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House Hyperion Knightworld V1.02

 Post subject: House Hyperion Knightworld V1.02
PostPosted: Sun Nov 30, 2008 4:45 pm 
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E&C, is the Baron's Power Lance meant to be First Strike?

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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Sat May 23, 2009 2:15 pm 
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Quote: (Dave @ 30 Nov. 2008, 15:45 )

E&C, is the Baron's Power Lance meant to be First Strike?

Funny, I was just going through the list and wondering the same thing. So... is it?   :))


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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Sat May 23, 2009 2:21 pm 
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Yes I believe it is.

Has it caused problems?

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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Sat May 23, 2009 2:23 pm 
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Quote: (Evil and Chaos @ 23 May 2009, 14:21 )

Yes I believe it is.

Has it caused problems?

Not for me, but the Lancer is equipped with the same weapon and it doesn't have First Strike.

Another quick question: why does the Warden have no Knight Shield?


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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Sat May 23, 2009 2:26 pm 
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I believe that's a typo.


I intend to update the list, but the sourcefile was destroyed when my last PC failed, so I'll have to start it from scratch.

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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Mon Jun 01, 2009 12:56 am 
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im so glad i found this. i ca run a small knight list with the knights i have from my AMTL collection. the list looks fun.


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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Sun Jul 12, 2009 3:51 am 
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we just had an epic day at my LGS where one of the guys brought this list and it seems to be a bit lopsided, do i talk about my observations here?


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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Sun Jul 12, 2009 11:02 am 
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Yes please.

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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Mon Jul 13, 2009 5:44 am 
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Hmm this might be my next army to finish...

So Crusaders and Castellans are supposed to have a void shield each??

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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Mon Jul 13, 2009 5:52 am 
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I think it's supposed to be two void shields each.

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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Mon Jul 13, 2009 6:31 am 
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Played Marines vs Knights yesterday. Both sides seemed entertained. Game was very close, but there seems to be some discrepancies among published armies. Is the new update due soon?

Anyway, a mini-battle report.

Marine 3K
Land Raiders + Hunter
Land Raiders + Hunter
Land Raiders + Hunter + 2 Vindicator + Chaplain?
Land Speeder
Land Speeder
Land Speeder
Reaver
Warhound

Knightworlds
Lancer + Errant + Seneschal
Errant + Lancer
Paladin + Paladin + Baron
Crusader
Aspirants
Aspirants
Reaver (CC+LasBurn+LasBurn+CarapaceML)

Game could have ended on 3rd Turn (Shall not pass, T&H available, but unclaimed due to not expecting SNP), but went to 4th, Knights claiming Blitz (with a broken and rallied Turn 3 Knight squad) and Take and Hold.

Points of interest
First 2 casualties to the Knightworld army were failed Walker rolls. YAY!

Knightworld Reaver was stupid and moved into position too early. So it got doubled by LRwVind stripping it's shields and doing 1. Then doubled by LS, doing 1. Then engaged by the Warhound. Warhound does 2. Reaver responds with it's 10 dice. 7 hits. 2 shields. "I get 4+ Reinforced." "Nope. 5+". Fails 3. "Damn!". So no supporting fire. Yay Reaver! It died on the first activation of Turn 2, oh well.

Seneschal Squad was able to engage his Reaver (1VS) in Turn 3. Knightworld player chose not to CC with the two remaining Errants (figuring the CC3+MW+Norm was inferior to the FF5+FS+MW+Norm*). So three Lancers + two Errants did a total of zero damage (1 FS hit on VS, 1 MW hit saved, nothing else) to losing another Errant. Total result +1 Insp - 1 Cas - 1 Size +2 BM and the Reaver Breaks. Woot!

* Would have required two Walker tests, and a loss would have REALLY screwed up the assault.

Two Land Raider Squads are 5.5cm away from the two Aspirants. Marine Player decides to engage with one of the LR squads. Creams the Aspirants with FireFight. +3 on Combat Result. Knightworld rolls 5+2. Marine rolls 1+1. Yay horsies!

Morgan Vening


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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Mon Jul 13, 2009 1:33 pm 
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Thanks for the report!

Update is due after I finish my 'small walking robot' project.




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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Mon Jul 13, 2009 5:23 pm 
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we had a very successful epic day at my LGS, some of the people are on taccomm i just gotta get their names from moscovian. i think the general consensus was that the 4+ reinforced was a bit steep for the knight, but im still waiting on the rest of the group for their response.


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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Tue Jul 14, 2009 1:07 am 
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First quick look at list I downloaded, knight stats seem VERY unbalanced? Why would anyone take paladins compared to lancers? Paladins are much slower (and yet they are the close combat version that needs speed!), AND they have greatly inferior stats - having to get to close combat to hit on 4's (2 attacks) compared to lancers which are automatically able to hit on 3's with FF (3 attacks and WE so can always use it!). On top of the fact that FF is just so much more useful all around than CC (able to hit skimmers, and support, and easier to use with less risk to self). Paladin has autocannon , worth practically nothing in comparison (and which it shouldn't have anyway).

Also should little stompa sized castellans and crusaders really be 2DC WE with 2 void shields (if they have those too?). Seems a little OTT to me, they are practically warhounds!  Plus much annoying record keeping there... I wonder if 1DC and Knight Shield would be ok (yes broken if one goes down but they are a very resistant long range support unit).

Also I wonder about the number of support per core formation. 1 per seems very low given how expensive knight formations can be. Or maybe move Crusader Castellans to the core formations.

While I really like the overall concept and direction of this list, methinks it still needs some serious work.

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 Post subject: House Hyperion Knightworld V1.02
PostPosted: Tue Jul 14, 2009 1:23 am 
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it still needs some serious work.


I agree, and it's on my list of things to return to ASAP.

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