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Heavy Infantry/Agile/Big

 Post subject: Heavy Infantry/Agile/Big
PostPosted: Thu May 14, 2009 3:52 pm 
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Well, my simple fix would be to not allow the broadsides as upgrades in formations that cause problems! But that's just me.

{edit}And I've just remembered that Broadsides are LV anyway! So its 'nids and crisis suits?





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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Thu May 14, 2009 3:54 pm 
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I'm still against this; I don't see a pressing need for it at any rate.




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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Thu May 14, 2009 7:22 pm 
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Guys, I am also unsure about whether this is needed, but IF it is, I still think we need to separate the question of targetting the unit(s) from the weapon types.

Making Tyranid Warriors "LV" causes many more problems than it solves:-
- it imposes terrain effects,
- it removes cover effects
- it affects the formation make-up and costs (other "vehicles" must be purchased)
- potentially it makes this kind of swarm non-viable and by extension, has a major impact on the list

The same is true to a lesser extent for Tau Crisis and other "Big" figures.

IF it is needed at all, defining a special rule to cover the desired targetting effects is a far better solution. However, I am still against allowing AT to shoot "Big" targets; this is in effect using a Bazooka to shoot several dispersed figures simultaneously - which seems a nonsense to my poor brain, quite apart from the detrimental effects to the formation make-up and cost.

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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Thu May 14, 2009 7:29 pm 
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don't you think it would be easier to have a special rule in effect that army champs could use in the future? it's much easier to take an established rule and make use of it, like inspiring. then the army champs wouldn't have to worry about creating a needless special rule.


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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Thu May 14, 2009 7:57 pm 
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My own 2 cents would be to treat the nids as a separate case (they could have a "shoot the big ones" racial special rule or something) as I agree that it feels wrong Tyranid Warriors and similar falling foul of Terrain effects and similar. I think LV can probably work in the other cases (I can well imagine Obliterators as quite clumsy and a little too big to hide behind some rocks or similar for example).
Time to put my money where my mouth is on that one, after club challenge :)


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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Thu May 14, 2009 9:17 pm 
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Quote: (hello_dave @ 14 May 2009, 19:57 )

My own 2 cents would be to treat the nids as a separate case (they could have a "shoot the big ones" racial special rule or something) as I agree that it feels wrong Tyranid Warriors and similar falling foul of Terrain effects and similar.

Tyranid AVs and LVs are immune to normal dangerous terrain, so, no Warriors knocking themselves out on tree limbs or anything... *laugh*

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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 12:34 am 
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I use this quote as a general example.
this is in effect using a Bazooka to shoot several dispersed figures simultaneously


This perception of shooting in Epic is wrong. If a unit in Epic shoots it isn't one single shot of the weapon (even if it can only shoot once per turn in Wh40k).
So in Epic you have several weak shots which can affect Infantry or you can have a few strong shots which can affect Vehicles.
"Big" Infantry is so big and so few in number that the few shots of a high-strength-low-rate-of-fire weapon can effectively put a unit of Big-Infantry out of action.

Example:
A unit of 5 Termagants (= small very weak infantry) is shot twice by a Lascannon (one powerful shot each) which takes out 2 Termagants which each shot, leaving three Termagants and the unit would still be combat effective.
A unit of 3 Tyranid Warriors (= big powerful infantry) is shot twice by a Heavy Bolter (3 weak shots each)which takes out 0-1 Tyranid Warrior whith each shot, leaving one or two Tyranid Warriors. With two Tyranid Warriors the unit is still combat effective.

Now the reverse:
A unit of 5 Termagants (= small very weak infantry) is shot twice by a Heavy Bolter (3 weak shots each) which takes out ca 2 Termagants which each shot, leaving only one Termagant and the unit would be combat ineffective.
A unit of 3 Tyranid Warriors (= big powerful infantry) is shot twice by a Lascannon (one powerful shot each)which takes out one Tyranid Warrior whith each shot, leaving only one Tyranid Warrior and the unit would be combat ineffective.

And that is why AT-weapons have no effect on Infantry and why "Big" Infantry should be affected both by AP and AT-weapons.


And is it needed? I say yes because Big Infantry is more agile than Light Vehicles like eg a Space Marine Attack Bike. Big Infantry CAN enter buildings without fear of fallign down the stairs. Light Vehilces have a stiff frame. If they are to broad for a door they can't enter the building. Big Infantry simply has to duck to enter.




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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 6:28 am 
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Really don't think this is necessary - any small benefits are far outweighed by the testing needed and the confusion this would produce

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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 10:07 am 
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What confusion? Imho it will be only used for units which are still in developement.
It's not more confusing than LV:

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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 10:30 am 
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Confusion as in weekly threads of why isn't A a HI - that it came before HI was invented is a pretty poor reply.
Doesnt seem a huge amount of support for it anyway

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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 10:33 am 
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Doesn`t seem to be a huge amount of refusal anyway  :smile:

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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 10:36 am 
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You must be reading a different thread then

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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 10:44 am 
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There is a little potential for confusion/questions either way, but it's only a minor tweak from Light Infantry + ignore dangerous terrain for them anyway and IMO there needs to be stronger need/support to bring in a new generic rule change, the tyranid army champion doesn't seem to see the need for it, nor do a lot of people.


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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 3:00 pm 
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This is all about large infantry being able to be shot at by AT weapons. The two methods are essentially

1) LV and "Agile" (Essentially LV can move as infantry)
2) INF plus some vulnerable to AT fire rule (ie "Big").

As it stands the Tyranids are going to use LV plus "Agile".

As a way to look at stands of infantry larger than standard infantry (ie ~2+ times taller and 2-3 models per stand) which is preferable.

If everyone is comfortable that this remains a limited to Nids rule and will not be used in any future list then nothing needs to be done. If some list in the future wants to have larger infantry represented in this way then it would be better to agree on a method to do it and put a rule in place now (Either a new ability or new unit designation).


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 Post subject: Heavy Infantry/Agile/Big
PostPosted: Fri May 15, 2009 3:02 pm 
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Quote: (arkturas @ 15 May 2009, 15:00 )

As a way to look at stands of infantry larger than standard infantry (ie ~2+ times taller and 2-3 models per stand) which is preferable.

If everyone is comfortable that this remains a limited to Nids rule and will not be used in any future list then nothing needs to be done.

For "in development" lists, the Tau Crisis and Broadside suits seem to be something that would belong in this catagory, whatever it might be.

From "released" lists, only the Black Legion Obliterators seem to be in consideration.

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