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[AMHC] Base four instead of base six

 Post subject: [AMHC] Base four instead of base six
PostPosted: Fri Mar 20, 2009 2:34 pm 
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It is something that we could investigate with playtest experience, when version 5. has been fixed for the appointed period

Cool! :grin:  Well I have to ask this for clarity but haven't we playtested the 4 strong HH formation for the last decade already?  :vD  But... this list aside, do you foresee any problems with it given we have already been using it for so long? How do you see it effecting the list in a future incarnation? I'm curious. Thanks for letting us know too.

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 Post subject: [AMHC] Base four instead of base six
PostPosted: Fri Mar 20, 2009 5:43 pm 
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Quote: (Dobbsy @ 20 Mar. 2009, 06:34 )

Cool! :grin:  Well I have to ask this for clarity but haven't we playtested the 4 strong HH formation for the last decade already?  :vD  But... this list aside, do you foresee any problems with it given we have already been using it for so long? How do you see it effecting the list in a future incarnation? I'm curious. Thanks for letting us know too.

Not as a core Cadre, which is kinda the point.  We know the unit works in Base4, but that's almost enough leftover points for another activation of some kind.  Going from 2x6 AMHC to 3x4 AMHC would make the list more fragile, but also more susceptible to accusations of popcorn.

Of course, Marines are in the same price-per-formation range as the Tau are right now, and no-one complains about their popcorn potential, either.




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 Post subject: [AMHC] Base four instead of base six
PostPosted: Fri Mar 20, 2009 6:28 pm 
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I believe that is because of the very limited SM capabilities when compared with the Tau, apart from certain zany lists (13x THawk and a LC, 15x Landspeeders etc) which still have major weaknesses. Furthermore the Marine lists are pretty much set in stone while the Tau are still under development.

Going from 6x HH to 4x HH per cadre would permit a maximum of 11x AHMC formations (+ upgrades for BTS/SC etc) which is not a 'popcorn' list as such, but it is very powerfull with the only real weakness being against the air-heavy "drop" armies and teleporting lists which can get up-close-and-personal very quickly. It would also be very boring to play with or against (being the archetypal 'gun-line' that many despise).

Dedicated tank-heads can still use the current list to take 7x AHMC with 375 left over for relevant upgrades, and it would be interesting to see if this is OTT or not (though it would still be boring IMHO).
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 Post subject: [AMHC] Base four instead of base six
PostPosted: Fri Mar 20, 2009 11:39 pm 
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Going from 2x6 AMHC to 3x4 AMHC would make the list more fragile, but also more susceptible to accusations of popcorn.

Does anyone not see that as some sort of strange balance? It's far from cheese in the beard popcorn and makes it more easily defeatable

Going from 6x HH to 4x HH per cadre would permit a maximum of 11x AHMC formations (+ upgrades for BTS/SC etc) which is not a 'popcorn' list as such
Yep and that's part of my argument for a 4-strong AMHC. You could also do the exact same amount of crisis suit formation in a list or even more FWs in a list. Has anyone ever seen someone do it? I ask because I don't think it is ever likely to be done. We often yell about popcorn armies but given the chance, would you(pointing my finger at everyone here) ever do it? i don't know many gamers who would do that sort of list. For one because it's an awful lot of cost and secondly because people like to have lots of cool toys in their armies not just the same unit type.

Dedicated tank-heads can still use the current list to take 7x AHMC with 375 left over for relevant upgrades
Maybe boring, but it's far from OTT given they would be 4 strong, as that size formation is easily breakable. I think looking at Chroma's recent batrep  

http://www.tacticalwargames.net/forums/ ... 84;t=14999

his HHs were in no way super powerful as a 4-strong contingent. Looking at your list Ginger, with 375 left over you're really only looking at approx. 10 activations which is by no means a massive number I've seen Eldar and Marines with that many formations before so it isn't that bad.





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 Post subject: [AMHC] Base four instead of base six
PostPosted: Sat Mar 21, 2009 9:40 am 
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Quote: (Dobbsy @ 20 Mar. 2009, 22:39 )

Has anyone ever seen someone do it? I ask because I don't think it is ever likely to be done. We often yell about popcorn armies but given the chance, would you(pointing my finger at everyone here) ever do it? i don't know many gamers who would do that sort of list. For one because it's an awful lot of cost and secondly because people like to have lots of cool toys in their armies not just the same unit type.

Examples were shown by TRC with the Seige Masters. For Tau I am not so sure.

However  :blush:  the main reason for replying is that I am the sort of player who would use the all one type of formation if I thought that it would win me a tournament. It would be a one trick pony as after the tournament others (possibly including myself) would work out how to stop it the next time. But I would still use it once.  :blush:

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 Post subject: [AMHC] Base four instead of base six
PostPosted: Sat Mar 21, 2009 12:32 pm 
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Quote: (Tiny-Tim @ 21 Mar. 2009, 08:40 )

Examples were shown by TRC with the Seige Masters. For Tau I am not so sure.

The thing is, the minimum core formation costs for the Tau army, even with the 4-strong Hammerhead Cadre, would *still* be 200-250... that's not "popcorn"... it becomes "popcorn" where there are core (or good) formations that range from 100-150 points.

Considering one could "popcorn" a lot of Tanks in previous versions of the list and that didn't ever come up as a problem seems to indicate: it's not a problem.

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 Post subject: [AMHC] Base four instead of base six
PostPosted: Sat Mar 21, 2009 3:48 pm 
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Weell, there are still FireWarriors, Pathfinders, Recon troops, Orcas, Barracudas and the Hero in the 150-200 range that can bolster the activations to achieve 'Popcorn' like armies, but whether these would be OTT or even effective remains to be seen (and depends to a great extent on both tactics and terrain).

The reason why the Siegies 'Popcorn' was so powerfull was because you could easily get huge numbers of long-range artillery in emplacements to blast away at enemy formations, combined with fortifications to protect the unarmoured infantry to wear down any assaults. There was little skill involved and with the correct placement of objectives, the game descended into a dice roll-off - which TRC amply demonstrated in one of the UK tournaments last year.

At least here, the Tau must be be carefull to use the fragile troops well, and success relies as much on skill as luck.

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