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Space Marine Armour sold off? Stolen?

 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 8:09 am 
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For me the Marine "Gold Nuggets" were always the Devastator company and the Scout Company + T-Hawks :)

The LR Company is the best tank company available to Chaos and to Marines...so if I want a tank company for them I take 'em.  The company has cost 750 points since at least the 16th of June, 2001 (date on the 4.1 army list).  I still take them quite often.  There'd be at least 2 batreps on here featuring my Iron Warriors Land Raider Company IIRC.  

Hellhounds....now they suck.  No one complains about them....they just dont take them.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 8:20 am 
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Ok, I will try to restrain unreasonable tendencies but it's not a natural inclination. I can see the points being made by Juffo-Wup, I may not agree with everything but I understand them none the less. I am thrilled that you all like v5+ and that it works for you too. Perhaps the two views can be of mutual benefit to each other in helping the game along?

Zap, I was talking in terms of general lists not just about Astartes or IG, I wasn't clear enough. Yes, there are other options made available in v5... but IMO not very interesting ones or too expensive to want to use. It's not always about how many cards there are but about how many choices players can or would use.

I'm aware of the Power Players, we all face them at some point. I feel that's more an issue of personal discussion with that player or in severe cases exclusion. No mater the construction of the lists, these people will try to Uber List their armies because they probably feel they can't win without it. That's why they argue and biker over rules too, because they feel inadequate and scramble for any advantage. Sometimes it can even just be a phase.

Scream, Chicken Nugget?.. Unique... as you and Zap and myself agreed to for Guild Bikes on Zaps suggestion... almost like I attempted to suggest for Pred/Vind/LR companies... curious.

Pettan, only the Saim Hann Eldar have the Wind Rider Host... and I think they are Unique at that. Not very sweet if you want to play other Craftworlds... even the Exodites can't take this sweet company.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 10:20 am 
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Zap, they may have been 750 since 2001 but I have been playing them differently even then. I have also played dozens of battles with Land Raiders at 600 points without issue.

Devastators got a +1 Caf re-do... which I really agree with and use... I even added to it by restricting lesser mortals like IG/Eldar Guardians with Heavy Weapons to only move 5cm move or "May not engage a close combat."

Scouts are still ok, but they have their own weakness as is right and proper.

The "Take Allies" argument is fine up to a point... but what if you don't want Allies. What if you have a notion of a Chapter Crusade or a Space Marine only army? Wouldn't it be nice to be able to do that? I was wondering, after seeing some old list ideas for Necron lately... (Tomb World) and IIRC the Squats have something similar currently too (I could be wrong, but can't check when at work). Perhaps some sort of Option for Chapter Crusade (or some such name) could be included thus allowing these types of Companies while disallowing Allies... it's only an idea half formed but?.. Of course there may be other considerations I haven't seen yet...




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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Wed Mar 11, 2009 11:16 am 
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I think this discussion is starting to touch a general problem with the interpretation of army lists. I got the impression that many old school players here choose their armies quite fairly and reasonable, some even trade their army lists for the upcoming fight with their opponents. For most people here know its about having a nice game and not about winning at all costs, as it should be. Choosing a "cheesy überarmy" is close to cheating, so no respectable player does this.

However, try to imagine players relatively new players to netepic. They look at the army list and take what's possible rulewise. What else should they do? Usually they don't know every discussion that led to this and that rule and maybe they have completely different approaches to building an army.

Therefore, the main concern shouldn't be thinking about what's cheesy and what not, but to make cheesy armies impossible. The Netepic community, especially the guys who have been working on the rules for the last 10 years have done an awfully good job on this. My two buddies here in Berlin and me have played 12 games in the last 6 months with the Netepic rules and we are absolutely astonished how much better Netepic is compared to the SM2nd Ed we played back in the days. Still, there a some things that seem higly discussable, which, at least in our group destroy the balance of the game. We are fine with making our own house rules, but of course we also like to share our experiences which are not influenced by the discussions here on the forums so much, since we weren't around when they were held (us poor pups  :sigh: ).
But actually, this should be seen as an advantage for the whole community, since in the end this is gameplay testing from the most objective standpoint possible.

I try to give you some examples:

Most Eldar players here on the forum seem to have a guardian company in their armies. I guess it just feels right to have some basic footsloggers in their army, not only special troops. But looking at the army list, not knowing anything about the discussions here, I would never take them. For the same price I get 3 Aspect Dets which are better in every aspect (no pun intended).

Orcs: Its completely possible to take a shield dragsta with every clan. Should the most important one be destroyed, just let another one fill the gap (for example the KoS dragsta charges to the Bad Moonz Cult. (considered cheesy here, but perfectly legal gamewise)

Marines: To come back to the Land Raiders company :-) : Why should I take 2 Land Raider Detachments, when I can get 5 dets of furibundus Dreadnoughts for the same price (almost 50% more fire power, 300% more units and 3 activations more...)

Sorry for the long post, I just wanted to give you an idea of how new players mostly interpret only the rules, and not the disxussions behind the rules, because they don't know them.

So, to summarize: Netepic has come a long way, and I understand my critique on this and that as part of my respect and esteem for the work already done. And just hope that is continues to evolve, that's all.

cheers and thanks for your patience  :)





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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 12:44 am 
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Quote: (Warhead @ 11 Mar. 2009, 09:20 )

The "Take Allies" argument is fine up to a point... but what if you don't want Allies. What if you have a notion of a Chapter Crusade or a Space Marine only army? Wouldn't it be nice to be able to do that?

You can do that and as a result you accept the restrictions the army places on you.

I would love to play a Tau force with significant melee power but I still want a pure Tau force.  I can't have both so I have to choose either to take allies (in the Kroot) or I just face the fact that a pure Tau force can't do significant melee power.  This is the entire point of the restrictions of the armies.  You can cover weaknesses by fielding allies or you can be pure and simply accept that your army doesn't get everything that you want.

Back on topic:
I would be O.K. with the Astartes getting Predator and Vindicator companies for specific chapters but in doing so I think those chapters should lose something else, like Assault, Bike or Scout companies.  This represents a chapter who focuses on armoured might rather than swift/infiltrating assault troops.

Land Raiders at 750 for the company came about after very long (and sometimes heated) discussions.  In the end it was decided to make them 750pts.  The one thing getting lost in this discussion about comparing the Land Raider to other shooty tanks is the fact that unlike Leman Russes and heavy weapon Dreadnaughts, the Land Raider can carry two infantry stands.  In a pinch (or as part of your battle plan) they can move your troops around.  This is factored into their points cost whether you use it or not.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 1:16 am 
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I would love to play a Tau force with significant melee power but I still want a pure Tau force.  I can't have both so I have to choose either to take allies (in the Kroot) or I just face the fact that a pure Tau force can't do significant melee power.  This is the entire point of the restrictions of the armies.  You can cover weaknesses by fielding allies or you can be pure and simply accept that your army doesn't get everything that you want.


...I don't really mean, everything. Just companies of what marines already get. At the moment I have a homemade list for some of the main chapters that allows them these companies as a closed off and independent force, un-reliant on other lists. It works in a small group but probably far to much for a general set of official rules... however, they don't get Titans... as they are considered allies. Thunderbolts and Marauders are also excluded too... so the Tau example might not apply.  

Back on topic:
I would be O.K. with the Astartes getting Predator and Vindicator companies for specific chapters but in doing so I think those chapters should lose something else, like Assault, Bike or Scout companies.  This represents a chapter who focuses on armoured might rather than swift/infiltrating assault troops.
Isn't that a bit Codex 40K like... I'm not dead against it but haven't people said that, that would be a bad thing for some reason or other.

Yes the do transport troops... As sanjuro stated earlier
LR company: 750

Termie Company 1000

so, you get only 7 land Raiders but 13 termies for 250 points more...
This is where LR's will be represented in the game. Players will eventually come around to this themselves. They will see the cost disparity and chose the terminator company as a better cost alternative. Making Terminator Companies a common choice in games.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 1:32 am 
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Quote: (sanjuro @ 11 Mar. 2009, 10:16 )

I try to give you some examples:

Most Eldar players here on the forum seem to have a guardian company in their armies. I guess it just feels right to have some basic footsloggers in their army, not only special troops. But looking at the army list, not knowing anything about the discussions here, I would never take them. For the same price I get 3 Aspect Dets which are better in every aspect (no pun intended).

Orcs: Its completely possible to take a shield dragsta with every clan. Should the most important one be destroyed, just let another one fill the gap (for example the KoS dragsta charges to the Bad Moonz Cult. (considered cheesy here, but perfectly legal gamewise)

Marines: To come back to the Land Raiders company :-) : Why should I take 2 Land Raider Detachments, when I can get 5 dets of furibundus Dreadnoughts for the same price (almost 50% more fire power, 300% more units and 3 activations more...)

Sorry for the long post, I just wanted to give you an idea of how new players mostly interpret only the rules, and not the disxussions behind the rules, because they don't know them.

So, to summarize: Netepic has come a long way, and I understand my critique on this and that as part of my respect and esteem for the work already done. And just hope that is continues to evolve, that's all.

cheers and thanks for your patience  :)

I like this lot of comments.  Gives a good chance for "the other side" :)

Eldar - I always take a Defender Warhost.  It is three detachments that are awesome at grabbing objectives and sitting on them.  After turn one the Falcons can bob up and kill stuff and the Guardians get to shoot things too sometimes.  It is the biggest company the Eldar have and gives the army backbone.  I never take the Guardian only company.  

Those little Aspect detachments are neat, but if I kill 2 stands of infantry I get 2 to 3 VPs!

Orks - Everyone hates the Dragsta!  Still, they only provide a 66% bounce, and against Orks you'll probably hit something else anyway, and it means they aren't taking other Uber weapons like Soopa Guns or Shokk Attacks or Flyers.  Does the Ork player win when they take a bunch of Dragstas?  Ours almost always takes one to protect the Weirdboy Tower/Braincrushas/Bad Moonz...and we all hate it and give them heck about it...but it is tongue in cheek because that is part of an Ork army, and even with these wonder weapons the Orks don't come out on top all that often (sorry JW) :)

Marines: Sure, but the Furibundus have Armour 5 and CAF 0 and cant transport anything. (this is probably more a strong argument to take away the Combined Dreadnought card as unbalanced than any argument against LRs BTW)

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 2:44 am 
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Hi!

Time to "weigh in"...

I read the whole thread as carefully as my ADD permits....  :p

Juffo-wup is correct in his explanation on how 5.0 came to be. In fact, to be precise, that revision was not only the largest but also the LONGEST. It lasted 2 and a half years!

Discussion was as involved and protracted as you can image. Polling was used extensively, repeatedly and to ratify discussion trends and positions.

There hasn't been a revision like it before it or since then. That's why I'm loath to change much, since the bar to accept the changes in the first place, was ,due to the process, very involved.

Many changes were "hammered out" by consensus. We KNEW some of the points debated had no "good" solution and opted for things that were the least unbalanced.

The very point discussed in this thread was also discussed and it was equally spirited and basically the same ideas being mentioned were also mentioned then.

The gist was that at the old cost (600 points) was too GOOD. It needed to be raised and 750 was the agreed on cost. Most suggestions on "beefing up" the stats becuase of cost came into the problems of making it to good per cost. Playtesting showed at that time that most stat increases (no matter how mild) recreated the same problem before the price hike.

That said the only compromise I can see currently that would not revisit old issues is to keep the detachment cost of 250 and grant a discount at the company level (not unprecedented, we've used it before) at make the cost 700 for the LR.

Warhead, as Juffo pointed out, Netepic has always had new "fire brands" come in and "shake it up", so to speak. Many times such thought provoking discussion have been the engine through which netepic continues to adapt and change itself into something better.

Never lose you desire to question, critique and otherwise "rock the boat" on any point you desire. To lose such perspective would make netepic get "too set in stone", something we have striven to avoid.

Fresh perspective means fresh new ways to look at things. It doesn't mean things may change, we can not just toss aside the data/experience that has come before, but it is a good exercise to revisit certain points and see if we truly thought things through enough the first few times.....  :;):    

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 3:19 am 
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Juffo-wup is correct in his explanation on how 5.0 came to be. In fact, to be precise, that revision was not only the largest but also the LONGEST. It lasted 2 and a half years!

Geez, Primarch.  Was it really THAT long?  Man I must have been busy with other stuff as well over that time not to notice that it was 2.5 years...

That said the only compromise I can see currently that would not revisit old issues is to keep the detachment cost of 250 and grant a discount at the company level (not unprecedented, we've used it before) at make the cost 700 for the LR.
But don't you get the Command LR for free with the LR company, effectively giving them a discount?  Still, I could live with 700pts (I seem to remember suggesting 700pts way back when but everyone else was adamant we use 750pts).

Isn't that a bit Codex 40K like... I'm not dead against it but haven't people said that, that would be a bad thing for some reason or other.
No more so than the Chaos Space Marine Legions we already have in the Chaos lists.

It wouldn't be hard to have a "Generic" list which is the one we have now and then outline an "Armoured Might" chapter doctrine, a "Light Assault" chapter doctrine, a "Drop Troop" chapter doctrine and a "Mounted (biker)" chapter doctrine for example.  For each doctrine we can list chapters that tend to follow those doctrines (White Scars for the "Mounted", Imperial Fists for the "Armoured Might" etc...).  Each doctrine provides new Company options while removing certain company and/or support options (no Drop Pods or Land Raider companies and only one Dreadnaught support card per company for the "Mounted" doctrine for example but they get to use a Company similar to the Ravenwing).  Just some random thoughts.




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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 7:51 am 
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now this sounds like a terrific idea, Juffo-Wup!

and your 700 points suggestion for the LRC would make things a bit better. So I am positive about this one.





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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 8:56 am 
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@ zap: I was not complaining about the dragsta per se,

I was pointing out to using a dragsta for every clan and the possibility, rulewise, to let your, say, Goff clan dragsta fill in the gap after I kill the bad moonz dragsta. Seems legal.

aah, and btw: In my last game vs orcs (5k points) I faced 3 dragstas, orc bommers and shokk attack guns...





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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 4:26 pm 
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I'm releaved that my bullish and tounge in cheek manner is being so well handled. I want to make this clear. I owe a debt of gratitude to everyone who has ever had a hand in NetEpics construction and no doubt at times had the painful job of making NetEpic what it is today. I respect this work and the people involved in NetEpic from my fellow forum members to the organisers and now better aquanted "worthies" ...even if I don't agree with all that is made or said. It may not seem that way or be reflected at all times in my posts during the discussions but none the less I never forget it...

I would be satisfied with a 700 point LR company...

I can see the worth of a Tank Heavy Chapter traded for other Company sized unit limitations. The more I think on it the more it appeals... depending on the trade off.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 4:57 pm 
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I would be satisfied with a 700 point LR company...


As would I. Slightly cheaper and a VP less as well.

/Peter

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 11:29 pm 
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Hi!

If there are no objections I'd change it to 700. The points and VP savings (more of an issue) should be good enough.

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 Post subject: Space Marine Armour sold off? Stolen?
PostPosted: Thu Mar 12, 2009 11:36 pm 
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Great!

Thanks, mate!


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