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[Experimental] Alternate Army List Setup

 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 12:41 am 
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Here's the style of army list that the French "Ork-like" list inspired in me.

It's different from the Orks and, to me, feels quite Tyranid-like.  The point values are just filler at the moment, but I'd like people to take a look and let me know what they think; it's a lot more structured than the v9.x army list, so I know some won't like that.

This is just an attempt to adapt the French-style armylist and isn't necessarily the direction the list will be going in the next release, but I'd like to hear comments.

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 1:02 am 
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Looks interesting, on a cosmetic point I think it would be less confusing if all the lists started at one and had nothing for 2 and 3. Thats how the orc list does it. I could read it that as the Hydraphant is only in phase 3 I get 3 for 600, if I were a total rules lawyer that is  :laugh:


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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 2:16 am 
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Quote: (Mephiston @ 02 Feb. 2009, 00:02 )

Looks interesting, on a cosmetic point I think it would be less confusing if all the lists started at one and had nothing for 2 and 3. Thats how the orc list does it. I could read it that as the Hydraphant is only in phase 3 I get 3 for 600, if I were a total rules lawyer that is  :laugh:

Well, like I said, it's just experimental.  In the "How to use this list" section that usually prefaces the actual army list it would be explained quite clearly; I just whipped this up to show the concept.

The intent is that you can only take some of the bigger things if you've taken a big (or bigger) basic swarm, to show that the Bugs have had enough bio-mass to create such things.

So, you could only have a single Hydraphant choice if you'd taken a Dominatrix or a Stage III Brood Swarm.




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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 2:18 am 
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Ahhhh, interesting idea.


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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 2:55 am 
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I like it. The simplified army list construction is my favourite part of the french list. At a swipe it gets rid of the whole swarm system, which is frankly more trouble than it's worth.

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 8:26 am 
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I like it.

On the first shot I would go with a harridan swarm and upgrade it to a Vituperator, but thats personal taste I think...else really cool. I really like the french composition system....  :)

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 8:50 am 
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I like this alot. This is how I imagined the list should work after my test games with MoK. Great work.

The only thing which looks odd is having gargoyles as independent. Fluff wise i'm not too informed about them, do they act like gaunt broodlings or more like independent 'stealers?


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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 9:56 am 
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I *think* I like it.  :))

A few comments:

- It looks easier to use than the current version, but still in keeping with the Tyranid "spirit"

- The Stage I/II/III is nice but a bit confusing a first. Perhaps make a separate insert to explain how it works, just to make things perfectly clear?

- If only Stage III is available, are the extra units tripled, i.e. if I take a Vituperator, can I add 0-3 Gargoyles or 0-9 Gargoyles?

- "Additionally, no more than one third of the army’s points may be spent on Bio-Titans from any section" > Does this include Primary Swarms as well? Given the new structure of the list (Titans are only available at Stages II-III), is this restriction even necessary?

- I really don't like the idea of Gargoyles as Independants. They're never been Independant creatures in any incarnation of Epic, why make them so now? I'd rather put the Harridan in the Bio-Titan Swarm and make the Vituperator an upgrade of the Harridan.

- Burrowing Swarm > which rules would you use for this? Free Planetfall?

- What special rules would be kept in this version? Would spawning and swarm reorganization still be possible?





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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 11:11 am 
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Quote: (Edgar-San @ 02 Feb. 2009, 19:50 )

The only thing which looks odd is having gargoyles as independent. Fluff wise i'm not too informed about them, do they act like gaunt broodlings or more like independent 'stealers?

In 40k, Gargoyles are Leadership 10 which means they can and do operate independently, and are described as doing so in the fluff.

Normal gaunts are Leadership 5 which means they need the synapse.

So yeah the French version does makes sense from that pov.

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 1:03 pm 
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Thanks for the input Broodlings!  *laugh*

Like I said, this is just a "mock-up" and, if used, the wording would be greatly tightened.  I'm glad people actually like it, despite it being quite a change.

More to come.

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 1:04 pm 
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Quote: (Hena @ 02 Feb. 2009, 10:37 )

My main question is what happens to Synapse and Spawning rules? Both of those are very important to keep.

Spawning and Synapse would both be kept, at least in some form, Hena... at least, *I* want them in there.  *laugh*

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 1:13 pm 
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CHroma: you beat me to it!

I like it, it seems that there aren't many oppurtunities to make nonsensical swarms and keeps the whole army quite archetypal by the looks of things :-), and hope to get a playtest in there soon.

Are the gaunt swarms etc points costed whereby BM's are ignored for brood creature casualties?

I've mentioned it in my other thread (thoughts on nids) but i reckon we can do without Spawning; it's a really nice mechanic from and is rather characterful but more dice rolls etc don't go in it's favour.
ALTHOUGH; i didn't find it too fiddly in our 9.1 playtest

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 3:26 pm 
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Looking at this again, it strikes me as a lot of math, given all the various upgrades. Yes the Ork list has a similar setup but most units are filed under +25 or +35 points.

I'd motion for the ability to take Assault Spawn in the Brood Swarm. Also, to remove the limits on the extra common brood creatures.

Are you looking for corrections on this? I caught a few things.

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 Post subject: [Experimental] Alternate Army List Setup
PostPosted: Mon Feb 02, 2009 3:43 pm 
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Quote: (Dave @ 02 Feb. 2009, 14:26 )

Are you looking for corrections on this? I caught a few things.

It's just a rough copy, but feel free to send me any typos, etc, you find.

And when has "math" ever been a problem for wargamers?  *laugh*

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