Quote: (CyberShadow @ 06 May 2009, 08:58 )
I want a more detailed and cinematic couple of models, type game. I like the 'combo' system idea in a fixed (dead?) game system, too.
I definitely wouldn't say Warmachine is a "more detailed" game, by any means, it's a, potentially, and, perhaps unnecessarily, more *complicated* game as there are often combos, conflicts, and synergies that pop up that don't make sense and can be odd to resolve.
They had to establish "rules of logic"-like timing rules to clear up some things, e.g. "The Active Player must resolve a primary effect before the Inactive Player becomes the Active Player during resolution of 'sufficient damage to be destroyed', but before 'destroyed'... blah blah blah".
If anything, it looks like the Mk2 rules will be *
more* "cinematic" as you're more able to do the cool things like Warjack headbutts, slams, etc, and 'Jacks can recover from debilitating effects more quickly, getting them back in the fight. In Mk1, taking 'Jacks, the embodiment of the actual game, could often be a *drawback* as infantry were, in general, *FAR* superior for the points; Mk2 seeks to rebalance that and, it seems, they're doing a good job of it in the "open beta field test".
I'd say wait for Mk2... looks like it's going to be a *better* game.