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Race Background Help Required

 Post subject: Race Background Help Required
PostPosted: Thu Feb 19, 2009 1:18 pm 
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Ok lads, I obviously know enough of the Epic genre Background but I don't want to ignore or look like a nob when I go on about the other player races. I know there are some heavy player support for these games here, quite right too as they look great. Can any of you Exodus Wars or DRM Mini players or players of any of these other races give me some insight as to what these factions are all about? Apologies for my ignorance.

I just need enough to include a short story for the intro for Alfakta so any help and maybe a pic or two would be greatly appreciated. Motivation and racial outlook that sort of thing.

Cheers and many thanks...


ALIENS
Kraytonian?.. Lizards... apparently L4 like lizards. That's the extent of the knowledge... other than Markconze does some excellent work on his.

Centaur?.. Huh?..

Clan Mercenary?.. Um?..


CHAOS  

Marik?.. The wot now?..

DEVOURERS

Skyth?.. Bugs... anything else or will I just go Tyranid with this?

Worms? (Hastur) I've seen the pics but what's their agenda?

Liao?.. I would be guessing here.


MACHINE

I'm unsure of the name but aren't there DRM mechs and AI bots that look like Necrons, Adriana or something. What's there story?

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 Post subject: Race Background Help Required
PostPosted: Thu Feb 19, 2009 5:55 pm 
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Well if you go to the DRM site, they have the intell on the Kraytonians(Lizzys - my fav !) and the Andrayadas (Necron-types ... I call'm Toasters !)   The Skyth ... just go with 'Nids. I'm not sure if DRM has released any intell on them, yet.  E/W has some intell about their Khazari(Squats) and their Humie factions. Hope that helps ...

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 Post subject: Race Background Help Required
PostPosted: Thu Feb 19, 2009 7:54 pm 
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I think Jim mean that those with special interest in a certain faction's force might want to give him a hand.

As for Hastur, that's my bit o'a'joke. The solo/2-player opponent in Merchant of Venus (an old AH game) was called Hastur. A worm that had been throdden on one time to many.

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 Post subject: Race Background Help Required
PostPosted: Thu Feb 19, 2009 8:26 pm 
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Hmmm, I thought I had been clear but maybe not. Well if I don't get help they can't kavetch about it when I get it wrong.

Merchant of Venus


Man that is one of my all time favourite board games. I always took on fares and ended up dumping them before their destination. The game was a buzz.

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 Post subject: Race Background Help Required
PostPosted: Thu Feb 19, 2009 10:15 pm 
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I think the 'Centaurs' line is a reference to the Posleen from one of John Ringo's storylines.  Honestly, they're a lot like GW's Orks, just with a different body shape.  Rampaging 'locusts' with some technology, but they never wrapped their head around indirect fire.  They march in big masses, kinda like french divisional columns in napoleonics, but they've got enough weaponry to really plaster even a WW2 battleship.  Their 'squad automatic' is a 3mm railgun that will go thru an Abrams the long way, and they have hypervelocity missiles and plasma cannons that are able to put some hurt on a battleship (basically overheat the hull until the turrets weld themselves in place, but hors d'combat is hors d'combat)

Marik and Liao are two of the factions from Battletech, and I'm going out on a limb and assuming that the 'Clan Mercenaries' are also a battletech reference.

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 Post subject: Race Background Help Required
PostPosted: Thu Feb 19, 2009 11:06 pm 
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LITS, those Centaur sound great. Thanks for the race background blurb. I'm clueless on Battletech it's yet another cool thing I haven't had time for.

However, I have already sent Erik a small sample intro. While keeping the writing fairly general I hope to have gotten around my lack of knowledge on these other races. Still I'm personally curious about them still so feel free to add to my knowledge please.

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 Post subject: Race Background Help Required
PostPosted: Fri Feb 20, 2009 12:29 am 
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Kraytonian Army Guide Version 1.0 ©2007-8 Dark Realm Miniatures Ltd
The way to honour is a way through war
The Kraytonian Army:
A Kraytonian pup is a warrior from birth. There is no conscription into their forces, but then there is no need. It is estimated by Pax observers that 90% of Kraytonian young, both male and female alike, will choose the path of the warrior for at least one tour of duty.
Great warriors are revered in Kraytonian society and honoured by all. The ruling council of the Kuorum is made up almost entirely of fierce old warriors who have risen through the ranks, surviving through conflicts around many stars. Personal challenges are not unusual at any level of society, some of which are fought to the death, but all must adhere to strict rules of initiation and codes of conduct for the combatants.
But they are not a race of needless violence. All conflicts must be justifiable. They must have good reason and honourable cause in order for the warriors to gain in stature within the mortal realms, or earn their place alongside other fallen heroes should their time be called.
So it is that in all combats, a Krayt seeks to honour their brood and serve their Basilius as best they can. Their weaponry is certainly efficient for ranged combat, although all Kraytonians harbour the natural instinct to get into close quarters fighting, where they can outmatch most foes in size and pure power. This physical presence, combined with their natural instincts for combat means they often come out the victors even when engaging larger enemy formations.
On occasion, young Kraytonians have been known to be reckless in their task of seeking honour. Charging in for death or glory rather than holding a secured position. Young broods can fall foul to confusion on the front or even leadership challenges issued in the heat of battle. On the whole, however, the experience passed on from generation to generation of natural warriors has led to a greatly efficient fighting force, who fight continually to reclaim an empire they believe to be theirs by right, on many fronts, across unimaginable distances.
The weaponry they bring to the battlefield is the match of any other major race. Whilst forces closer to the Kraytonian homeworlds cling fiercely to ancient traditional ways, the relatively recent introduction of the “Xâ€Â

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 Post subject: Race Background Help Required
PostPosted: Fri Feb 20, 2009 12:36 am 
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Andrayada Army Guide Version 1.0 ©2007-9 Dark Realm Miniatures Ltd
The Andrayada Army:
Unlike most races, the Andrayada are not constrained by the usual pace of technological development. Where other races have a relatively slow cycle of production and research, the Andrayada are able to advance at limitless speed, relying on their ability to simulate and theoretically research. However, they remain a race persecuted by a cold universe, and the Pax Arcadians in particular. Instead, and as a result of this, the Andrayada progress is held back by a lack of resources. The Andrayada understand the value, and inherent limits, of purely virtual development, and will expend significant resources to gather raw materials and process them. They will often wage large campaigns over planets of limited worth to other races. With no need for atmosphere, food, water or exotic goods, and a dire requirement for minerals, energy and materials, the goals of the Andrayada race often seem counter-intuitive to outside races, who see them as fighting large wars over barren rocks. Additionally, the Andrayada are inhibited by an inability to counter unseen threats by the enemy, due to their lack of imagination. This usually leads to situations where they take heavy losses when encountering new enemy technology, followed by rapid advancements in technology and tactics by the Andrayada to meet this new enemy development. The Andrayada operate in relatively small bands or groups, but these will combine where important resources are at stake, or a band of Andrayada are threatened. When mobilised for war, an Andrayada force uses a series of lightening raids, and will strike hard and strike fast. Much current Andrayada technology has the equipment of other races at its core, but they are rapidly adding their own development, and more recently encountered Andrayada war machines use original Andrayada technology only. The most feared aspects of the Andrayada force are their huge walkers. Standing over even the largest units of other races, and able to bring their weapons to bear almost anywhere they are needed, the Andrayada are aware of the psychological effect that these units have, and use them to their greatest effect. However, the other parts of the force are in some ways more deadly, and often overlooked. Fast moving Vultur squads and the hard hitting Vanguard units are able to catch enemy units unprepared, while the Andrayada walker units stride forwards, laying down a hailstorm of firepower. Each Andrayada individual has a primary processing unit, and a secondary processor. This secondary unit is placed in the lower back of an Andrayada, and deals specifically with the mechanics of walking and operating the legs, along with a few other lower level functions, receiving higher commands from the primary unit. This means that Andrayada vehicles are not crewed in a traditional way. Instead, the Andrayada literally detaches its legs at the waist, and plugs its main spinal channel into the vehicle, where it interfaces with an alternative, secondary processing unit of the vehicle, dealing with the lower level functions required to operate it. What this means is that any Andrayada individual is able to pilot a vehicle with no additional software required, the vehicle simply becoming the Andrayadas new leg functions. There are, perhaps, two disadvantages with fielding an Andrayada force. The first is that there is no transport for your infantry. This means that your units will need to be careful about exposing themselves to enemy fire and getting themselves to the where they are needed safely. Secondly, the general armour is weak compared to similar units in other forces. Counterbalanced to this is the strength of the firepower at medium range of the force. These factors mean that the Andrayada commander must watch how he uses his units, committing them totally at the appropriate time and place on the battlefield. But, when these forces do engage the enemy with the right conditions, there is not much that is able to stand against them.

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 Post subject: Race Background Help Required
PostPosted: Fri Feb 20, 2009 12:41 am 
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The Guild

The Guild has been at peace with the Empire for many years with amiable, if not friendly relations. The Guild has fully exploited the Empires need for it's services and resources, commanding a high price for it's mercenary legions. The Guild whilst previously allied with the Khazari has become embroiled in a localized war. Pharos Communications in an unprecidented and potentially bankrupting move has hired the entire mercenary army of the Baradyne Institute, along with every legion it can muster. Its military has engaged in a bloody battle with the renegade Khazari clan on Krondal IV, citing counter pirate activity as it's justification.


The Khazari

The Khazari are an extremely advanced civilization. Due to their low population they make extensive use of automation in all aspects of their life. They welcomed the Empire into there space after the sundering, and have been their staunch allies, especially since they share a mutual enemy in the form of the Tarragin. The recent conflict with the Guild has put relations between the humans and the Khazari at immense strain. Although the Khazari see the Krondal clan as rebels and exiles, they are loath to see any members of there race in danger and it is only a matter of time before the conflict widens in scope.

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 Post subject: Race Background Help Required
PostPosted: Fri Feb 20, 2009 8:41 am 
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Wow, L4 that's fantastic. Thank you!

I've read through the lot. that is going to be very helpful... I may even start collecting the Kraytonian and Andrayada armies just for themselves. They sound very cool. The Khazari are already targeted to supplement my Squats and the Guild are being inducted into my Imperial Guard and Adeptus Arbites even now.

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 Post subject: Race Background Help Required
PostPosted: Fri Feb 20, 2009 12:34 pm 
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Go on... Get some Andrayada.... Join us....  :blues:

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 Post subject: Race Background Help Required
PostPosted: Fri Feb 20, 2009 12:40 pm 
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:))   :cool:  When I get some spare money I'll be happy to oblige. I have already spread out into Exodus wars minis and I am happy with the detail and I imagine DRM are just as cool.

Folks, the short intro seems to have met with the editors (Erik's) approval. I hope to do a short chapter for each race as they prepare for war and such like... kind of explaining what they are doing there that sort of thing while giving a flavour for the race. So it is as important as ever for me to have these race descriptions if you could be so kind. Thanks for all the help so far.

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 Post subject: Race Background Help Required
PostPosted: Fri Feb 20, 2009 6:41 pm 
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Quote: (Warhead @ 20 Feb. 2009, 07:41 )

Wow, L4 that's fantastic. Thank you!

I've read through the lot. that is going to be very helpful... I may even start collecting the Kraytonian and Andrayada armies just for themselves. They sound very cool. The Khazari are already targeted to supplement my Squats and the Guild are being inducted into my Imperial Guard and Adeptus Arbites even now.

Intel gathering ... it's what I do ... :;):  8v)

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 Post subject: Race Background Help Required
PostPosted: Sat Feb 21, 2009 11:30 am 
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Quote: (Warhead @ 20 Feb. 2009, 11:40 )

:))   :cool:  When I get some spare money I'll be happy to oblige. I have already spread out into Exodus wars minis and I am happy with the detail and I imagine DRM are just as cool.

Folks, the short intro seems to have met with the editors (Erik's) approval. I hope to do a short chapter for each race as they prepare for war and such like... kind of explaining what they are doing there that sort of thing while giving a flavour for the race. So it is as important as ever for me to have these race descriptions if you could be so kind. Thanks for all the help so far.

Where will these 'intro chapters' be and will we be able to see them before publication?

I would be happy to look through the DRM-relevant ones to check them (I actually wrote the Andrayada guide that L4 quoted). I am just a little cautious about people getting a different 'version of background' and taking it as official.

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 Post subject: Race Background Help Required
PostPosted: Sat Feb 21, 2009 2:06 pm 
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Your offer of assistance is much appreciated. When I do the DRM races I'll CC you into the email to Erik... if you like. So far I have only tackled Orks, Chaos, Eldar and Tau... and a short intro that is already on Alfakta's home page.
I understand your concerns. Perhaps I have given the wrong impression. I only want to have enough info to figure out a basic reasons for their actions (or for being there) in Alfakta and have some ideas for setting/equipment/affectations etc for the races in question. I wish to use this info to write very short/brief paragraphs... (maybe later a chapter if this is successful) more fictional novel than factual so really no cause for alarm... It would have perhaps been more alarming if I hadn't asked for help.

If you like I would be happy to PM you with what I have done so far.




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