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Psy Titan stats

 Post subject: Psy Titan stats
PostPosted: Tue Apr 29, 2008 3:30 pm 
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(primarch @ Apr. 28 2008,23:04)
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(Dwarf Supreme @ Apr. 28 2008,10:26)
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I like those stats a lot and the price seems reasonable. Special card sounds right. However, I'm not sure if it should be restricted to AMTL. I could see it being a Special card for Marines also. The Divisio Telepathica is a separate division from AMTL.

Hi!

I was pondering to open its use as a special card for any Imperial faction (SM, IG, etc), but limited to fighting against chaos.

I also thought that may be too restrictive.

Thoughts?

Primarch

I think availability to all Imperial factions would be reasonable. If you want to discourage their use, then limit them to only against Chaos. I'd prefer to be able to field a Psy-Titan against other opponents besides Chaos. You could make the argument for their use against other races with psychic abilities, like Eldar and Tyranids.

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 Post subject: Psy Titan stats
PostPosted: Tue Apr 29, 2008 3:35 pm 
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(Mojarn Piett @ Apr. 29 2008,06:03)
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Damage table for the Warp Cannon I've not even contemplated. Any takers?

I might take a crack at it.

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 Post subject: Psy Titan stats
PostPosted: Tue Apr 29, 2008 7:15 pm 
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(Dwarf Supreme @ Apr. 29 2008,16:30)
QUOTE

(primarch @ Apr. 28 2008,23:04)
QUOTE

(Dwarf Supreme @ Apr. 28 2008,10:26)
QUOTE
I like those stats a lot and the price seems reasonable. Special card sounds right. However, I'm not sure if it should be restricted to AMTL. I could see it being a Special card for Marines also. The Divisio Telepathica is a separate division from AMTL.

Hi!

I was pondering to open its use as a special card for any Imperial faction (SM, IG, etc), but limited to fighting against chaos.

I also thought that may be too restrictive.

Thoughts?

Primarch

I think availability to all Imperial factions would be reasonable. If you want to discourage their use, then limit them to only against Chaos. I'd prefer to be able to field a Psy-Titan against other opponents besides Chaos. You could make the argument for their use against other races with psychic abilities, like Eldar and Tyranids.

here here but it need to be psychic based armies like chaos/nids

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 Post subject: Psy Titan stats
PostPosted: Tue Apr 29, 2008 9:25 pm 
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Hi!

Then I'll keep it open, since as a special card it may be restriction enough.

I like Mojarn's psy-cannon stats better, so I'll use those.

Primarch

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 Post subject: Psy Titan stats
PostPosted: Tue Apr 29, 2008 9:31 pm 
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(primarch @ Apr. 29 2008,16:25)
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Hi!

Then I'll keep it open, since as a special card it may be restriction enough.

I like Mojarn's psy-cannon stats better, so I'll use those.

Primarch

Sounds good to me.  :)

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 Post subject: Psy Titan stats
PostPosted: Tue Apr 29, 2008 11:27 pm 
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(Mojarn Piett @ Apr. 29 2008,06:03)
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(primarch @ Apr. 26 2008,05:29)
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Hi!

Until Mojarn shows up and enlightens us, lets put out some proposals...

Well, I never actually made complete stats for the titan as I wasn't able to write any stats for the head psycannons that would have satisfied me. The PSI titan has been a kind of "eternity project" for me.

In fact, what I did write is almost exactly the same as your stats, although I didn't have the psychic resonator (which is a clever addition).

My version of the warp cannon was completely different, however.

Warp Cannon:
range: 100cm
attack dice: template
to-hit: 4+
special rules: Place the teardrop (flame) template anywhere within range and firing arc so that the narrow end points directly towards the PSI titan. Any troops (friend or foe) even partially under the template are hit by the psychic shockwave on 4+ regardless of cover and must save with a -1 save modifier. Titans and praetorians without shields use the saving throw of the head/bridge and roll on the corresponding damage table if the save is failed; no scatter dice are used. Daemons and chaos titans under the template suffer a -2 modifier to their saving throw and daemons may not use chaos cards to negfate hits. The warp cannon has no effect on buildings or fortifications even though it affects the troops inside. Due to the difficulty of modulating the precise energy levels required by the warp coil the cannon may only be fired on first fire orders.

IIRC I even sent these stats to you a couple of  years ago.

I thought it would use the Warlord hit location template with one addition: one more hit location between the carapace weapon locations. All three would be Warp Cannon hit locations. Save: 2+

Damage table for the Warp Cannon I've not even contemplated. Any takers?

Hi!

I would make the following modifications.

The three hit locations as you suggest, but the one in the middle is the action psy-cannon and the two at the ends would be the psychic resonator locations.

                  --------------------------------------------------------
                  | Resonator   | Psy-cannon   | Resonator   |
                  |       2+       |        2+        |        2+      |
                  --------------------------------------------------------    

This would be the top row on top of the normal carapace location.

Damage table: Resonator

1-2 Damaged. The resonator will not function until repaired
3-4 Crippled. The resonator is irrevocably damaged. Cannot be repair and no longer functions.
5-6 Pyschic explosion! The accumulated psy-frces are discharged in one enormous psychic BOOM! Use the large 12cm diameter template and center it around the titan. All units with the template are automatically hit with a -4 hit. This explosion is psychic in nature thus psy-saves apply and demons may NOT use chaos cards to save themselves.

It can fire on any orders per standard rules (I only like saving the first fire only rule for plasma weapons.

Warp Cannon:
range: 100cm
attack dice: template
to-hit: 4+
special rules: Place the teardrop (flame) template anywhere within range and firing arc so that the narrow end points directly towards the PSI titan. Any troops (friend or foe) even partially under the template are hit by the psychic shockwave on 4+ regardless of cover and must save with a -1 save modifier. Titans and praetorians without shields use the saving throw of the head/bridge and roll on the corresponding damage table if the save is failed; no scatter dice are used. Daemons and chaos titans under the template suffer a -2 modifier to their saving throw and daemons may not use chaos cards to negate hits. The warp cannon has no effect on buildings or fortifications even though it affects the troops inside.

Psy-titan

Special rules. Close combat attacks from a psy-titan are psychic in nature and cannot be saved against with the use of chaos cards.

Head: Psychic dampeners. If void shields intact the psy-save versus non-physical psy attacks is 2+ (instead of the normal 4+). If no active void shields the psy-titan gets a 4+ save.

A damaged head loses the weapon benefits and dampener benefit.

Head weapons: Psy-blasters - range 50cm, 2 attack dice, hits on 4+, -2 save modifiers. Non-physical psi attack saves allowed. Demons must pay TWO cards per damage point inflicted by this weapon to avoid destruction.

Psychic resonator dome.

This weapon takes the place of BOTH carapace weapons. Any one damage to a carapace weapon damage location affects the psychic dome as a whole.

Psychic resonator - no psychic power or chaos card can be cast/used within 25 cm of the titan with an active resonator. Minor demon and chaos marine powers can not work in this field. Farseers, high slann/time mages and greater demons need to roll a 4+ to use any power within the field.

Benefits are lost if damaged.

Cost 650 for hull and psi-head and cannon/resonator + cost of arm weapons.

This is the full form so far.

Thoughts?

Primarch

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 Post subject: Psy Titan stats
PostPosted: Wed Apr 30, 2008 2:07 pm 
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I like it! I presume the damage table for the Psy-cannon would be the same as other weapons.

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 Post subject: Psy Titan stats
PostPosted: Thu May 01, 2008 1:30 am 
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(Dwarf Supreme @ Apr. 30 2008,09:07)
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I like it! I presume the damage table for the Psy-cannon would be the same as other weapons.

Hi!

Correct. Same as any other weapon for the sake of coherency.

Primarch

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 Post subject: Psy Titan stats
PostPosted: Tue May 06, 2008 8:44 am 
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Hi,

some good ideas there :)

Psy-Titan carapace weaponry could take all carapace slots (front and rear) ?

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 Post subject: Psy Titan stats
PostPosted: Wed Feb 25, 2009 6:15 pm 
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[blows dust off, cough, cough]

Hey Primarch,

Is there any chance we could have the Psy-Titan stats in NetEpic Gold?

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 Post subject: Psy Titan stats
PostPosted: Wed Feb 25, 2009 8:09 pm 
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Seconded!  :)

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 Post subject: Psy Titan stats
PostPosted: Thu Feb 26, 2009 12:21 am 
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Hi!

Well if what was proposed is accepted, sure.  :)

Just let me know if there are any changes to be made.

Primarch

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 Post subject: Psy Titan stats
PostPosted: Thu Feb 26, 2009 10:51 pm 
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just need to copy past it some lite dtp work in iwork and it up on my site (wait an hour or two and it should be there)

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 Post subject: Psy Titan stats
PostPosted: Fri Feb 27, 2009 1:26 am 
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I'm adding it to the Mechanicus list and will ammend the SoBs so they can take it as a Special card.  I'll update the v5.2 lists up on the Wiki too.  

I have made the Psy Blasters a physical psychic attack (seemed to be the intent seeing Daemons use 2 cards to save) and the Psy Cannon and Psy Explosion Ethereal attacks to be consistent.

Just one question though: Does the Psychic Explosion when the Resonator goes boom (5-6 result) take out the Psy Titan itself?  I assume yes but would like it confirmed.

Ta




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 Post subject: Psy Titan stats
PostPosted: Fri Feb 27, 2009 2:44 am 
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Ok, updated Adeptus Mechanicus book with Psy Titan is up on the Wiki.  I've noted two minor typos that I'll fix, but have a look and LMK if that's what was intended.




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