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LR Redeemer

 Post subject: LR Redeemer
PostPosted: Sun May 03, 2009 11:17 am 
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Quote: (zombocom @ 27 Apr. 2009, 16:13 )

There are no rules for how to apply ignore cover FF hits, which is why no official list has this.

Except, as I pointed out in the last thread where this myth was espoused, the Warlock titan. Which is as official as you can get.

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 Post subject: LR Redeemer
PostPosted: Sun May 03, 2009 12:52 pm 
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Quote: (Steve54 @ 03 May 2009, 11:17 )

Quote: (zombocom @ 27 Apr. 2009, 16:13 )

There are no rules for how to apply ignore cover FF hits, which is why no official list has this.

Except, as I pointed out in the last thread where this myth was espoused, the Warlock titan. Which is as official as you can get.

but the Warlock ignore cover weapons are all TK so there is no need to have different rounds of allocating hits.

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 Post subject: LR Redeemer
PostPosted: Sun May 03, 2009 3:39 pm 
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Quote: (BlackLegion @ 27 Apr. 2009, 15:47 )

If the Redemeer is give some Extra Attacks i would opt to downgrade the FF to 3+. But any Extra Attacks would still be without any specialties. Only the single base attack is a MW attack (which comes only from the Multi-melta, the Flamestorm Cannons should bestow Ignore Cover to the base FF-attack).

Shouldn't cover be ignored by MW (cover save) and the fact of assaulting (no modifiers), anyway?


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 Post subject: LR Redeemer
PostPosted: Sun May 03, 2009 9:08 pm 
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@Hena: It fits the Flamer and Melta theme of the Salamanders very well.

Vermis: The pintle-mounted Multi-melta bestows MW, the Flamestorm Cannons Ignore Cover. Yes rules wiese it doesn't matte rin a FF of the MW-Attck is also Ignore Cover, because MW ignores cover in FF anyway but it is for rules consistency.
If you remove the Multi-Melta the FF-attack looses MW but still Ignores Cover.

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 3:08 pm 
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As Hena observed, RAW at the moment has the default of "defender allocates" when there not otherwise specified.  I think everyone agrees that's gamey for all the special weapon traits but it does define how IC works in an assault.

If they are to be in multiple lists, the stats should be the same.

As far as the Redeemer stats - I don't have a strong preference but I do have one observation.  The "2x Weapon, +1EA" combo is notoriously confusing.  It should either have an explanatory note about counting up assault attacks or be changed to "weapon, 2x attacks, +2EA".

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 3:20 pm 
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It should either have an explanatory note about counting up assault attacks or be changed to "weapon, 2x attacks, +2EA".


I'm fine with that.

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 3:42 pm 
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Quote: (Hena @ 03 May 2009, 15:11 )

Is it really needed to make LR Redeemer? I see that it's fighting the same place as Crusader. Not all units need to represented in Epic.

Edit: If Crusader loses the MW shot, then frankly their stats are almost identical that the units can have same stats.

I agree, the more I look at the stats the more I realise its role is identical to the crusader. Perhaps it could be used for flavour in some list, but I don't really see what it adds over the crusader.

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 3:48 pm 
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The Redeemer is a anti-infantry ignores cover kinda thing, the Land Raider Crusader is a Firefighty kinda thing.

Perhaps the Redeemer's FF abilities could be reigned-in?

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 4:01 pm 
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I think it's definitely worth doing.

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 4:31 pm 
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Quote: (zombocom @ 04 May 2009, 15:42 )

I agree, the more I look at the stats the more I realise its role is identical to the crusader. Perhaps it could be used for flavour in some list, but I don't really see what it adds over the crusader.

Ditto.

Even if slightly different in their mix of capabilities, they serve the same overall function of close range fire support and FF.  They fill the same niche.  I don't think they need to both be in the same list.

However, I think it's worth having a separate set of stats for flavor.  Salamanders using a different close support tank than Black Templars sounds very appropriate to me.

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 4:33 pm 
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That`s the reason the Crusader was dropped in favour for the Redeemer in the Salamanders list.

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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 4:39 pm 
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 Post subject: LR Redeemer
PostPosted: Mon May 04, 2009 7:37 pm 
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I think it definitely deserves stats, certainly in the Salamander list and in more friendly gaming people could swap them in to other armies so long as their opponent is cool with it. They stats should be standardised across any lists that uses them though.

Also a variant Grey Knights Land Raider Redeemer should definitely be in the Ordo Malleus list, as  per the lovely new FW model :) Possibly as well as the LR Crusader they currently have access to but I’d really prefer the grey Knights Crusader to be dropped and the Redeemer to replace it.

I know Grey Knights players are not that common, but we should bear in mind that whatever the standard Redeemer stats are, the Grey Knight’s version with it’s Flamestorm Incinerators, plus twin Psy-Cannon in the front pintle should be similar, but better in every way, as all it’s weapons won’t allow the enemy to take invulnerable saves on top. Will need to be pointed to match of course.





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