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Epic: Siege v1.11

 Post subject: Epic: Siege v1.11
PostPosted: Fri Apr 24, 2009 12:15 am 
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Quote: (Evil and Chaos @ 23 Apr. 2009, 15:43 )

I think that's about it.

The Vindicator is compensated for because the NetEA mods give better stats, while here the stats stay the same but the price drops (Which is something I've been in favour of for a while anyway).

So basically the White Scars don`t use Space Marine Vindicators (which now are faster)but White Scars Vindicators? Then they need a new datasheed.  :laugh:

FYI the White Scars armylist with NetEA-TourneyMods looks like this:

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 Post subject: Epic: Siege v1.11
PostPosted: Fri Apr 24, 2009 2:19 pm 
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Guys, can anyone do some fast playtesting of the list over the next two - three weeks (up to May 15th).

I gather there could be an opportunity to get some of these printed off for personal use, and if we can get them shipped to London in time for the tournament, it will significantly reduce the cost.

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 Post subject: Epic: Siege v1.11
PostPosted: Fri Apr 24, 2009 2:20 pm 
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Indeedy, the Mossinians especially need testing.

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 Post subject: Epic: Siege v1.11
PostPosted: Fri Apr 24, 2009 3:16 pm 
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Will the Krieg list be affected at all by the new IG 40k codex coming out?

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 Post subject: Epic: Siege v1.11
PostPosted: Fri Apr 24, 2009 4:04 pm 
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Quote: (Steve54 @ 24 Apr. 2009, 15:16 )

Will the Krieg list be affected at all by the new IG 40k codex coming out?

There's a possibility of dramatic changes, but I suspect that the Warhammer 40,000 list will simply be ajusted to become compatible with the new list format, rather than introducing wholesale changes (Like dropping the weapon skill of the troopers from 4 to 3, for example).

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 Post subject: Epic: Siege v1.11
PostPosted: Fri Apr 24, 2009 4:30 pm 
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Preachers must go in companies before support? Thoughts?


Seems fluffy to me, and by the sound of it handy for balance. I'm cool with it.


Thanks again for all the work you're putting in on the list Rug.

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 Post subject: Epic: Siege v1.11
PostPosted: Sat Apr 25, 2009 2:50 pm 
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Has it been noted that there's a variation in the fonts used in the Mossinian Army List?  

The aircraft and the fortified positions seem to have two different fonts used.

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 Post subject: Epic: Siege v1.11
PostPosted: Sat Apr 25, 2009 3:29 pm 
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One last question before I head out:

How do Gun Emplacements assigned to *mobile* units work?  I.e., Firestrike Launchers.  Are they all part of a formation, so the Launchers can't move more than 5cm from them?  All other formations with assigned Gun Emplacements have 0cm move, I believe.

(Hoping to get a Mossinian game in this weekend, but it depends on the weather... if it's nice, I gotta garden!  *laugh*)

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 Post subject: Epic: Siege v1.11
PostPosted: Sat Apr 25, 2009 9:45 pm 
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Quote: (Chroma @ 25 Apr. 2009, 14:50 )

Has it been noted that there's a variation in the fonts used in the Mossinian Army List?  

The aircraft and the fortified positions seem to have two different fonts used.

I'll check that out, thanks.

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 Post subject: Epic: Siege v1.11
PostPosted: Sat Apr 25, 2009 9:46 pm 
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Quote: (Chroma @ 25 Apr. 2009, 15:29 )

One last question before I head out:

How do Gun Emplacements assigned to *mobile* units work?  I.e., Firestrike Launchers.  Are they all part of a formation, so the Launchers can't move more than 5cm from them?  All other formations with assigned Gun Emplacements have 0cm move, I believe.

(Hoping to get a Mossinian game in this weekend, but it depends on the weather... if it's nice, I gotta garden!  *laugh*)

Just treat them as terrain pieces once they're deployed, they're not units, they can't be killed, and you don't have to stay in coherency with them.

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 Post subject: Epic: Siege v1.11
PostPosted: Sat Apr 25, 2009 9:55 pm 
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Much like a drop pod...

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 Post subject: Epic: Siege v1.11
PostPosted: Sun Apr 26, 2009 12:29 am 
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Awesome supplement!  Some spots:

The Mossinian Stormhammer doesn't have it's damage capacity listed on its data sheet or in the reference sheet at the back.
Also the Mossinian PDF bomber has no firepower stats in the reference sheet.


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 Post subject: Epic: Siege v1.11
PostPosted: Sun Apr 26, 2009 10:30 am 
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Thanks BenE

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 Post subject: Epic: Siege v1.11
PostPosted: Sun Apr 26, 2009 6:01 pm 
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While trying to make Mossinian lists, I'm finding the army list needs something for 50 points... I keep coming up short and it's annoying.

Perhaps reduce the Sniper Upgrade to just 2 Sniper units for +50 points?

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