Hi,
after the Elysian Codex list, I'm trying to start the Catachan Codex List for NetEpic. I put my hands (and eyes) on the 40K V3 Catachan Codex (or is it V4 ? I don't know, I'm not a 40K player...).
So to begin the list, here are the main units described in the 40K Codex:
Special: - Major - Colonel - Unique character: Colonel "Iron Hand" Straken -> 4+f save, +6 CAF, plasma pistol: 25cm/2/5+/-2, Elite, Inspirationnal, HQ - Unique character: Sly Marbo -> 5+f save, +8 CAF, ripper pistol: 25cm/1/5+/-1, Elite, Infiltrate - psychers & other special characters
Infantry: - Catachan Tactical (company & support) -> like standard tactical guard - Catachan Assault (company & support) -> no jump pack, 15cm move - Catachan Heavy Weapons (company & support) -> like standard heavy guard - Ogryn squads -> standard ogryns
- Catachan Veteran -> better CAF & moral, infiltrate - Catachan Veteran Assault Squads (25cm weapons, no jump-pack, better CAF, 15cm move), infiltrate - Catachan Veteran Sniper -> infiltrate + sniper - Catachan Devils Squads -> infiltrate + traps
Cavalry: - Catachan Rough Riders (company ? & support)
Walkers: - Catachan sentinels (a chainsaw give them a better CAF and they are equipped with an heavy flamer)
Light Artillery: - Mortars (heavy or light ?) - Infantry Gun
Vehicles - Chimeras (with heavy flamers) -> No template but shot ignore covers - Hellhounds ? - Hydras ? - Conqueror and/or Executionner as support card only ?
Restrictions: - no titans, praetorians or superheavys, no valkyries.
Special Rules: - Comissars anger: As Catachan troops do not like receiving orders from strangers, Commissars have a hard time maintaining controm. Before placing the minis on the table, the Catachan player roll a D6 for each commissar, on a result of "1", the commissar had an 'accident' and may not be fielded (remove its transport too if it was provided with the commissar stand).
- Jungle experts: Catachan get an extra -1 "to be hit" when in wood cover, so the firing unit get a -2 to the hit roll when firing a catachan infantry in woods. This do not apply to template weapons. Moreover, when Catachan infantry is charged in wood cover, they do no suffer the -1 to hit penalty for snap fire the charging opponent.
- Traps: the Catachan Devils are expert in traps. When they are on First in Wood Cover, any enemy unit entering the Zone of Control of any Catachan Devils stand may be caught in a trap. For each unit entering the Zone of control, roll a die, on a 5+, the unit suffer a hit at 0 tsm. Traps do not work on units bigger than vehicles pinning class.
This is just the start of this codex, any additional idea, feedback is welcome!
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