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Tunneling - countermeasures

 Post subject: Tunneling - countermeasures
PostPosted: Tue Jul 14, 2009 1:19 pm 
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Has anyone thought about countermeasures against tunneling. Suggestions that come to mind are mole mortars and maybe Vibro cannons..

/P-man

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 Post subject: Tunneling - countermeasures
PostPosted: Tue Jul 14, 2009 1:25 pm 
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You can usually guess where these things are going to turn up (say a blitz objective) so placing units and/or scouts in the area and 2nd guessing your opponent will force them to arrive off the location by a certain amount which assists you to keep them further away where they would otherwise like to be.

Overwatch is also another countermeasure. If you are going to have combat of any kind, it is good to know that you can get a Blast marker at least on the unit.




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 Post subject: Tunneling - countermeasures
PostPosted: Tue Jul 14, 2009 1:48 pm 
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Quote: (frogbear @ 14 Jul. 2009, 13:25 )

You can usually guess where these things are going to turn up (say a blitz objective) so placing units and/or scouts in the area and 2nd guessing your opponent will force them to arrive off the location by a certain amount which assists you to keep them further away where they would otherwise like to be.

Overwatch is also another countermeasure. If you are going to have combat of any kind, it is good to know that you can get a Blast marker at least on the unit.

Just to be sure those counter measures work in NetEpic and aren't say Epic Armageddon specific? This is in NetEpic section afterall.

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 Post subject: Tunneling - countermeasures
PostPosted: Tue Jul 14, 2009 2:10 pm 
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Quote: (tneva82 @ 14 Jul. 2009, 13:48 )

This is in NetEpic section afterall.

Oops

Sorry dude. I always click on new posts. My apologies.

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 Post subject: Tunneling - countermeasures
PostPosted: Tue Jul 14, 2009 7:32 pm 
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Hey Pettan,

Can you think of a way to target the TCV's (Tunneller Control Vehicles) They have to stay in LOS to where the Tunnellers come up or they scatter wildly. Depends what you are playing against them but I'm sre you can think of something here.

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 Post subject: Tunneling - countermeasures
PostPosted: Wed Jul 15, 2009 12:15 am 
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While a bit E:A specific in his parlance, FB had the germ of good ideas.  Parking units on objectives and having shooty units with good fields of fire covering the objectives is always a useful counter to Deep Strike type attacks.  Also, as these types of units (Tunnelers, Drop Pods, Spores etc) have to move in the compulsory movement stage, having some fast attack units (Bikes, Cavalry etc) sitting in your backfield on charge orders is also useful.  Once the tunnelers emerge the bikes can swoop in and engage them....and you know they aren't going to be on first fire  :laugh:

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 Post subject: Tunneling - countermeasures
PostPosted: Thu Jul 16, 2009 8:39 am 
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Good ideas guys but I was thinking of more like meeting the tunneler halfway underground with a mole mortar for example. Offcourse it has to be a kind of snapfire and not that effective but still.. Never had much use for the Molemortar. If you do succeed to score a hit it might very well do some damage.

I was thinking about something like.

Mole Mortar - may snapfire against tunnelers.

tohit 6+ (or 5+ but it might make them to good) tsm 0

Let the slugfest begin! :blues:

/Pete

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 Post subject: Tunneling - countermeasures
PostPosted: Thu Jul 16, 2009 2:36 pm 
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That, to me suggests some sort of guidance system on the Mole Mortar. Although it's a nice idea I just don't think it works in the Epic Genre as I think the Imperium would have lost the ability to field that kind of tech. Maybe the Tech Guard or as a special unit as an Optional rule or something. There's nothing stopping anyone from using them as you say, I don't think it would have that big an impact on the game unless someone got lucky.

With this you did put me in mind of Tunneller vs. Tunneller underground however. Like a two tear battle but it's not practical.

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 Post subject: Tunneling - countermeasures
PostPosted: Fri Jul 17, 2009 12:42 am 
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Be kinda cool.....maybe a three layer battlefield.  Ground combat, with the air war overhead and tunneler wars underneath.

Does remind me of a bit I read in one of the WW3 future history books that were common in the 80's: Two Soviet generals are enjoying a cognac in a Paris bar when one turns to the other and says, "by the way, who won the air war?".  :oh:

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 Post subject: Tunneling - countermeasures
PostPosted: Fri Jul 17, 2009 11:24 am 
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:vD  Oops.

In the past I've had meandering thoughts on how to do multi layered games but everything I can think of would be way to complex unless you made them stand alone battles. I did once use elevators in a Hive War to go to different sections but the numbers used were like 2K due to space restriction and it was mostly Infantry who took part with some light vehicles and tanks in support.

Anyway, do you think Mole Mortars could/should target underground units?

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 Post subject: Tunneling - countermeasures
PostPosted: Mon Jul 20, 2009 12:52 am 
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I'd be thinking no.  They don't strike me as having the smarts to find something under there.  The opponent has no real idea where the enemy tunnelers are until it's too late to shoot at them anyway.

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