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Tau vs Infantry

 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:19 am 
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Markerlights should not be a mainstay of the army.

As for the assault thing its always been there with the Tau - whether they get to be great short range shooters or great FF's. As FF is the best form of assault typically having the Tau looking to constantly engage seemed to be contrary to there fluff which preferred longer range cleaner engagements.

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:30 am 
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This argument again.

All the fluff points to Tau Fire Warriors being armed with some of the best small arms in the 40k universe, they are intended to fight decisive Firefights to crack the enemy infantry, with Hammerheads, Crisis, etc eliminating tanks from afar, and otherwise supporting the Fire Warriors at diatance.

All their fluff talks of sending a hail of high powered pulse rifles at the closing enemy, breaking their assault then relocating rapidly using Devilfish transports.

This mythical decree from upon high that Tau should suck at the most important action of the game means Fire Warriors are left with no role in the army list. They are banned from doing what they are intended to do, and so in ever more desperate attempts to compensate they require more and more extra special rules, extra Firepower shots, extra abilities (yet another design fault failing KISS).

If Fire Warriors where FF 4, CC 6 in an instant they would have a role (up the pts in necessary), they'd be the centre of a Tau army- every other formation's role would be to set-up Fire Warrior engagements and eliminate threats that would prevent this. Just like in the background.


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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 3:45 am 
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Quote: (Jeridian @ 22 Jul. 2009, 00:30 )

If Fire Warriors where FF 4, CC 6 in an instant they would have a role (up the pts in necessary), they'd be the centre of a Tau army- every other formation's role would be to set-up Fire Warrior engagements and eliminate threats that would prevent this. Just like in the background.

Just letting you know I fully support this Jeridian, but it's still not going to get any traction here.   :sad:




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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 4:18 am 
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I've said the same thing so many times i think it's pretty clear that i agree too.


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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 4:40 am 
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sooo... out of curiosity, why don't you playtest with it and see what happens? worst case it messes up the balance completely and best case it fixes the problem. Having more data would be good to put the suggestion to rest either way.




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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 8:39 am 
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"Best shooting army in 40K" has always looked like a great FF army in epic to me too.

Many disagree of course.


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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 10:40 am 
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Remember its not just firewarriors - lots of Tau formations become good/better at FF then. All those 15cm weapons pretty much dissappear as well (anything with range under 24 inches in 40k is typically held to be a FF weapon in Epic).

And of course it works. It is no harder to make an army like that than it is with many other things. But a skimming, charging FF army isn't that different to the rest. It just plays like a cross between guard and marines. The whole idea was for something more different. And with the whole short range firepower and mobility, something which was somewhat more of a challenge to play.

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:07 pm 
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Only if you make them better Chris.

If you make Fire warriors FF4+ how does that make hammerheads better? I must be missing something here.


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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:25 pm 
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Stompzilla: I don't see why +1 to shooting at a markerlit target couldn't be applied across the board.

2 of the most frequent complaints (and ones i have mentioned myself on several occassions) are that Hammerheads and Tau in general are not as shooty as advertised
This sounds like it could be a good idea and worth trying out. Shooting rather than FF is definitely the way to go with the army I feel, though it needs to be very powerful and effective shooting. I don't think the basic weapon stats should be adjusted as they are about accurate to their W40k equivalents now, but bumping things up across the board with markerlights works well.
TRC: Markerlights should not be a mainstay of the army. Why not? Seems appropriate for them to be an important part to me and it also helps with the synergy the army should have. Markerlights dual roles are meant to be helping guide friendly fire and launching seeker missiles and in my own W40k Tau army I did a lot more of the former than the latter.
clausewitz: Note that units that carry markerlights that have weapons that "we" do not want to recieve a bonus could be adjusted (e.g. Pathfinders you could simply reduce the AP values by one if markerlights were to give +1 to hit). Pathfinders need to carefully aim and 'shoot' their markerlights instead of blasting away with their Pulse Carbines - they are unable to use both in the same turn in W40k, though the ones with Rail Rifles can still fire as normal. I suggest listing markerlights in the weapons, with zero offensive capabilities but 'Markerlights' in the weapons notes rather than the unit notes. This can then be an OR weapon to the Pulse Carbine attack and possibly a mention in the notes that they cannot use both.
E&C: Neither the Stingray nor the Anti-Personell Guided Missile appear in the background or in Warhammer 40,000, and again as you point out, they have effectively replaced, or at the least duplicated the Fire Warriors' niche in the army list.
Why were Submunition Missiles and the Stingray invented for the epic list anyway? Are they really a good idea? The command Orca variant seems fine but I'm not keen on the idea of them. FW W40k have given us a very large and detailed pallette of units to work with, right the way from infantry to the manta, with plentiful aircraft and vehicles but they only ever have the one kind of missile - the AT Seeker Missiles. When we're not including all the actual models made or in the background why invent a Stingray which has no model, no easy good conversion and which take away from the role other things in the list should fulfil?

Fire Warriors should be the mainstay of any Tau army (IMO they should be 1+ choices in the army list just like in W40k so you have to take some) and should a good choice taken to fulfil AP duties.





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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:33 pm 
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Quote: (GlynG @ 22 Jul. 2009, 12:25 )

TRC: Markerlights should not be a mainstay of the army.
Why not? Seems appropriate for them to be an important part to me and it also helps with the synergy the army should have. Markerlights dual roles are meant to be helping guide friendly fire and launching seeker missiles and in my own W40k Tau army I did a lot more of the former than the latter.

I agree, Markerlights are supposed to be used to assist all forms of Tau shooting, not just the Guided Missles.

E&C: Neither the Stingray nor the Anti-Personell Guided Missile appear in the background or in Warhammer 40,000, and again as you point out, they have effectively replaced, or at the least duplicated the Fire Warriors' niche in the army list.
Why were Submunition Missiles and the Stingray invented for the epic list anyway? Are they really a good idea?
Early on in the list's development the list adopted a whole bunch of new units and weapons, that never had a chance of getting models made for them, and which have plagued the list's balance ever since.

The major reason for them staying was Tau players being unwilling to buy Fire Warriors, so they turned the Tau into some sort of tank based army instead. Until recently they had made up Skimming Titans too.

FW W40k have given us a very large and detailed pallette of units to work with, right the way from infantry to the manta, with plentiful aircraft and vehicles...
I agree, but the Tau players kept demanding lots of new units, and that's what they got.



Fire Warriors should be the mainstay of any Tau army...and should a good choice taken to fulfil AP duties.
Quite.




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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:33 pm 
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Quote: (Mephiston @ 22 Jul. 2009, 12:07 )

Only if you make them better Chris.

If you make Fire warriors FF4+ how does that make hammerheads better? I must be missing something here.

All those burst cannon, drones with carbines and stuff push up the FF of units. You can't have stuff wondering around with awful FF while the FW conspicuously have a great FF. What about gun drones, crisis teams, battlesuits in general, devilfish and so on? Why only recognise all the short range firepower on FireWarriors?

Or is it that all the rest of the armies units don't know how to use those weapons at firefight ranges (which is their range), while the FW do?

Quote: (GlynG @ 22 Jul. 2009, 12:25 )

TRC: Markerlights should not be a mainstay of the army.
Why not? Seems appropriate for them to be an important part to me and it also helps with the synergy the army should have. Markerlights dual roles are meant to be helping guide friendly fire and launching seeker missiles and in my own W40k Tau army I did a lot more of the former than the latter.

Because they aren't in 40k? Also if its done like it is in the past it typically encourages static gun lines of missile boats. If you have a whole new dynamic in mind please share (and hopefully it isn't one that strips cover away wholesale as it so upsets the game mechanics).
Further the markerlight system was intended to be a supporting function of the army, tying into the whole mutual support and making it more obvious.

But by keeping it from being a mainstay it hopefully then wouldn't dictate a near universal 'build' for the army and allowed fair variation of units and styles.

Why were Submunition Missiles and the Stingray invented for the epic list anyway? Are they really a good idea?

They wanted more stuff and went to fill all the holes most armies are designed to have? Though I'm bias, I don't think they are a good idea.

Incidentally anyone new to the tau merry go round plus peruse some old topics. Virtually everything has come up before, especially all the rationales given way back when (though some might have been on the old forum actually - anyone got that archived?).

Entertainingly some stuff looks like shifting back again (witness complaints about Tau barracuda, which could probably come down to 150 points for 2 or certainly go to 225 for 3, but still it seems a bunch of people want to upgun it to its old self again).

You probably won't change your opinions, but you probably will know the counter arguments before you see them! And so can instead formulate new arguments :)




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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:48 pm 
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Quote: (The_Real_Chris @ 22 Jul. 2009, 12:41 )

Quote: (GlynG @ 22 Jul. 2009, 12:25 )

TRC: Markerlights should not be a mainstay of the army.
Why not? Seems appropriate for them to be an important part to me and it also helps with the synergy the army should have. Markerlights dual roles are meant to be helping guide friendly fire and launching seeker missiles and in my own W40k Tau army I did a lot more of the former than the latter.

Because they aren't in 40k?

Actually they are in 40k.

Markerlights are the lynchpin of the Tau winning games in 40k. They can improve a Fire Warriors' squad's to-hit chances by up to 33%, and can allow them to ignore cover too IIRC.

I could see Markerlight units operating in a similar manner to 'supporting fire' formations for the Tau, as instead of them Supporting an Engagement with Firefight attacks, they'd support the Tau's ranged shooting granting them +1 to hit.

Ie: Accentuating the Tau's ranged shooting, their Synergitic style, and importantly offering the Tau an analogue to the Double-to-shoot-then-retain-to-engage tactic available to more conventional armies.



Why were Submunition Missiles and the Stingray invented for the epic list anyway? Are they really a good idea?

They wanted more stuff and went to fill all the holes most armies are designed to have?
Quite.




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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 12:49 pm 
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Looking at the list the only 2 units that share a weapon (pulse carbine) are the fire warriors, pathfinders and drones. FW/pathfinder at FF5+ and drones FF6+ so some sort of usability function is factored in the list.

All the other units have different weapon systems at 15cm range.


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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 1:01 pm 
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E&C: The major reason for them staying was Tau players being unwilling to buy Fire Warriors, so they turned the Tau into some sort of tank based army instead. Until recently they had made up Skimming Titans too.
Armoured futuristic infantry proxies could fill in for them surely? Not a valid reason to affect the list IMO. Oh dear to the idea of floating tau titans!

There are plenty of units not in the (main) list - Remora and AX-2-2, Drone Turrets, Heavy Gun Drones, Vespid and Sniper Drones, Human Auxilaries, etc. Not sure these need to be in the main list, but any of them have 10 times more place than the Stingray and that should go to the collectors units stats IMO.

TRC: Because they aren't in 40k? Also if its done like it is in the past it typically encourages static gun lines of missile boats. If you have a whole new dynamic in mind please share (and hopefully it isn't one that strips cover away wholesale as it so upsets the game mechanics).
Further the markerlight system was intended to be a supporting function of the army, tying into the whole mutual support and making it more obvious.
Markerlights are present in W40k in the same units actually (and the majority of W40k Tau armies will use some), but their arguably primary role isn't carried across into the current epic list.

Ok bouncing ideas around,  if static gun-lines would be a problem how about markerlights give +1 to hit across the board except to any unit on Sustained Fire orders, who could be assumed to be spending a while aiming properly themselves. Any better?

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 Post subject: Tau vs Infantry
PostPosted: Wed Jul 22, 2009 1:04 pm 
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Quote: (Evil and Chaos @ 22 Jul. 2009, 12:48 )

Actually they are in 40k.

Markerlights are the lynchpin of the Tau winning games in 40k. They can improve a Fire Warriors' squad's to-hit chances by up to 33%, and can allow them to ignore cover too IIRC.

I could see Markerlight units operating in a similar manner to 'supporting fire' formations for the Tau, as instead of them Supporting an Engagement with Firefight attacks, they'd support the Tau's ranged shooting granting them +1 to hit.

Ie: Accentuating the Tau's ranged shooting, their Synergitic style, and importantly offering the Tau an analogue to the Double-to-shoot-then-retain-to-engage tactic available to more conventional armies.

I was under the impression that few used them in 40k, though I've no idea if that was the intention.

That mechanic of having the ML's around to support is interesting. Currently they are used to call in fire rather than support anything close by (with the exception of embedded ML's in formations so they fire their missiles better).

However make them reliant on ML's and surely you have a one dimensional army? I'd like to see at least three styles of playing them, similar to the other lists various builds.

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