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Coord. Fire / Commander rule

 Post subject: Coord. Fire / Commander rule
PostPosted: Sun Mar 08, 2009 2:50 am 
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suggested changes to the Co-ord fire/Commander rule change?


Real simple and this is the last edit before we freeze. What are the recommended changes again or what two positions did we settle on?

Cheers,

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 Post subject: Coord. Fire / Commander rule
PostPosted: Sun Mar 08, 2009 3:00 am 
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I believe the gist of it was that we should either drop the the Tau Supreme Commander special rule entirely or move the exception to the unit entry.

The general argument was that it is not that big of a deal if the SC has the commander ability and it is probably not worth having a special rule for.  Otherwise a simple (does not have the Commander ability) exception could be added to the Shas'o entry.  Either way, it is removed from the Special Rules page.


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 Post subject: Coord. Fire / Commander rule
PostPosted: Sun Mar 08, 2009 3:06 am 
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The consensus was to drop the Tau Supreme Commander rule, and either just add Coordinated Fire to his notes and not care that he gets Commander or to add a short note to the unit datafax saying something similar to the current Tau Supreme Commander rule.

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 Post subject: Coord. Fire / Commander rule
PostPosted: Sun Mar 08, 2009 1:52 pm 
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I think Honda is asking whether people use the Co-ordinated fire rule at all. Before you all shout that it is needed, ask yourself honestly, how often you actually use it, and under what circumstances.

However, I would agree with the others that if it is still needed, it should be added to particular formations eg FW rather than commanders per se.

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 Post subject: Coord. Fire / Commander rule
PostPosted: Sun Mar 08, 2009 5:13 pm 
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I think Honda is asking whether people use the Co-ordinated fire rule at all. Before you all shout that it is needed, ask yourself honestly, how often you actually use it, and under what circumstances.



Actually, I was asking how we wanted it worded. I definitely use it in my games, which is not why it is being added, btw.

Thanx all!

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 Post subject: Coord. Fire / Commander rule
PostPosted: Sun Mar 08, 2009 9:14 pm 
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I remember that the intent was to strike the 'Tau Supreme Commander' wording as a separate line item in the special rules.

What I don't remember is if there was consensus on whether to place the wording at the end of the Co-fire rule, or just stick Co-fire into the Shas'O notes.

Hena's suggestion (slightly modified by me for clarity) would look like this:
COORDINATED FIRE The Tau are masters of ranged warfare and have several very experienced fighters and specially equipped troops that are able to lead other Tau on an attack, expertly directing their fire against the foe; thus Tau are especially adept at outflanking enemy formations and attacking them from several sides with their deadly coordinated fire.
Some units are noted as being able to call in coordinated fire. Those units can order up to two other formations that have not taken an action this turn, and which are not broken, to follow their own formation when they take an advance, double or sustained fire action, as long as all of the formations have at least one unit within 15cm of the formation containing unit calling for coordinated fire.
Make a single initiative roll for all formations, counting a single –1 modifier if any have blast markers. If the test is failed then the original formation (containing the unit calling for coordinated fire) receives a Blast marker and must take a hold action, but the other formations are unaffected (and may take an action later in the turn).
If the test is passed then all formations concerned are allowed to take either an advance, double or sustained fire action.  There is no obligation for all formations to take the same action, and these actions may be resolved in any order, but they must all fire at the same target formation. The formations don’t have to stay within a given distance of each other and will complete their actions one after the other. Each formations action is declared and resolved (including testing to see if the target formation is broken) before moving on to the next Tau formation.
Note that units with this ability confer the Coordinated Fire ability to any formation that they join. For example, a Pathfinder upgrade purchased to be added to a Fire Warrior Cadre, adds the Coordinated Fire ability to all units in the Cadre, including the Fire Warriors.  Any Tau unit with the Commander ability replaces that with the Coordinated Fire ability. A Tau unit with the Supreme Commander ability gives the benefit of both the ‘Coordinated Fire’ and ‘Leader’ ability, as well as allowing the Tau player to re-roll one failed initiative test (of any type) once per turn.

(Hena's added verbiage in bold, mine in italics)

This change doesn't save a lot of word-count in the special rules, though.

Otherwise, it's just a note in the Shas'O datasheet:
Shas'O Commander
Character, n/a spd, n/a sv, n/a CC, n/a FF
Commander Plasma Rifle:  30cm AP4+
Notes:  Character, Invulnerable Save, Supreme Commander, Coordinated Fire
This would allow a Shas'O commander to call a combined assault, as well as Co-fire, but he's the ONLY one in the tau army that can.  Since there are times when it makes more sense to assault than to shoot, I think this is a better fix.

Ah-HAH!  On page 6 of the "Ain't No Mountain High Enough" thread, you voted for adding the Supreme Commander verbiage to Co-fire, Honda.  

However, I've changed my mind from what I posted in that thread, and now prefer a Note in the Shas'O entry.

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 Post subject: Coord. Fire / Commander rule
PostPosted: Mon Mar 09, 2009 12:02 pm 
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Thanks guys. This change has now been made. The next version should be with you all shortly.

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 Post subject: Coord. Fire / Commander rule
PostPosted: Mon Mar 09, 2009 3:38 pm 
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Quote: (CyberShadow @ 09 Mar. 2009, 11:02 )

Thanks guys. This change has now been made. The next version should be with you all shortly.

We're still waiting...  :laugh:

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 Post subject: Coord. Fire / Commander rule
PostPosted: Tue Mar 10, 2009 3:29 am 
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More importantly, which version did you choose?


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 Post subject: Coord. Fire / Commander rule
PostPosted: Tue Mar 10, 2009 11:28 am 
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Honda has had some electrical issues at home which seems to stop him getting online. As soon as he gets this sorted we will move forwards.

Currently, and Honda has not seen this yet, I have moved the 'reroll failed initiative' note to the unit stat (so now the Scorpionfish upgrade doesnt get it) and exchanged supreme commander for leader and coordinated fire. This eliminates the supremem commander entry totally.

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