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AMTL 3.15

 Post subject: AMTL 3.15
PostPosted: Thu Jul 23, 2009 8:16 pm 
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I reckon both Tech Guard and Skitiarii refer to the same thing; it's just a posher name like the Space Marines and the Adeptus Astartes. Skitiarii is more referred to these days though, so probably should be the default.


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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 1:05 am 
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Quote: (Evil and Chaos @ 23 Jul. 2009, 00:49 )

Chris, it would be good if you could post some suggestions, as well as point out areas you feel are under performing.

What - be constructive?

In all the orientation games we did way back when to get a feel for what multiple titans did to a battle we basically discovered most games with 2 reavers and 2 warlords ended up in a lot of draws (using book weapons). You didn't kill enough of the enemy to win and clear objectives, neither could they decisively beat you, though vp's could vary wildly (strangely enough one titan blew up in a reactor breech every game).

All my strategies to break things therefor would revolve around using a crippling number of WE's. I may not win, but I'm unlikely to lose.

Now in having cheaper hulls and free wepaons you do leave yourself open to this problem. Lots of it comes back to the fix applied to titans upping their weapons to 60cm. This left us with a problem of the imbalance between the TLD, MRL and the VMB and PBG and legacy titans. The solution back then was the support/main or whatever weapon system that meant titan hulls never got cheap. There was an absolute cap.

So back to AMTL today and I would use an army made up of titans with free weapons. Remember these chaps did well enough initially in Epic with range 45cm weapons. The old reaver was still taken with two 45cm weapons and a 2bp barrage. Not as much as now when its quite attractive, but a fair amount.

So can you stop an army of 5 Reavers? I can either have one lot of CML and some sentinels, or 3 lots and 50 points to mark out the BTS. Selection of VMB, maybe a PBG or two, close combat weaposn and lasburners, maybe even if going with the latter list a MRL support reaver. Certainly the blitz guard gets a power fist. Maybe also an MRL and landing pad. Largely anti infantry weapons, rely on FF to get tanks and stuff.

Then there is the defence laser army - An Imperitor for blitz guard and defence laser to kill enemy flyers and 3 reavers to charge with (with one 25 point weapon).

Finally the Warhound army - can 2 Reavers, cml, 1 25 point extra for bts) (1225), 3 warhound packs (1500), 1 warhound (275) - be as tough as the 5 Reaver combo? Lot more speed there meaning 45cm range not as bad and 5 more weapon systems.

I don't think Warlord are the same problem, they are just incredibly tough, they lack the speed to make the most of a 45cm weapon fit.

Of course if it turns out everyone has got a lot better at anti titan tactics and its beatabul with an army that has won tournies in the past, that great. If not you need to look at raising the basic hull cost up and simply be left with some weapons being less attractive than others. So in effect all the weapons become
Inferno Gun, Vulcan Megabolter, Plasma Blastgun, Titan Close Combat Weapon, Laser Burner, Corvus Assault Pod, Carapace Landing Pad, Turbolaser Destructor, Plasma Cannon, Gatling Blaster, Apocalypse Rocket Launcher
Melta Cannon, Laser Blaster (Triple-Turbolaser), Volcano Cannon +25 Points
Plasma Destructor, Support Missile, Quake Cannon +50 Points
Reaver 650 each, Warlord 825 each.
Which is of course vitually back to where you were a few years ago.

Other solutions are for the list to become Warlord based. So 2-3 formations for each Warlord purchased. This give the list a lot of drag and tough it becomes very tough it blunts the offence a fair bit. I don't know however if it encourages people like me to pay for weapons.

Am odd suggestion is to place a hard cap on the number of WE's, though this is a bit of a problem since its a WE list!

As for under performing I don't know if I would get infantry or not. I would probably plump for a warhound every time. Maybe if they could ff from within their corvus pod or get some other funky ability.

What pattern sentinel are you using? Open topped or not?

Can't judge the forge knights.

Weapon wise only the support missiles really stand out.
The warp missile is definitively the poor option. The deathstrike as well is a bit supurfelous. The deathstriek was I beleive originaly to be a vortex, but it was just too good. I would suggest dropping the deathstrike - largely as I can't see any situation where the vortex is either almost as good or better - and upgrade the warp missile to take its place. 3 statlines occur to make it nice and warp wierd.
Auto hit, TK(d6-2), ignore void and power fields
MW2+, TK(d6-1), ignore void and power fields
MW3+, TK(d6), ignore void and power fields
All give the a similar number of average hits, but all are somewhat odd :) (with the last one being the most powerful unless the target is in cover).

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 2:11 am 
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In essence your complaining that not all the weapons are immensly competative - having every weapon beeing worthwhile isn't a tool of tournament gaming, its a tool of completeness to allow people to use the weapons arrangements they want to use - from the old selection from Adeptus Titanticus, a list doesn't have to have stuff in it just for play sometimes it can have weapons ballanced into it for the simple point of them existing in the background.

Not to mention that frankly there is allways going to be some nonce out there who goes out of his way to try and break and army list as best he can - drawing every single game (forgive me if I'm wrong) isn't the best way to win a tournamen - so creating an army thats brilliant at drawing is well...a little defunct.




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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 2:34 am 
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Quote: (British @ 24 Jul. 2009, 02:11 )

In essence your complaining that not all the weapons are immensly competative - having every weapon beeing worthwhile isn't a tool of tournament gaming, its a tool of completeness to allow people to use the weapons arrangements they want to use - from the old selection from Adeptus Titanticus, a list doesn't have to have stuff in it just for play sometimes it can have weapons ballanced into it for the simple point of them existing in the background.

No just pointing out about the support weapons, then making the obvious point of the disparity in the basic weapons and the headaches it makes for making a balanced list.

I'm fully aware of the desire to have all our old titans usable. Indeed anyone who has seen some of my boxes of titans might have an idea why I think this :)

Not to mention that frankly there is allways going to be some nonce out there who goes out of his way to try and break and army list as best he can.


Yes there will be hence this development process. I challenge you to break the Ghazgul ork list, IG steel legion or marine list. Ensuring they can't be broken balances new lists against them.

- drawing every single game (forgive me if I'm wrong) isn't the best way to win a tournamen - so creating an army thats brilliant at drawing is well...a little defunct

Well its better than losing every time :) So you think the 3 builds above would preform the same as 2 warlords/2 reavers (the one that drew a lot)? I would say they would do considerably better being faster and more numerous. Less sure about the Imperator build, but I'd try it. But certainly I'd have a damn good chance with the 5 reavers/2 reavers and 7 warhounds.

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 2:50 am 
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Quote: (British @ 24 Jul. 2009, 02:11 )

Not to mention that frankly there is allways going to be some nonce out there who goes out of his way to try and break and army list as best he can - drawing every single game (forgive me if I'm wrong) isn't the best way to win a tournamen - so creating an army thats brilliant at drawing is well...a little defunct.

Hey British, just to let you know, because you're newer around here, but The_Real_Chris is THE "nonce" for going to to see if a list can be broken...

That's why we ask for his advice; he can spot powergaming and game/fun breaking combos from several kilometers away... it's a skill that, fortunately for us, can be turned to good, and not just evil, purposes.

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 3:37 am 
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Well TBH, here's the weapons loads of my titans:

Warhound (PBG, VMB)
Warhound (PBG, VMB)
Warhound (PBG, VMB)(FW)
Warhound (PBG, VMB)(FW)

Warhound (PBG, TLD)
Warhound (PBG, TLD)

Reaver (Apoc, Laser burner, Inferno) (CC protector usually has a sacred banner)
Reaver (Apoc, VMB, VMB) Infantry killer, meant to work with the previous

Warlord (PC, PC, Gatling, Volcano, CML)
Warlord (Apoc, Apoc, Gatling, Laser blaster, CML)
Warlord (Plasma Destructor, Plasma Destructor, Volcano, Volcano, CML)

I tend to always take the PBG because it's invaluable for added firepower against hard targets and getting 4 shots out of a packs is great. the VMB is good AP so it usually comes alone with my warhounds and then I have the TLD pack that adds more AV punch. Sometimes I split them up with one VMB and one TLD warhound instead of the same types.

The reavers are built to work together usually AP and to make everyone give it a wide berth in CC.

Warlords I like the two plasma cannons for their range and the volcano to take on other WE. the second warlord is mainly my artillery titan, sits back and sustains on whatever I want shot at. the last is my all out killy titan. 2 volcanos and 8 plasma shots helps punch through tough formations at decently long range for warhounds or reavers to finish off.

so for small titans I tend to take alot of free weapons but my bigger guys hold more heavy punch. I try to pack in the longer ranged items with them so their slower speed doesn't hinder them from supporting the warhounds, sentinels, and forge knights.

I will say my 3rd reaver will be a 2x inferno landing pad varient to help round out the hitting power of the reavers.




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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 3:48 am 
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Just to point out nonce is slang for paedophile, which I'm not. Powergamer I am hopefully not, channelling the majority of these urges into playtesting.

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 12:20 pm 
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I...didn't know that, sorry, I take back the comment.

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 12:36 pm 
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Quote: (The_Real_Chris @ 24 Jul. 2009, 03:48 )

Powergamer I am hopefully not, channelling the majority of these urges into playtesting.

You have the abilities of a powergamer, but you're using them for good, T_R_C... that's meant to be a compliment!   :agree:

I had no idea what "nonce" meant, other than it seemed a variation on "ponce"... :oo:

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 1:04 pm 
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Its ok, I know its not meant that way :) I think it also might be a regional thing, no idea if more civilised northern/western parts of the UK use it as such.

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 1:09 pm 
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As I understand it, the word 'nonce' can just mean 'pervert', rather than specifically 'paedophile', although the latter is the most common meaning.

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 4:08 pm 
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Quote: (The_Real_Chris @ 24 Jul. 2009, 01:05 )

If not you need to look at raising the basic hull cost up and simply be left with some weapons being less attractive than others. So in effect all the weapons become
Inferno Gun, Vulcan Megabolter, Plasma Blastgun, Titan Close Combat Weapon, Laser Burner, Corvus Assault Pod, Carapace Landing Pad, Turbolaser Destructor, Plasma Cannon, Gatling Blaster, Apocalypse Rocket Launcher
Melta Cannon, Laser Blaster (Triple-Turbolaser), Volcano Cannon +25 Points
Plasma Destructor, Support Missile, Quake Cannon +50 Points
Reaver 650 each, Warlord 825 each.
Which is of course vitually back to where you were a few years ago.

I don't see such a thing happening, the internal balance there is even worse than it was when we had the V2 list.

If 3.x is broken, but first port of call would probably be to institute the limits found in the modern Titan background, where the arm weapons must be battle class weapons, whilst the carapace weapons must be Warhound class weapons.

This would raise the basic cost of each hull somewhat, as you would be unable to take any Free weapons other than the Close Combat Weapon on the arms (I would restrict the Laser Burner to the Carapace only).

What pattern sentinel are you using? Open topped or not?

Standard Sentinel.

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 4:11 pm 
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Laser Burner on Carapace sounds as odd as Powerfist on Carapace.  :laugh:

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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 4:13 pm 
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Finally the Warhound army - can 2 Reavers, cml, 1 25 point extra for bts) (1225), 3 warhound packs (1500), 1 warhound (275) - be as tough as the 5 Reaver combo? Lot more speed there meaning 45cm range not as bad and 5 more weapon systems.


If my friend is willing, I can attempt to try this out vs marines maybe next week. There are a lot of WE in there though but I think it's beatable with a few good air assaults and terminator deployment. Even land Raiders should be able to pick away at them. Reaver two will be blitz guard and reaver one will move up to provide support.

Reaver (2x inferno, 1x landing pad, CML) 600
Reaver ( 1x gatling blaster, 2x CC weapon, CML) 625

Pack 01: 500
Warhound (PBG, VMB)
Warhound (PBG, VMB)

Pack 02: 500
Warhound (PBG, VMB)
Warhound (PBG, VMB)

Pack 03: 500
Warhound (PBG, VMB)
Warhound (PBG, VMB)

Warhound (PBG, VMB) 275



If 3.x is broken, but first port of call would probably be to institute the limits found in the modern Titan background, where the arm weapons must be battle class weapons, whilst the carapace weapons must be Warhound class weapons.

I'd be annoyed at this change simply because I just got my legion built and it would make for some serious changes. I'd rather see all battle titan class weapons have a cost first than place limits on what goes where. It would also make the standard pattern Reaver impossible to build with the apoc launcher being battle class and therefore impossible to place on the carapace and the TLD being scout class and impossible to place on the arms.




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 Post subject: AMTL 3.15
PostPosted: Fri Jul 24, 2009 4:21 pm 
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Quote: (BlackLegion @ 24 Jul. 2009, 16:11 )

Laser Burner on Carapace sounds as odd as Powerfist on Carapace.  :laugh:

I believe the Laser Burner has always been available as a Carapace weapon... it's just a "very short range" laser weapon.

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