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Tyranid Comments

 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:01 pm 
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Quote: (zombocom @ 26 May 2009, 16:54 )

Either way, the spawning of war engines is gamey. For example, here's something E&C pointed out.

Imagine a hierodule that is down to 1 DC left and out of position. Its formation has the last activation of the turn, so the player decides to move the hierodule off on its own so it dies, then respawn it at full strength in the front lines, in another formation on the other side of the board.

Tell me that's not gamey...

The necrons have a rule that units can only be brought back to their own formation specifically to avoid this.

but note nothing has said that these creatures actually 'die.'  If you think of them as simply wandering in confusion -- and creating confusion for the enemy -- (or licking their wounds) it seems less weird.


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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:04 pm 
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It's not my main concern at all, it's just an illustration of the sort of thing that can happen.

A more reasonable example is that the same thing could happen with a bunch of carnifexes with much less risk of it going wrong; they could kill themselves then "teleport" to somewhere useful.

As I said, this is precisely why the necron list has a limitation on only going back to their original formations.

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:10 pm 
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Quote: (zombocom @ 26 May 2009, 17:04 )

It's not my main concern at all, it's just an illustration of the sort of thing that can happen.

A more reasonable example is that the same thing could happen with a bunch of carnifexes with much less risk of it going wrong; they could kill themselves then "teleport" to somewhere useful.

Sorry, but to me, it just seems like you're digging to find a problem.  Have you ever actually seen this done in play?  Certainly it's the kind of thing that "can happen", but *does* it happen?

"Someplace useful" for a Carnifex is "within 30cm" of the enemy, for the most part, so that most likely means you can get back *one*... if you're lucky!  Roll "2"s for a bunch of swarms, and those Carnifex are gone now.

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:11 pm 
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Quote: (zombocom @ 26 May 2009, 16:54 )

Imagine a hierodule that is down to 1 DC left and out of position. Its formation has the last activation of the turn, so the player decides to move the hierodule off on its own so it dies, then respawn it at full strength in the front lines, in another formation on the other side of the board.

Tell me that's not gamey...

I don't disagree this is gamey, but I've never seen anyone claim that they used the "kill myself and spawn" tactic in a game with any success - not even when the spawn points were higher and costs lower.

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:14 pm 
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What's wrong with digging to find a problem? Without looking at the extremes we'd still have the drop-podding scouts of doom, the 5 aces Tau list, and daft C'tan criticals.

No, I've not seen these specific situations, but I have seen formations conveniently always spawning the most useful unit when they get into a useful place. I've certainly seen carnifexes shot down on one side of the battlefield then pop up on the other side ready to engage. The mechanic is by its very nature gamey.

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:18 pm 
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Quote: (zombocom @ 26 May 2009, 17:14 )

What's wrong with digging to find a problem? Without looking at the extremes we'd still have the drop-podding scouts of doom, the 5 aces Tau list, and daft C'tan criticals.

Actually, those were problems that came up in play and were addressed through, dare I say it, battle reports; not just through "Theoryhammering".

With the current spawning rules, it's next to *impossible* to return "bunches" of Carnifex ready to engage.  And, yes, it's "gamey", but it is a game rule attempting to model an extremely complex and messy "real life" aspect for simple play.




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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:23 pm 
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Frankly I just don't see the point of spawning at all. Why can't nids just be a bit cheaper and have more of them? The idea of DC3 war engines suddenly appearing out of nowhere leaves a bad taste in my mouth.

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:28 pm 
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Quote: (zombocom @ 26 May 2009, 17:23 )

The idea of DC3 war engines suddenly appearing out of nowhere leaves a bad taste in my mouth.

And it's such a rarity you'll probably never taste it!  

And it's not "out of nowhere", it's been growing in the ground or *inside* the Dominatix all game!   :))

Frankly I just don't see the point of spawning at all. Why can't nids just be a bit cheaper and have more of them?


You "don't see the point of spawning at all"?  

Wow...  mainly because it's a characterful and flavourful aspect of what makes Tyranids different from every other army... that they *grow* their troops.  And that they don't have a "defined" command structure but grab everything nearby and send it at the enemy... of course they're going to pick the "best" tools for the job from what's nearby.

If you want "cheaper and more", you could use the Orks as a counts-as list... almost everything could be covered.

Me, I think they should be different.

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:39 pm 
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Quote: (Chroma @ 26 May 2009, 17:28 )

If you want "cheaper and more", you could use the Orks as a counts-as list... almost everything could be covered.

i was very much in favour of the direction the French went in. There was much interest and discussion of their version of the list for a while, but nothing much really found its way into our list.

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:41 pm 
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Quote: (zombocom @ 26 May 2009, 17:39 )

i was very much in favour of the direction the French went in. There was much interest and discussion of their version of the list for a while, but nothing much really found its way into our list.

Actually, I posted a proposal for such a list, but the concept didn't seem to "catch" with people.

The v10 series was intended to be "Ork-like" in structure.




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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 5:46 pm 
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It seemed pretty liked by the comments in that thread (including my own I notice). I really feel the list has become totally clogged up in unneeded special rules (Jervis said something similar when the list was shown to him), and a fresh start from a simpler basis would do the list a world of good.

But then I understand why this won't happen; people are too comfortable with what they have now and unwilling to accept a radical change. But seriously, take a look at the list with a critical eye and think "do we really need this special rule?"

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 8:29 pm 
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1. I played against Nids several times, an in my oppinion the list is a bit too weak, at least against my eldar. They are slow, i can choose where to assault them and my falcons can shoot more AV/LV then they ever can spawn back.

2. Spwaning is very cool! I don´t know if you need it, but at least i think that is waht makes the list unique an not "Orks with less shooting and mixed up formations"...
Plz keep the special rules as they are... i would also like to see some sort of little improvment done to the list in terms of strenght... but that could be just me....

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 Post subject: Tyranid Comments
PostPosted: Tue May 26, 2009 9:15 pm 
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Quote: (I*am*Salvation @ 26 May 2009, 20:29 )

1. I played against Nids several times, an in my oppinion the list is a bit too weak,

I just made my first Nid list up.

I am finding that there are not as many minis as I would like and that a good player will quickly demolish the sections of the army to have the game finished by Turn 2. I have not even counted on the spawning as part of the battle plan - I am hoping it will be a bonus.

I just have the perception from making the list alone that the above statement is correct. Only gaming will prove this to be right or wrong.

By the way: Eldar vs Nids is not the fairest comparison when making an overall comment on the nids I would think   :p

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