Quote: (alakazam @ 26 May 2009, 15:51 )
Yes, we get that. The respawn was mentioned as it just compounds the problem - you pour AT shot after AT shot into a formation to try to get the Synapse, but all you really manage to do is kill a few Haruspex/Carnifex (my friend has RA big stuff in every formation). They then have a chance at respwning or simply running some more RA biggies over to the damaged formation and then spawning on an out of 30cms formation to get more big stuff. the problem, to us, reads thus:
1. Armies have less AT than AP (generally)
2. AT hits less often than AP (generally)
3. Only AT fire has any 'real' effect on a Tyranid Swarm, to try to kill Synapse
4. all the big stuff having RA stops what little AT fire gets through
5. spawning/fluid formations compounds the problem
6. the only effective way to stop the swarm becomes assaults - and this is the Tyranid forte!
We conceed that we dont know what the answer is (and, as said, we are new players to THIS ruleset so that obviously skews it somewhat). Perhapse remove RA from all Tyranid big stuff that is not a WE and make it easier to spawn? That way you get small windows of oppurtunity to try to destroy the synapse creatures at range.
The IG game will hopefully ally some of our fears about the Tyranid list.
One thought on the 'nid list 9.2.1 and the LV kludge: perhaps a better response to the "shoot the big ones" issue would be to allow the opposing player to designate 10% (or some such number) of his stands as having a "sniper" ability vs. Tyranids.
Good points.. but note two points that make the 'nids more vulnerable:
1) FF engagements -- 'nids are relatively weak vs. FF... use it strategically to break formations.
2) clipping 'assaults' and better, clipping FF attacks can maximize the chance of breaking a formation
FWIW Marines and Eldar aren't really 'shooter' armies, for the most part.. rather they are engagement/firefight armies, with Marine armor and TSKNF providing staying power, while Eldar Shoot n scoot allowing them to trade space for casualties.
Imperials will be a very different ball-game: much more concentrated on putting firepower downrange.