balancing Fire Warriors, and seemingly the reason it's gained a small modicum of traction is because it is not limited to just balancing Fire Warriors.

5.1 is the official list. It is the baseline.


Yes it is, but many of us feel that it is unsound in its foundations and needs a step-change in the fundamentals of how it operates.

If you think that possibility should not be considered, ask me to lock the thread and I'll do it willingly and without chargrin... but as I've said many times, my proposal is not just about Fire Warriors, it is about the nature in which the entire Tau army list plays.

It's about the 'girl's' behaviour all day long, not just how she behaves at 3:30 in the afternoon.

I've got an updated version of the list with proposed stats for the Air Caste units that makes moves to balance them to operate properly in concert with the Markerlight change element of the proposal, as well as rules for a Heavy Gun Drone formation which is designed to allow a new style of Markerlighting the enemy (via Orca air insertion) in order to allow for more synergetic opportunities, which I'd really like to post for evaluation by the other Epic players here, but if you don't want it posted then I guess development here is done, and has been done ever since I posted 'hey Markerlights should give +1 to hit on everything' in a forum thread last week.

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 Post subject: E&C's Tau proposal
PostPosted: Thu Jul 30, 2009 11:23 pm 
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To somewhat echo E&C the FW solution is just give them both their 30 and 15 shots at 4+, let that affect the other short range weapons in the army and remove AP GM's. Instant reason why then you have to use them and that they become good at short ranges.

E&C has gone for a solution that by its nature affects everything substantially.

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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 6:57 pm 
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Ok, I am thinking on the validity of your points and do not disagree in concept with your definition of synergy, nor how you are approaching the challenge.

For the record, when we were discussing synergy in the other thread, it was about MLs, BUT, and this may have been my perception and possibly not others, within the context of improving how FW's play or can be more effective. If that was not everyone elses understanding, then I can see how we've been looking at each other wondering what the other was thinking.

So, having said that, let me state what I am looking for, what sort of solution out of this proposal I am interested in seeing.

1. An effective and simple mechanism for providing the driving concept behind this exercise, and that would be introducing "synergy" to the list. I want to see how that can be effected in this proposal.

2. I agree that would require a change in how MLs work and the formations that carry them. The list of formations carrying MLs is small right now and I want it to stay small at this point. That will help keep the comparison of list functionality easier.

3. This is not an exercise in re-writing the list, especially in regards to the current inventory of formations and units. That helps support Item #2.

However, I see that may change how we look at drones. Not heavy drones, just drones. That also means that there is no reason to add Hammerhead variants, fiddle with Orcas, Units and formations in Section 6, or Air Caste units.

So to provide an example of the framework for the proposal let's talk about the ever popular Scorpionfish. This unit has supporters and detractors. I think that there is enough circumstantial evidence in IA3-Taros to keep this unit. I don't deny that I like the concept. Does that mean that all the missiles, in particular the AP versions should be retained? No, I'd say that "feature" (AP missiles) is on the table for discussion and modification.

Example #2. The Moray. That is in Section 6. Section 6 is a "Parking Lot" area. In corporate speak, that means the unit is not gone from the list, but is not part of the core for this round of discussions, with discussions being what we do to get us to the next playtested release. The Remote Sensor Turrets are in the same situation. So are human Auxilaries.

Example #3. Stingrays. I will make no bones about this. I like Stingrays. I admit, there isn't the briefest amount of evidence that the Stingray exists in any fluff anywhere. About the only way you can come up with the Stingray is to identify the need (which was done in previous versions) and extrapolate to some degree, how the Skyray operates.

So, in the spirit of E&Cs proposal, they don't fit anymore as they are entirely a fabrication of the previously generated lists. I consider the deletion of the Stingray fair game.

Now I could say, could you find a way to work the Stingray's capabilities into the Skyray, thus killing two birds with one stone, but that was proposed earlier and discarded as an idea. That's fine, let's see where the proposal takes us.

Example #4. Tetras. There has been some discussion about this unit being over-gunned. Proposals to reduce it's AP shots more in line with what is expected, would be considered in scope, primarily because it is a low impact, low risk downgrade.


4. Some units that have the ML might lose it in the proposal and some might gain it. That's Ok. I want to see how that effects the approach.

5. I am Ok with modifications to what is core vs. support. I don't know if I am opening a can of worms by saying that, but let's give it a shot.

6. Adjusting costs is also part of the exercise as long as we exclude Air Caste units.

Can we all agree to the above framework?

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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 7:04 pm 
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Honda: Some of the weapon stats have to changed for this proposal, such as the railgun and ion cannon, and so the stats of some of the air caste have to be changed to match the changed weapon stats. If that's off the table then this proposal is doomed to fail, despite its seeming popularity.

Can't you just let us run with it for a while and see where we end up?




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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 7:09 pm 
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Well, some air caste units must have some minor stat mods applied if my proposal is to be followed through with conviction.

Likewise, I proposed the removal of the Scorpionfish because it was incentivising a static 'out of LoF gunline' style rather than a synergetic style based on movement.

The alternate Hammerhead (Fusion Cannon) was supposed to help fill the hole left by the removal of the Scorpionfish, and is likewise important to my proposal.


So, essentially, I cannot finalise my proposal into a fully playtestable state when placed within Honda's development framework, in fact every version of my proposal I've posted so far falls foul of that framework.


So, in the spirit of E&Cs proposal, they don't fit anymore as they are entirely a fabrication of the previously generated lists.


I do not propose the removal of the Stingray because it is a fan-fabrication. I propose its removal because it makes the list into a static gunline with Markerlight pickets, instead of a fluid army of movement.

Fan fabrications are fine, as long as they enhance, and not detract, from the theme and style of the list.

So to provide an example of the framework for the proposal let's talk about the ever popular Scorpionfish. This unit has supporters and detractors. I think that there is enough circumstantial evidence in IA3-Taros to keep this unit. I don't deny that I like the concept.
The concept mentioned in IA:3 is of a Orca carrying bombs and missiles, the implementation seen in the ERC army list is a static missile barge, very different conceptually, and again the ERC implementation incentivises static no-LoF play, instead of movement.

Can we all agree to the above framework?
I guess my proposal's public development must end here.




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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 7:11 pm 
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Quote: (Evil and Chaos @ 31 Jul. 2009, 19:09 )

The alternate Hammerhead (Ion Cannon) was supposed to help fill the hole left by the removal of the Scorpionfish, and is likewise important to my proposal.

Fusion Cannon...

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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 7:12 pm 
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Quote: (zombocom @ 31 Jul. 2009, 19:11 )


Fusion Cannon...

Fixed.




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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 8:46 pm 
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Quote: (Evil and Chaos @ 30 Jul. 2009, 18:40 )

3) about all the "to hit" changing in 1.05(notably railgun with HH and broadside)
- are we considering that Tau would have +1 to hit from ML everytime? ... what is the target you're chasing? to make most part of the army dependent on ... ML units ...?

Yes, the use of Markerlights/Markerlight formations should be absolutely core to the Tau army list/war philosophy.

Overall Firepower has not changed enourmously from 5.1 under the proposal, but the style of how the list plays in-game changes hugely.

That is what I dislike mostly in your proposal.
Let me see: what you're suggesting to us (via changes you're doing) is:
a) "FW are underpowered, with MLs they would rock!"
yes. they'ld rock. if they'ld have enough MLs left. And I agree, they are underpowered in 5.1 .
but is this the problem of anyone except FW?
b) "O, god! I forgot that other units would get many benefits with this, let's nerf them for good!"
I admit, I'm not sure, that +1 to hit would make tau army that scary.
But the problem is - FW's firepower issues are their issues. Not Hammerhead's, Stealth's or Broadside's.
c) "I want all Tau army to depend on MLs. 'cause it's cool and tau-way"
Not sure. Let me see: what usually goes in 40K, from where tau in fact got to Epic? FWs are getting ML bonuses. Yes, that's right, they're making the "ref-lighted fish'o'fury" thing.
But are MLs constantly helping broadsides or hammerheads to hit much? usually no, single ML counter at max.
many Tau units perform not much worse without markerlights, they still hit not too bad. So I'm clearly not convinced, especially if I really do not like sacrificing(and it is sacrificing usually) my ML formations for a chance to retain what left of my firepower. If I need to spend in fact ~1/3 of my points for ML units - make those 2000 left better than they were before. or at last leave them as they're so I can choose to use ML or not.

and to not be empty-worded, what i'm proposing:
choice 1(clear and simple): get FW those 2x30 AP4+. delete those AP missiles if you're so mad for them, I'ld clearly miss them, but ok. just leave me MW option, pls, seeker missiles say, that AT longrange ML missile weapon is completely tau-ish.

2) okay with your proposal, but make ML range 45 - at last we would have some chances for ML units to escape engagement, and live through shooting only
3) make your ML bonus +1 to hit affect only units that are suffering. pathfinders, drones, FWs - ok, they would be better. others would not get better, but can survive without MLs.(let's say that 3+ to hit for railgun already incorporate ML, for example)
4) may be if it's really so big problem to balance through the army +1 to hit modifyer from MLs, then it's not the best proposition of rules? for example, markerlight may use effect similar to crossfire - +1BM for unit when it is shot and MLed same time? it may represent big psychological factor of "red light of death", and also the pinning part of markerlight effect.




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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 8:54 pm 
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and to not be empty-worded, what i'm proposing:
choice 1(clear and simple): get FW those 2x30 AP4+.

Since my proposal for the Tau list has been shut down, I would support this solution for the Fire Warriors for the ERC list.


4) may be if it's really so big problem to balance through the army +1 to hit modifyer from MLs, then it's not the best proposition of rules?
I do not think it would be difficult to balance the list with my proposal, in fact I think that by taking the direction I propose the list could be *finished* once and for all in a matter of months, but my proposal has been clearly shut down by Honda so there is no point in debating it further here.




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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 11:28 pm 
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Quote: (Evil and Chaos @ 31 Jul. 2009, 20:54 )

and to not be empty-worded, what i'm proposing:
choice 1(clear and simple): get FW those 2x30 AP4+.

Since my proposal for the Tau list has been shut down, I would support this solution for the Fire Warriors for the ERC list.

I don't quite follow that E&C, its not shut down just hampered. You can still do it and indeed it should highlight - if you are right - the shortcomings that your other changes address? You can incidentally take your ideas to the other forces board if you want people to keep thinking about it but not distract from things here. I'll try and send you all my stuff for it on Monday.


But otherwise it seems to have come down to 2x4+ (at 30cm or 30cm and 15cm) for FW and no APGM's or +1 to everything (maybe changed to somethings/AP/AT/choice etc).

Any other ideas?

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 Post subject: E&C's Tau proposal
PostPosted: Fri Jul 31, 2009 11:39 pm 
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Quote: (The_Real_Chris @ 31 Jul. 2009, 23:28 )

I don't quite follow that E&C, its not shut down just hampered. You can still do it and indeed it should highlight - if you are right - the shortcomings that your other changes address?

My proposal is not simply about doing some stuff with the Markerlights, it is about changing some of the fundamentals of the list, and if Honda is not willing to consider some of those changes then there's no point in me continuing to refine this proposal, because some of the areas he has vetoed are crucial to the proposal.

You can incidentally take your ideas to the other forces board if you want people to keep thinking about it but not distract from things here.

I won't be taking this list to the Other Forces area. This proposal is for Honda's consideration, and for private use.

I have no interest in usurping Honda's position as Tau list developer.

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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 2:25 am 
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Oh geez. I have to say this is why this list drives me crazy. We never see eye to eye with it. We finally get a proposal that a lot of people do seem to like but still has some work to do on it where it could actually be completed. Yet now the AC won't take a chance to see how the proposal actually works and essentially shuts it down because it doesn't fit with his view on the list....

I mean this seriously, not sarcastically but is there any point actually playing this list anymore? Neither side seem totally happy with its design and nothing seems will ever be settled on. It seems destined to be a nowhere list at this rate.


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 Post subject: E&C's Tau proposal
PostPosted: Sat Aug 01, 2009 2:31 am 
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I would like to see the 2 list idea continue and develop (as long as the armoured list is given equal importance - not treated as 2nd class).

I have simply spent too much money on Tau miniatures not to use them all and I believe I can see some interesting tactical concepts that appeal to me.

I will still try to include Remoras and Sentry Towers/Turrets (we've developed stats for them) as these are completely in line with how Tau do war according to IA3 (and I've got the minis to play with).

I don't want to see any usurping of the list design and I'd hope that all can come together to give the players a working list as soon as possible.

Steve.

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