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Stubborn development thread

 Post subject: Stubborn development thread
PostPosted: Fri May 15, 2009 3:45 am 
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I've never been fond of the existing Stubborn rules for pretty much the same reason as Zombocon has stated.

I also dislike some of the other broad concepts in the Demiurg and Thurgrim lists, but feel I am not sufficiently experienced to playtest a scratch-built list of my own creation, let alone publish an alternative.

However, what I was looking at, for Stubborn, was something like a variant on ATSKNF.

Squats are stubborn and are hard to break or distract. They will keep their cool when other races will panic and flee. To represent this, Squats ignore the first blast marker on them. They still receive the blast marker, but the first BM has no effect.
This applies to Action Tests, Suppression, becoming Broken, and Assault resolution.

While I'm not completely convinced on Assault being necessary or not (that's for playtests to decide), the rest fit into the concepts I've put in the army. The lack of penalty for Action Tests needs take into account that I put Squats at Initiative 2+. So they're IG levels except at 1BM, where they're SM levels.

Anyways, that's just my ramblings.

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 Post subject: Stubborn development thread
PostPosted: Fri May 15, 2009 10:57 am 
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Right ePil. How many BR's have been submitted?




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 Post subject: Stubborn development thread
PostPosted: Fri May 15, 2009 12:26 pm 
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Quote: (Erik M @ 15 May 2009, 10:57 )

Right ePil. How many BR's have been submitted?

to this forum? only brief reports from my 2 opponents at Gamesday Baltimore. In both games we tied on objectives (1-1).

Against the inquisition I won by about 500 points, due primarily to a series of bad rally rolls by Lord Inq in turn 4...up to that point he was winning easily. The stubborn rules really only helped with 1 combat by forcing a second round in which the the resolution was very close.

Against Arron's IG I lost by 500 points with heavy casualties on both sides, regardless I lost every assault but 1 near the end.


as for private email and notes between jaldon and I there are about a dozen battles, most of which show that by scrapping the original Thurgrimm and Demiurg rules for Stubborn, the assaults are nowhere near as beneficial to the Squats/Demiurg.

Basically everything I have tells me that these rules are better in terms of gameplay, but I do hope that anyone else playing them would provide some feedback.

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 Post subject: Stubborn development thread
PostPosted: Fri May 15, 2009 3:48 pm 
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Quote: (Morgan Vening @ 15 May 2009, 03:45 )

Squats are stubborn and are hard to break or distract. They will keep their cool when other races will panic and flee. To represent this, Squats ignore the first blast marker on them. They still receive the blast marker, but the first BM has no effect.
This applies to Action Tests, Suppression, becoming Broken, and Assault resolution.


Morgan Vening

I played against the below rule and found assaults to be too powerful IMO.

I like the ruling as in the first post:
- count 1 less BM for assault resolution (minimum of 1)

The minimum of one would definitely take away the problem where both forces have 1 blast marker yet the squats are getting +2 to combat resolution. That just sucked.

I also agree with the belief that the stubborn rule should not allow squats to hit easier in an assault. Does not make sense. Frankly, I do not think stubborn should effect assaults resolution in any way. The skill should take effect in the phase when it is decided what the squats do after losing an assault.

Resolute and hardy does not necessarily mean more skilled. Pigheaded and arrogant enough to stick around to give the enemy a good "what for" maybe, but not any more skilled than the stats would advise.

I will read this post through tomorrow and come up with a more informed decision...

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 Post subject: Stubborn development thread
PostPosted: Fri May 15, 2009 4:00 pm 
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I just had an idea. Hows this for a suggestion..


Stubborn - in Assault resolution a stubborn unit counts as twice as many units (2 per base) when working out number within a unit.

Word it better than that, however it displays the stubborn resolve that each stand is actually theoretically worth 2 to show this.

It does not make them any better in combat, however gives the POTENTIAL to gain the +1 or maybe the +2 without adding all the character models and the like which come with their own advantages...

A bit like the ATSKNF rule but a lot less hardy and best thing - no rules change needed to the book or the Squat list. Then you could take this as a guide for other areas of the game where Stubborn rears its head.

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 11:04 am 
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I see that the Demiurge discussion has continued yet this one has stopped. I thought they would work in concert with each other...

No more views on the stubborn rule? I believe that it effects more than one army list for the future of fan lists. It would be good to get agreement on developing towards a final ruling for such a trait.

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 12:35 pm 
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Quote: (frogbear @ 20 May 2009, 11:04 )

I see that the Demiurge discussion has continued yet this one has stopped. I thought they would work in concert with each other...

No more views on the stubborn rule? I believe that it effects more than one army list for the future of fan lists. It would be good to get agreement on developing towards a final ruling for such a trait.

the discussion is not concluded, however I have articulated in as many ways as I can think of that Jaldon and I put a considerable amount of thought into how to move forward with the concept of "Stubborn" through the various iterations of Epic to the current representation and we agreed that this rule needed playtesting, like the rest of the list.

All of the ideas that have been put forth are still useful to us and the community, but without some proof that "Stubborn" is not as it is currently written...

The key problem in these discussions has been does stubborn have any effect in an assault? By tradition it did. Our opinion is that current effect is very mild in comparison to several other suggestions.

keep in mind that the prior version of the Demiurg list gave each formation a native Inspiring ability, that was seen as too abusive giving them an automatic advantage in combat. I agreed. At that point any other rule that would give modifiers prior to the die roll are equally suspect and not what we should be discussing as it will lead to the same conclusion.

As much as I appreciate the recylcing of useful ideas, I also have misgivings about using anything that affects hackdown hits (ignoring, counting twice or saving throws) as those rules were meant for the Space Marines which have very small formations. The Demiurg and Squat lists typically have larger formations and enhanced survivability when losing assaults is a problem too.

As far as this having long term effects on other armies and future development, what are you referring too? Does stubborn exist in another racial profile?

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 12:47 pm 
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Quote: (epilgrim @ 20 May 2009, 12:35 )

As far as this having long term effects on other armies and future development, what are you referring too? Does stubborn exist in another racial profile?

Only in so far as other lists that I myself am considering weighing into.

Part of my view is that if I am devising different ideas for traits like Frenzy (World Eater List) or Fearless, stubborn is a skill that I would use as a litmus to help every trait balance against each other.

As stated before, only for fan lists as GW seem to have a reluctance to make this a 'living rulebook'. In essence however, our group will playtest rules that feel right and as long as we are having fun and the rules are 'balanced' then there is no problem.

For other lists, depending on how the Stubborn rule came out, it could easily be incorporated into a Nurgle list - thereby removing Fearless, and maybe something different for the World Eaters. I like the idea someone else placed up here that only Slaanesh and Tzeentch marines should ultimately be 'Fearless' due to fluff. There is arguement to this (I know) however having a rule such as Stubborn helps work all this out in the end..




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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 1:29 pm 
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the discussion is not concluded, however I have articulated in as many ways as I can think of that Jaldon and I put a considerable amount of thought into how to move forward with the concept of "Stubborn" through the various iterations of Epic to the current representation and we agreed that this rule needed playtesting, like the rest of the list.

All of the ideas that have been put forth are still useful to us and the community, but without some proof that "Stubborn" is not as it is currently written...

The key problem in these discussions has been does stubborn have any effect in an assault? By tradition it did. Our opinion is that current effect is very mild in comparison to several other suggestions.

keep in mind that the prior version of the Demiurg list gave each formation a native Inspiring ability, that was seen as too abusive giving them an automatic advantage in combat. I agreed. At that point any other rule that would give modifiers prior to the die roll are equally suspect and not what we should be discussing as it will lead to the same conclusion.

As much as I appreciate the recylcing of useful ideas, I also have misgivings about using anything that affects hackdown hits (ignoring, counting twice or saving throws) as those rules were meant for the Space Marines which have very small formations. The Demiurg and Squat lists typically have larger formations and enhanced survivability when losing assaults is a problem too.

As far as this having long term effects on other armies and future development, what are you referring too? Does stubborn exist in another racial profile?


Translate:

Thanks for the ideas but NO.  We've made our decision.  Now go playtest.  

Folks, the champs want the rule this way and I don't think it is too far off the mark.  Sure, I think each person out there would have done things slightly different but in the end army list building is worked around compromise.

There are three things to consider for the Stubborn rule:
1. Does it match the feeling of stubborn?  The answer here is 'kinda'.  Some people like it, others don't, for most it is a bit of both, but in the end it works okay to capture the feel.

2. Is the mechanic easily used in games?  The answer here is yes.

3. Is it overpowered or does it cause problems?  This can only be answered in playtesting.

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 2:08 pm 
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Quote: (Moscovian @ 20 May 2009, 13:29 )

Translate:

Thanks for the ideas but NO.  

Relax

Just because there are 'champions' does not mean that we cannot have a discussion.

Jeez!

Some of us like rules development, even if it means we do not use the 'specified lists' or assist with the current playtresting as we are new and trying the base armies to get our footings.

I am just wanting a discussion. If I make my own list from it, then so be it. No wonder England and France go and do their own rules - noone is open to discussion.

*shakes head*

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 2:21 pm 
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I think Mosc. point was that the rules are there, so test them. You may not like them, but have you ever played with them? If so, show us where things didn't work.

eP pointed out that very few battle reports have been submitted here. If that's the case, there's no point in changing things before we see more results.

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 2:34 pm 
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Quote: (Dave @ 20 May 2009, 14:21 )

You may not like them...

I never said I did or did not like them.

I merely wish to continue a discussion - regardless of whether it changes anything or not. I see alot of threads that I myself find 'useless' yet they get discussed. I do not see why such a thing cannot be discussed, or do I need to open a different thread to a hypothetical discussion?

I just feel that shutting ideas down is not condusive to the hobby.

No-one here owns the game or controls it. As far as I am concerned, it is a place to discuss ideas. I actually find it rude to be told thanks but no regardless of what those same people have done for the game in the past.

I do not play Epic tournaments. I am not looking for people to accept my ideas. All I am loklking for is open discussion. Why shut it down and steer people away from this? That is just arrogant.

Embrace ideas, do not shut them down.




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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 2:40 pm 
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Relax

Just because there are 'champions' does not mean that we cannot have a discussion.

Jeez!

Some of us like rules development, even if it means we do not use the 'specified lists' or assist with the current playtresting as we are new and trying the base armies to get our footings.

I am just wanting a discussion. If I make my own list from it, then so be it. No wonder England and France go and do their own rules - noone is open to discussion.

*shakes head*


Frogbear,  you TOTALLY misunderstood what I was saying and took my post completely the wrong way.

I was being flippant with the "Thanks for the ideas but NO" comment.  Sorry if that caught you the wrong way.  ePilgrim and I know each other very well and I was just putting what I thought was a comedic spin on his rather 'lengthy' response.

I was trying to annoy him, not cause you to have a coronary.  I wasn't shutting down discussion or trying to shut down discussion, so relax.

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 2:44 pm 
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cheers..

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 Post subject: Stubborn development thread
PostPosted: Wed May 20, 2009 2:47 pm 
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Quote: (Dave @ 20 May 2009, 09:21 )

I think Mosc. point was that the rules are there, so test them. You may not like them, but have you ever played with them? If so, show us where things didn't work.

eP pointed out that very few battle reports have been submitted here. If that's the case, there's no point in changing things before we see more results.

Dave had the other half of the equation.  I think discussion is fine but ultimately playtesting a single set of ideas is what pushes things forward.  IMO a playtest is like a credit you get in the eyes of a list developer; the more credits, the more you 'buy' the ear of the developer because he knows you have invested time into reading, playtesting, and posting batreps.  

That doesn't invalidate normal discussion, but it should give an idea as to what people value more.

On the flip side, I recognize there are things that cannot be playtested.  For instance, a Banshee stand armed with a 45cm AT4+ weapon could easily be balanced with appropriate point costs, but it would be completely inappropriate for the unit.

That was my gripe (but to a much subtler degree) with stubborn, that mechanically it is fine but the feel of it could be better.

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