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E&C's Tau proposal

 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 1:08 am 
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TRC that would not be remotely similar. As upgrades, units granting abilities such as ML to a formation have a cost and often have other disadvantages (e.g. adding LV units) so there are internal balancing factors.  If you want more options/flexibilty/etc you have to balance them against the cost/disadvantages.  Just like many other lists.


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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 2:04 am 
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It seems awfully similar considering we are talking about stuff like skyrays (another av int he formation), pathfinders (more infantry in the formation) and so on. Or would you make all ML's LV's? That would make a difference, though not that much for mech formations..

Still somewhat list deisgn rather than tactics.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 3:54 am 
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LV status was just one example of a disadvantage.

A universal one is that the more upgrades you buy the less activations you end up with.  This is a universal balancing factor in all lists with extensive upgrade options.  And as a balancing system it seems to work well for other lists.


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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 4:12 am 
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That would work - if Tau formations weren't so cheap to start with. 300 points for a mechanised formation is rather good in the activation regard. So are you suggesting re-jigging formations to increase them in size/points at the outset to make it less viable?

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 4:23 am 
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In the current Tau list (5.1) 300 points doesn't seem exessively cheap to me.  Seems in line with other lists; Tactical Marines 300, Rhino mounted BL Retinue 315, Mounted Guardians 350, LatD Coven and Land Transports 260, IG Mech 400.

So its on the lower end of the list, but the more expensive formations clearly have superior troops (or transports in the case of Guardians).

If you mean in reference to E&C's proposed ML rules then perhaps so.


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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 6:33 am 
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How about we trial them with current values first...?


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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 8:41 am 
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Quote: (zombocom @ 28 Jul. 2009, 07:50 )

The Tau DO rely on small, fragile ML formations putting themselves into dangerous positions to improve the shooting of the rest of the army. That's precicely how the Tau wage war.

And it's precicely why the Tau use Sentry Towers/turrets and Remoras aswell (to help reduce the risk to said fragile ML formations).




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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 11:44 am 
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clausewitz :

This list proposal is supposed to enhance synergetic behaviours between formations in the Tau army list. If every formation has cheap access to infantry Markerlights then this element falls down entirely.

I want the Markerlight formations (Stelths, Pathfinders, Tetras) to be absolutely integral elements of the army list, which must be risked (if only for a short time) in order to attack the enemy on the Tau's terms.

Remember the Taros Campaign, where for 80% of it the Imperium are merely catching glimpses of Pathfinder and Tetra scouting parties, before Guided Missiles swoop over the horizon and slam into Imperial Tanks?

That right there is small Markerlight formations operating independently in advance of the main army.


If every formation has cheap access to Markerlights then TRC's right, you might as well just institute a Special Rule that says 'all Tau units gain +1 to-hit when they are within 30cm of the enemy'.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 2:03 pm 
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Another update to the proposal, this time:

- Mechanised infantry formation reduced to 6 Fire Warrior units and 3 Devilfishes.
- Gun Drone formation added back in.
- Gun Drone 'expendable' type rule added (basically the rule from the Taros Campaign list, except rounding up partials instead of rounding down).
- Gun Drone upgrade becomes 2 or 4 units.
- 'Bonded Team' Upgrade for Fire Warriors gives one unit in the formation Leader for 25pts.
- Barracuda squadron drops from 175 to 150pts.
- Allowed 3 Support Formations per Core Formations, instead of only 2, to represent the Tau's notable flexibility.



- Supreme Commander ability restricted to Scorpionfish only in the Armoured list.




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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 2:13 pm 
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First off, just know I'm saying this in a *friendly* way!   :))

While I think your proposal is good, I also think you should slow down on the "updates" and allow CS and Honda to digest things and respond.  This seems like a fairly stable version, you should let it "sit" for a bit and let people examine and test it.

Just my two cents.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 2:17 pm 
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I was considering adding your idea about formation-dependant points costs for upgrades, but I can let it hang a bit too... it is stable enough to have a knock around with and see if it is fun now I reckon.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 2:19 pm 
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Quote: (Evil and Chaos @ 28 Jul. 2009, 14:17 )

I was considering adding your idea about formation-dependant points costs for upgrades, but I can let it hang a bit too... it is stable enough to have a knock around with and see if it is fun now I reckon.

Well, if you're gonna use *my idea*, then go right ahead!  *laugh*

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 3:29 pm 
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Quote: (Evil and Chaos @ 28 Jul. 2009, 14:03 )

- Gun Drone 'expendable' type rule added (basically the rule from the Taros Campaign list, except rounding up partials instead of rounding down).
- 'Bonded Team' Upgrade for Fire Warriors gives one unit in the formation Leader for 25pts.
- Barracuda squadron drops from 175 to 150pts.

Why the leader out of interest?
Why not just expendable?
Why the barracuda change? Not only in this list are they getting +1 to hit when stafing marked formations but even without that they have a 360' defence against being attacked, are move manoverable when ground attacking than Orks and Humans aircraft and have a stand off range of 30cm during those attacks. Are you sure that's justified? Perhaps instead a better measure is to make it 225 for 3 if it needs a boost?

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 3:33 pm 
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Quote: (The_Real_Chris @ 28 Jul. 2009, 15:29 )

Why the leader out of interest?

To help make Fire Warriors attractive, by allowing them to fight on until late in the game.
Why not just expendable?

If someone would point me at the final version of expendable I'd suggest using that...
Why the barracuda change?
I've been told that they underperform with their current stats.

Perhaps instead a better measure is to make it 225 for 3 if it needs a boost?
Doesn't match the pack size.

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 Post subject: E&C's Tau proposal
PostPosted: Tue Jul 28, 2009 5:00 pm 
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Quote: (Evil and Chaos @ 28 Jul. 2009, 15:33 )

Why not just expendable?

If someone would point me at the final version of expendable I'd suggest using that...

Drones shouldn't be expendable as I've discussed at excessive length before, it's just an oddity that's cropped up in epic and proved popular rather than anything from the background or W40k (where adding drones to a battlesuit makes it more survivable but likely to run away when they die).

Also to quote Taros p184 on Drones: "Despite their basic intelligence, the Tau do not treat drones as expendable forces, but as another useful weapon in their armoury."

However that said the current Gun Drones in the epic Tau list are incorrectly armed - each carries a Twin-linked Pulse Carbine (oddly the flavour text for them in the epic list gets it right but then the profile doesn't) and so should be AP4+ Disrupt. Despite bring this up before I was ignored, but maybe for your list we could do things right and adopt this instead of expendable?

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