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Exodite Visions – The Eldar Knights (LONG!)

 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 4:36 pm 
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Quote: (Warmaster Nice @ 27 Mar. 2009, 15:27 )

Catachans, Blood Axes and Exodites might make an interesting mix I think. Didn't neal used to tinker with a Blood Axe list a while ago too?

Yeah.  It's in the Ork section and in the Wiki.

I have an idea for a "mean and green" supplement that follows the campaigns in the jungle belt on Armageddon - green for the jungle, the orks and the Salamanders marines.  We have a series of 6 scenarios based on that background.  We played them with the core ork list, speed freeks, AMTL, Catachan, Codex SM and OGBM lists.  We are in the process of (slowly) converting them to use the target lists of Blood Axe, OGBM, Salamander and Catachan/Death World IG, and then re-playing them to test the new arrangements.

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 5:18 pm 
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I doubt that Salamanders fit in a jungle-themed supplement.

As for Exodites, the Knight World armylist and Feral Orks would be the natural opponents for them. But Feral Orks are already covered in Swordwind...

As for a title. How about EPIC: OUTCASTS?

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 5:48 pm 
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I think Tyranids or AM Knightworlds would actually be the most appropriate opponents for them. Exodites tend to live on the eastern fringe of the galaxy, where the tyranid invasions first occured. Tyranids also present the biggest challenge for Exodites, based on how Tyranids tend to attack and how the exodites are said to live.

The fluff also mentions a strong rivalry between the exodites and the uncouth human knightworlders.

I don't think we need to lump all the jungly armies into one supplement, that would seem too limiting (but I want to base my exodites with sand, etc, etc).





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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 5:48 pm 
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Impressive work so far, Glyn. I nominate you Exodite AC.  :D I like all of your ideas, as well as semajnollissor's. I agree that there is no reason you can't combine Eldar Knights and Dino-riders.

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 5:54 pm 
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I don't think we need to lump all the jungly armies into one supplement, that would seem too limiting (but I want to base my exodites with sand, etc, etc).


I actually thought the same thing AFTER I posted my suggestions. :vo   I had also forgotten that Neal had plans for a supplement as well that would be incompatible with the Exodites.

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:00 pm 
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Exodites, Knights and Tyranids indeed sounds very promising :)

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:03 pm 
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Quote: (BlackLegion @ 27 Mar. 2009, 12:00 )

Exodites, Knights and Tyranids indeed sounds very promising :)

Agreed. I like the combination.

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:08 pm 
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Quote: (nealhunt @ 27 Mar. 2009, 10:36 )

I have an idea for a "mean and green" supplement that follows the campaigns in the jungle belt on Armageddon - green for the jungle, the orks and the Salamanders marines.

Were the Salamander involved in the Jungle operations? I know during the third war they fought inside the Ork Roks, and that some of those landed in the Jungle, but did all of the Roks land in the Jungle?

The Raptors would be another good choice. It would be a good way to get the Raven Guard list into print, or a modified version of it anyway.




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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:18 pm 
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Quote: (Dave @ 27 Mar. 2009, 17:08 )

Were the Salamander involved in the Jungle operations? I know during the third war they fought inside the Ork Roks, and that some of those landed in the Jungle, but did all of the Roks land in the Jungle?

It's been a while, but I think the Salamanders only fought on the edge of the jungle where there were actual urban settlements.

As far as using them in the jungle, they are perfect.  Flamers and meltas are great close-quarters weapons and good in dense terrain regardless of whether that's urban or jungle.

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:19 pm 
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Because it would be too offtopic i posted my answer about the Salamanders here:
http://www.tacticalwargames.net/forums....y306001

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:26 pm 
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I'm persuaded and talked around to making Corsair ships the option then I think. They could be based on or near an Exodite World, or called in for help at a time of need. Craftworld Ships could come too, but probably more rarely and the Corsairs would make more sense as the list choice.

Anyone wanting to field a pure Exodite army could do without space assets, though I think I'd like there to be a brief one-two line mention in the background / ship entry flavour text to the effect that some Exodites Worlds maintain craft/fleets of their own, that way people could convert / paint / claim that their ships were Exodite ones, but the default ones described and given rules in the list would be Corsair ones.

I know very little about BFG, which two Corsair ships would be the most appropriate to have in the list?

I will insist on having both Knight-suits and dinosaurs in the list, which I think is the right way to do it rather than doing separate ones for each as Thalaric mentioned. However while I intend the list to more focus on the dinosaur element, it should have 3-4 types of Knight-suit (which I haven't gone into as much as I'd like as I still can't find where White Dwarf 126 has got to). It might be nice if the list could be written in such a way that while one would be advantageous and most tactical to take both dinosaurs and knight-suits in an army, one could select an army of just one or the other.

Warmaster Nice: However if I may offer a bit of advice that may help make the list more commonly used, I'd try to use currently available bits whenever possible. For example using a rare OOP scatterlaser when you might use a weapon from the current Eldar weapon platforms, or using Harlequin heads for the infantry, when perhaps a Howling Banshee head could be used just as well.

Actually those scatter lasers are straight from a current EpicA blister - you get 6 of them in an War Walkers pack as they went back to the older sort of design style (left-over War Walker legs walking themselves off to a 'convert to Slaanesh Land Transporters' pile). The strapped in Eldar crewmen from the War Walkers can also be cut out, filed down a lot and attached to larger dinosaurs as Exodite controllers for them, my other idea for this is to use Eldar Gunner models with a headswap (I plan on using both depending how fast moving a dinosaur it is and whether the controller would need strapping in). IMO the rounded Scatter Lasers look better here and I like the fact they are sort of 'older' Eldar tech that what the Craftworlds currently use, the gun shields on them are also a better match for the ones on the Exodite Stegadon models so the aesthetics tie together. Very minor details though and people could use whatever.

I intend to model my own army as best I can with the models I have, but provide as many good alternate options and guidance in the modelling section as possible, banshee heads sounds a good alternate proxy. Another option could be green stuff - my own green stuff skills are rather poor and limited to filling gaps, but how hard would it be for someone with better stills to cut off the top of a guardians helmet and greenstuff him some flowing big hair?

Harlequins aren't that hard to get hold of really either. In the three months since Christmas I have traded and ebayed for them and have gone from owning 5 individual ones to more than 200. They are from the same sprues as the las-weapon carrying Guardians anyway and the Vyper Jetbikes, which one will need if you're converting Chamelons and the other mounted Exodites, if you're using that method. Also Harlequins are not used in the standard Craftworld list these days, meaning many people will have spare ones sitting around which they do not often use.

Lots more to respond to later...

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:30 pm 
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Quote: (Dwarf Supreme @ 27 Mar. 2009, 17:03 )

Quote: (BlackLegion @ 27 Mar. 2009, 12:00 )

Exodites, Knights and Tyranids indeed sounds very promising :)

Agreed. I like the combination.

I agree that would sound pretty much perfect  :agree:  Are Knights or Tyranids being used in any other upcoming supplements?

Some kind of dedicated Slaanesh army (either CM or LatD) could be a good fluffy option too if it were not to be Tyranids.


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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:41 pm 
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Are Knights or Tyranids being used in any other upcoming supplements?


See here.

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:42 pm 
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Something just occurred to me. I agree that Exodites should be more of a ranged weapon army, but from an army list standpoint, it might be good to have CC specialists as an option, warriors who are specifically trained for CC just in case the dino poop hits the fan.

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 Post subject: Exodite Visions – The Eldar Knights (LONG!)
PostPosted: Fri Mar 27, 2009 6:48 pm 
It does sound pretty cool, but those are the three rarest armies, model-wise, yes?


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