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3k Tyranids (hopefully vs. Guard)

 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 2:32 am 
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Quote: (frogbear @ 08 Jun. 2009, 02:27 )

If the opponent does not set up the objectives well over your centre line  :evil:  

Well, only one model in the swarm has to be within 15cm of the objective, so that's, in essense, 30cm beyond your normal deployment zone, so a free "double", depending on placement.

And Genestealers are supposed to be "harassment" troops in that the enemy *has* to deal with them, hopefully, delaying them for a bit while your other forces move up.

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 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 3:04 am 
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Quote: (mkcontra @ 06 Jun. 2009, 18:29 )

I've got a couple games scheduled for tomorrow (hopefully they'll happen).  The first will likely be against a Titan legion with 2 imperators and warhounds (yawn).  The 2nd game should be against standard IG.

I intend on trying out the following list at 3k (3005 pts):
Dominatrix + 4 termagant clusters + trygon
Hive Tyrant + 2 Tyranid Warriors + Haruspex Cluster + 3x Hormagaunt Clusters
Synapse Node + bio arty cluster + 2x termagant cluster
3 tyranid warriors + carnifex cluster + Termagant cluster + Ravener cluster
3 tyranid warriors + 2 ravener clusters + 2x gargoyle cluster
3 zoanthropes mixed in wherever

5 activations (so at least I'll out-activate the titans).
I think it may be a bit slow, but we'll see how it goes.  Thoughts?

I have not played Tyranids for many many years, so i may be wrong, but your lack of taking 3 to 4 genestealer units does worry me. 8v)


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 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 1:11 pm 
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Hmm, I agree with Blish at the lack of independent groups? For example, Lictors can be dropped in the rear of the enemy on turn #2 or #3, and there is a fair chance that the 'Nids get to go first against IG - - - where those 3+ first strike CC attacks will be fearsome.

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 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 5:35 pm 
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Quote: (mkcontra @ 08 Jun. 2009, 01:55 )

Well, that didn't go very well.  We weren't able to get the titan game in but we did play a game w/ Steel Legion.  After 3 turns, I had managed to kill 1 russ (Trygon!) and 4 stands of rough riders (Exocrines!) vs. most of my army.  Basically, my army was way too slow/short-ranged and I failed a couple of really critical initiative/retain rolls.  I'll try to get some photos and a more detailed list up.  

I did learn some valuable lessons:
- Keep bio-artillery mobile.  Attaching them to the Synapse Node was not helpful
- Nids need SOMETHING that can project power.  Whether it's flying creatures, lictors or whatever, they need to be able to harass while everyone gets into position.  
- Although huge swarms of more basic creatures are fun, there's only so much they can do.  I'll need to diversify my army selection in the future.

I have to admit, the composition of our trade was somewhat shaded by my impressions of the 9.2.1 list (as well as my liking for DRM bugs as 'nid infantry proxies).

My remaining 'nids tend to resemble a 'nidzilla list...


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 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 5:42 pm 
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Well, it's not that swarms of gaunts and such won't work - just that they need the support of other things which I'll need to acquire  :glare:  :vD


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 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 6:08 pm 
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... That said, in truth I was hoping that the trade list I put together for you was a fairly viable army.


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 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 6:12 pm 
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Quote: (Carrington @ 08 Jun. 2009, 18:08 )

... That said, in truth I was hoping that the trade list I put together for you was a fairly viable army.

Even a superbly viable army is worthless in the hands of an unviable general :sigh:


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 Post subject: 3k Tyranids (hopefully vs. Guard)
PostPosted: Mon Jun 08, 2009 6:32 pm 
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Quote: (mkcontra @ 08 Jun. 2009, 18:12 )

Quote: (Carrington @ 08 Jun. 2009, 18:08 )

... That said, in truth I was hoping that the trade list I put together for you was a fairly viable army.

Even a superbly viable army is worthless in the hands of an unviable general :sigh:

:)

A troublesome detail, admittedly.


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