Quote: (frogbear @ 12 Jul. 2009, 06:00 )
Especially seeing that there are 5 models to a base. 5 howling banshees with power swords should be able to take out tank tracks. Now 8 bases worth (40 of 'em) could reek serious havoc to most support vehicles. ÂÂ
I am glad to see this is still being discussed....
Glad to see i'm not the only one who feels this way.  It just strikes me as a bit of a weak argument that it makes them too good against vehicles.  CC specialist infantry SHOULD be good against vehicles if you can actually get them into a position to engage in CC.
For me, Banshees need to have a defined role.  4+ sv just turns them into Scorpions with first strike and 2+ CC just doesn't make me want to bother.
We know what their role is - and that's to mince well armoured infantry units like terminators, obliterators and space marines (Of all flavours)in CC.
The discussion really is how to achieve this.
IMO sniper (Or -1 to sv) is the best option but if that proves impractical, or unworkable within the rules as they stand at present, then i would be in favour of an invulnerable save and CC2+.  As already stated ignore cover does not represent what Banshees do at all and is completely at odds with established background/ the stated aims.
If sniper is added to the unit notes, rather than the CC weapon would that solve the problem of assault hits not being rolled over?  I can see that this would make them FF snipers too but surely this problem could be redressed with a reduction in their FF stat.
So my idea for Banshees would be:
15 cm  SV 5+  CC 3+  FF 6+
Notes: Sniper, First strike.