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A two lander army

 Post subject: A two lander army
PostPosted: Sun May 31, 2009 8:49 pm 
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For reasons only known to me I got two landers, one fully loaded landing and the other empty taking off.

My question is what sort of army could these beasts be part off? Now this is no in way linked to any perceived cheapness with the unit.

The bare minimum is the two landers and a strike cruiser (in case its AA city), plus I always have 2 thunderbolts. So what to get with the remaining 1950 points? And is hot deploying your army into the enemy army feasible? And can it be done with no warhounds/reaver?

I was thinking 2 full loads plus terminators for teleporting. Maybe some extra Devs to drop into the landing site to lay bm's.

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 Post subject: A two lander army
PostPosted: Sun May 31, 2009 8:54 pm 
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Oddly I was theorising about a similar list structure earlier today.

I packed the Landing Crafts with a Tactical formation in each, plus a Devestator formation in one & an Assault formation in the other.

A sprinkling of Hunters, and characters was applied to the above.

I also had a Terminator formation, and then wasted 400 points on a Thunderhawk carrying some Bikes, when I should have had a Strike Cruiser and some Thunderbolts.


This came out of Ginger's "is it possible to make a fluffy army list?" question, as I wanted to see if I could make a hard looking army list with a Battle Company at its heart.




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 Post subject: A two lander army
PostPosted: Sun May 31, 2009 9:00 pm 
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Looking forward to the battle reports, gentlemen!   :agree:

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 Post subject: A two lander army
PostPosted: Sun May 31, 2009 9:01 pm 
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I only have one Lander. :)

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 Post subject: A two lander army
PostPosted: Sun May 31, 2009 9:05 pm 
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I think nearly all my marine 'normal' lists are based on a battle company. Hell I think that was the point in testing, certainly the sallies are built with that sort of default in mind.

I was thinking
Landa 1 - 2 lots of tacticals + rhinos (950)
Landa 2 - 1 assault, 1 Chaplain, 2 lots of Devs + 2 rhino chassis toys (1075+)
To fit with the Battle Company actually one lot of Devs could become Scouts, meaning one razorback and one hunter
Landa 2 - 1 assault, 1 Chaplain, 1 Dev, 1 Hunter, 1 Scout, 1 Razor - (1075)
Strike Cruiser - 200
Devestators - 250
Terminators, Chaplain - 400 (BTS)
Thunderbolts - 150
3025
Could go mad and drop the hunter for another chaplain for a tactical formation.

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 Post subject: A two lander army
PostPosted: Sun May 31, 2009 9:06 pm 
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Well theres always vassel Ben :)
Or I could lend you a Landa :)

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 Post subject: A two lander army
PostPosted: Sun May 31, 2009 9:08 pm 
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Quote: (The_Real_Chris @ 31 May 2009, 21:06 )

Or I could lend you a Landa :)

Can you lend a Brother a landa?  *laugh*

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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 1:52 am 
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While waiting for some stuff to run, I came up with the following, Marine drop army (which would seem to be the same as E&Cs list) :-

    200 Space Cruiser
    350 Landing Craft #1
    450 Tacticals with Rhinos + Razorback, Hunter and Captain
    225 Assaults + Chaplain

    350 Landing Craft #2
    425 Tacticals with Rhinos + Razorback, Supreme Commander
    300 Devastators with Rhinos + Librarian

    200 THawk
    200 Bikes

    150 TBolts
    150 TBolts

3000 points, 10 activations and completely "Fluffy" (well except for the extra bikes :smile: ). The Battle company and vehicles would planetfall, while the THawk flies in with the bikes as a mobile reserve, and the TBolts provide aircover and beats up broken formations.

Is it competitive - - - possibly not (lack of AT and any means to hurt titans), though it would certainly chew up a part of the opposing army, and there is enough mobility to get elsewhere (or bug out) fairly quickly.

Note, the Space Cruiser also applies the constraint on the number of units that can be fielded.

As an alternative, there is always the "Fluffy" 1st company drop army :-

    200 Space Cruiser
    350 Landing Craft
    500 Terminators + 2x Dreadnoughts and Chaplain
    350 Land Raiders

    200 ThunderHawk
    450 Terminators + Supreme Commander

    200 ThunderHawk
    400 Terminators + Librarian

    350 Terminators (teleporting)

"Fluffy" and very tough, this also planetfalls to avoid enemy AA with the teleporting terminators as a reserve, but is not really competitive as it lacks sufficient mobility (apart from the transports - which are vulnerable to AA)




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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 2:12 am 
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Ginger, that looks pretty similar to the list I was theorising, except I didn't have the TBolts (Had Terminators with a Chaplain in order to deal with enemy War Engines instead) and instead of the Captain, Librarian & Assault Chaplain I had two more Hunters. Something close to that anyway.

My SC was my BTS though. :(




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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 2:20 am 
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Ypu, saw your list afterwards. Also considered a "Fluffy" but really uncompetitive 1st company drop army, dropping the Dreadnoughts and putting the Terminators in Land Raiders as the BTS. Losing the Librarian as well gives a TBolt formation for much needed air-cover and keeps 9 activations, but still does not really work.

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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 2:53 am 
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No one is keen on the Lander, 3 Assault, 1 Vindicator, 4 Chaplain/3 chaplain 1 librarian formation then? :) EpicUK cost 1325 (which if you take vindies at 50 points instead you cut out a chaplain and a formation but get 6 of them - really I think we will be seeing vindy upgrades a lot at 50 points a shot), with 1-2 vindy upgrades at 50 each and a possible hunter?

Or the epicuk BA lander? A tasty 2 formations of assault marines with baal and vindie support. Course they can do the nasty lander load outs with BA dreads, death company etc.

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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 3:11 am 
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As you put it yourself, you really need to planetfall to avoid the 1350 points going down in flames to a lucky shot from NightWing CAP - - - and that limits you to 20 infantry units in the Space Cruiser. If you are to use the 2x Blood Angels assault formations effectively, you then need a commander in one and Chaplain in the other, and have 8 slots left in the Cruiser for something else (Death company perhaps?). Going down this path, putting in Predators with Vindi and Hunter upgrades could then make sense, giving you 3-4 activations after the planetfall with the ability to prep a target before the BA devour it.

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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 9:32 am 
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If you're going for fluffy 1st Company Ginger they only have 100 men, so thats 2.5 termie formations. Now if you combine 2 chapters you're list is back to fluffy!


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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 10:36 am 
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I thought 100 men would be 5 terminators formations (20 men per formation)?

The idea isn't to planetfall, planetfall is simply a back up option. In a standard op the barrage and dev deathwind just preps the assault area for a standard air assault (hence no need for a captain for those units, they will be combining as they go in and of course the tacs can mutually support each other).

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 Post subject: A two lander army
PostPosted: Mon Jun 01, 2009 10:43 am 
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Errmm yes.... Massive Maths fail there!  :sigh:


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