Quote: (Evil and Chaos @ 30 Jul. 2009, 10:48 )
Epic is supposed to be an 'elegant' game system, where rules don't have loads of exceptions.
I'll post a revised list soon, which will include some unit stat changes based on discussion we had after the game Ryan and I played.
Not convinced the suggestions are that big or complicated exceptions to be dismissed out of hand are they? -
Markerlights will be a core global special rule that tau players would be aware of, not something occasional or obscure. Special rules from the main list have exceptions too e.g. some Ork units (but not others) having bonuses to certain orders (but not others).
The player having to choose a unit to have +1 for AT OR AP (in W40k the tau player has to target particular units to mark rather than everything within range) isn't an especially complicated exception and adds an extra layer of tactics. Nor would the suggestion I threw in from ages ago that it could be +1 to hit for anything unit not on Sustained Fire be, and it would encourage a mobile style of play too.
If the well-tested stats are about right for the units and guns now is artificially distorting them to make the markerlighting reasonable the best approach? Markerlights should be pretty important tactically but should players who choose not to make use of them for some or all formations have their effectiveness penalised? I'll likely go with whatever you opt for, but I'm dubious you're going the right way here.