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Chaos Titan Legions: Nurgle: Festering Death 1.0.3

 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sat Jul 11, 2009 12:24 am 
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Hopefully this should satisfy the final niggling issues with the list in written form, playtesting obviously will need to follow.

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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sat Jul 11, 2009 4:46 pm 
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Anything unsatisfactory?

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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sat Jul 11, 2009 5:02 pm 
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Weekends tend to be quiet here.

I'll have a look later.

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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 6:08 am 
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I will read this when I get a little more time.

Just at an initial glance, I would say that it would be good if the layout was the same as other army lists. One example is not having the spaceships (cruiser and Battleships) in the support formations, but rather in their own Navy & Spacecraft section.

It's just a bit too much (busy) to look at on a first glance. That's all.

Cheers...

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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 7:56 am 
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Personally I dont like Putrifier Cannon. I would rather see it as turbolaser, but against infantry (what IMO should be what Nurgle exels against) (60 cm AP3+/AT6+, 4 shot). Or if Putrifier Cannon would stay, then Big Putrifier Cannon to Battle Titans (60 cm AP3+/AT6+, 4 shot ignore cover and cost accordingly).

I would like to see Return of Plague Mortar (and drop Apocalypse Missiles) and Liquefier Cannon.

Is Plague Flail really worth 50 points?




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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 11:21 am 
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Quote: (frogbear @ 12 Jul. 2009, 06:08 )

I will read this when I get a little more time.

Just at an initial glance, I would say that it would be good if the layout was the same as other army lists. One example is not having the spaceships (cruiser and Battleships) in the support formations, but rather in their own Navy & Spacecraft section.

It's just a bit too much (busy) to look at on a first glance. That's all.

Cheers...

Navy and Spacecraft went into the Support slots in the core list because due to the low ammount of activations in the list, everyone was taking their full allocation of allies in order to increase their activations.

By moving them into the Support allocation this is alleiviated, as although the player still gets the cheap Navy formations, they lose potential on-ground Support activations.

So it's a balancing mechanism.

Is Plague Flail really worth 50 points?


With three hits (not impossible especially on a Warlord) it will apply an average of 12 Titan-Killer hits, enough to destroy a Great Gargant from a standing start.

Yes it's worth 50pts. :)




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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 5:54 pm 
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What C&E said.

Plague Mortar is in the list, its the Terminus Howitzer, as for adding new weapons at this point, what I've done with these lists to ballance against C&E's Titan Legion and prevent it becoming 'Titan Legion with Benefits' is adopt a 'style' for each god and hack out weapons that don't ascribe to that style and replace them with the new daemon weapons, so Nurgle is long ranged death and bombardment, Khorne has a large number of CC weapons and close range dice-wall weapons, and Tzeentch will be somewhat...more about zapping the enemy with high-powered bolts of energy but lacking in the infantry killing power and Slaanesh has Knights.

So, more weapons would unballance that, so anything that goes in will replace something in the weapons list.




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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 7:31 pm 
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Its got slightly different stats to the one previously used in the Death Guard I believe, so I named it differently to avoid confusion.

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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 9:22 pm 
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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 9:50 pm 
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Simply put, because the weapons in that list as they where, did not fullfill the army outline I used to build this list, and because I made a concious decision when I started writing the Titan list that extra weapons ports (such as head weapons that the DG Warhound has), would be restricted to battle Titan weapons to prevent the list becoming broken.

Some of the weapons have been cut to offset the advantages of having modular Titans rather than fixed-armament ones - most of them have rough equivilents surviving in this list.

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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Sun Jul 12, 2009 11:13 pm 
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Things omitted thus far:

Modelling bit

Extra background.

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 Post subject: Chaos Titan Legions: Nurgle: Festering Death 1.0.3
PostPosted: Mon Jul 13, 2009 10:23 am 
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Quite possibly true - however the fact remains that the Death Guard list has several weapons that are just 'higher grades' of the same weapon, which is all well and good when your writing a group of non-modular Titans, but not so much when your writing a list that needs some sense of variety - with no offence to Lord I intended, its not the most imaginative of weapons lists.




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