Quote: (Erik M @ 09 Mar. 2009, 14:29 )
We can start with the credibility of Advance and Double.
How come that you can only step out of OR into a car travelling an average 25mph while you can jump in AND out of the same car travelling an average of 50mph?
It's more creditable if you think that both (advance and double) are moving at 25 mph (or whatever there top combat speed is)not one at 25 and one at 50.
Then the difference each(advance and double) can cover in a turn is down to tactical movement/use of cover/targeting requirements etc.
As I see the rules for movement,
Advance = Tactical moving of units.
This is along the lines of a couple of squads and vehicles moving at top combat speed (to get from point A to point B) whilst other squads and vehicles give covering fire/support fire etc.
Then the next section of squads and vehicles do the same and meet up with the first section and so on until all the formations sections have moved from point A to point B.
Double = Strategic moving of units.
This is more along the lines of all squads and vehicles move roughly at the same time still at (the same) top combat speed (to get from point A to point B then to point C) but with a weaker amount of covering fire/support fire etc.
With all the formations sections/squads etc. moving in unison they don't have to stop at point B and wait for/give covering fire to the other units etc.so can move on to point C even though they are moving at the same speed as a formation only taking an advance.
As for mounting and dismounting.
Advancing (tactical movement) only gives enough time to do one and still give sufficient covering fire/supporting fire to their own formation,hence ranged attacks fire at normal (sufficient time to target enemy).
Doubling (strategic movement) gives time to quickly mount and then dismount but leaves the formation with a weaker amount of covering fire/support fire,hence ranged fire attacks are at -1 to hit (insufficient time to target enemy) .
This is how I see the different movement ranges through Advance/Double/March etc. in Epic A .