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 Post subject: Questions
PostPosted: Thu Jul 02, 2009 11:23 am 
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May I cross 2 vibro cannons from a phantom or warlock
do they hit automatic with a -4 tsm?

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 Post subject: Questions
PostPosted: Thu Jul 02, 2009 12:13 pm 
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Quote: (ulric @ 02 Jul. 2009, 12:23 )

May I cross 2 vibro cannons from a phantom or warlock
do they hit automatic with a -4 tsm?

According to the weapon description, target of a cross beam is automatically hit with the -2 tsm.

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 Post subject: Questions
PostPosted: Thu Jul 02, 2009 12:39 pm 
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ah okay it`s not comulative like the small vibro cannons
crossing three of them hits automatic with -3 tsm -1 for every cannon

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 Post subject: Questions
PostPosted: Thu Jul 02, 2009 1:29 pm 
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Vibro-Cannon: This is a smaller version of the Titan Tremor Cannon, placed on a small anti-grav platform for
mobility. When a vibro-cannon fires, draw an imaginary line (2 cm wide) from the cannon to the target (this may be
direct or spotted). Any buildings along this line are destroyed if they fail a basic save at -3. The actual target is hit on
a 5+ and any troop stands or vehicles along the line are hit on 6+. If one vibro-cannon hits the target the TSM is 0, if
two hit the TSM is –1 and if three lines cross the TSM is –2. Separate detachments that fire at the same target do not
add in this way. The attack ignores shields and any target that uses a template is hit on a leg or track location.


-1 for each extra vibro cannon, so -2 tsm with a complete detachment :)




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 Post subject: Questions
PostPosted: Thu Jul 02, 2009 2:05 pm 
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I think that are newer rules right?
We play still with a -3 tsm


That buildings that are hit must save with -3 tsm is new too or?

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 Post subject: Questions
PostPosted: Thu Jul 02, 2009 2:31 pm 
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It's like this since NetEpic V5.0 (september 2005).

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 Post subject: Questions
PostPosted: Thu Jul 02, 2009 3:32 pm 
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Okay okay getting access to the netepic rules and armylists at 2006

But we use a lot of house rules

for example no seperate titan weapons costs

and a lot more

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 Post subject: Questions
PostPosted: Sun Jul 05, 2009 3:59 pm 
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a few more questions that came up my mind

1.
the tremor cannon states that it uses similar rules as the vibro cannon, but the tremor despite the fact, that it is a titan weapon does not get the 2cm stripe? there is also no indication how much of the model hast to be covered to be hit (in the 2cm wide case it would be 50%+ of the bases, but with the line, does it need to scratch or hit the base middle)? please don't get this as a rant, we can live with either way it's just odd.

2.
is the doomweaver allowed to fire at floaters, i could not find any hints that would deny it? furthermore if it hits a multiple wounds creature like a bio-titan, the location will be random and not affected by another to-hit-roll on the tyranid location zone (e.G. random location will be head. usually you have to roll a 6 to confirm the hit)? if the creature has no table, like a harridan it will be destroyed immediately?

3.
the ork kustom field states that it is impervious, i guess this means that a tremor cannon or warp  missile cannot penetrate it, since it is a field (like the eldar holo field)?


that's it for now,
thanks in adavance





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 Post subject: Questions
PostPosted: Sun Jul 05, 2009 11:14 pm 
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Yoiu talk about the coustom force field of the mekboy dragster right?
I think tremor/vibro, warp missle can pass it

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 Post subject: Questions
PostPosted: Mon Jul 06, 2009 1:56 am 
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i was thinking of the mekboy gargant.
but it should be similar to the dragstar.


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 Post subject: Questions
PostPosted: Mon Jul 06, 2009 5:08 am 
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Quote: (eysi @ 05 Jul. 2009, 15:59 )

a few more questions that came up my mind

1.
the tremor cannon states that it uses similar rules as the vibro cannon, but the tremor despite the fact, that it is a titan weapon does not get the 2cm stripe? there is also no indication how much of the model hast to be covered to be hit (in the 2cm wide case it would be 50%+ of the bases, but with the line, does it need to scratch or hit the base middle)? please don't get this as a rant, we can live with either way it's just odd.

2.
is the doomweaver allowed to fire at floaters, i could not find any hints that would deny it? furthermore if it hits a multiple wounds creature like a bio-titan, the location will be random and not affected by another to-hit-roll on the tyranid location zone (e.G. random location will be head. usually you have to roll a 6 to confirm the hit)? if the creature has no table, like a harridan it will be destroyed immediately?

3.
the ork kustom field states that it is impervious, i guess this means that a tremor cannon or warp  missile cannot penetrate it, since it is a field (like the eldar holo field)?


that's it for now,
thanks in adavance

1. Not sure where the "2cm" stripe came from.  To me, it is more limiting than a line because as you noted you'd probably need the 50% coverage.  I'd be inclined to leave things as they are.

2. In the standard rules the answer is clearly no.  See Floaters & Flyers - Hard Target.  The Alternate Flyer rules also spell this out clearly, as heavy artillery they are unable to shoot flyers, but can shoot floaters.  As a barrage, if they shoot the floater they cannot affect units on the ground.
If the target is a unit with a template, if any location on the template is 1+ then the Doomweaver has no effect.  Can't shoot the Harridan in the air as it is a Floater (under standard rules).  If it was landed and you hit it with a Doomweaver template then yes, it would be killed outright on a 4+.

3. Both Tremor Cannon and Warp Missile would bypass the Kustom Force Field.  Both state they ignore all shields.

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 Post subject: Questions
PostPosted: Mon Jul 06, 2009 5:38 am 
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thanks zap,

is the kustom field considered a shield?
if so, its a tricky name :)

we use the alternate flyer rules (way better, than the std)


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 Post subject: Questions
PostPosted: Mon Jul 06, 2009 8:01 am 
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Yes, I guess strictly speaking all Ork "fields" should be renamed "shields".  Warp skips through and Tremor goes under  :smile:

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