Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 115 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Otterman's Gothic Components

 Post subject: Otterman's Gothic Components
PostPosted: Sat Jan 03, 2009 5:50 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
That would actually be an excellent idea... some flying buttress pieces in various sizes, some wall ribs, and just the windows. We can fabricate the walls themselves from plasticard or foam core. Hopefully that would save much of the cost in fabrication that I think was the issue before.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Sat Jan 03, 2009 10:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2455
Location: Cardiff, wales
hmmm, give me a couple of days to think.

One trick that suggests itself is not have them created as cast models, but simply cut from thin sheets (plastic, steel) and then assembelled a bit like decopage meets slot tab.

I've been doing a little work on something similar IRL recently so there's a few trick that may be feasible.

_________________
My shifting projects


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Sun Jan 04, 2009 10:53 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
I'm with Warmaster. I'd like to have elements that would allow me to create buildings of variable height.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Mon Jan 05, 2009 12:21 am 
Quote: (madd0ct0r @ 03 Jan. 2009, 15:15 )

One trick that suggests itself is not have them created as cast models, but simply cut from thin sheets (plastic, steel) and then assembelled a bit like decopage meets slot tab.

(In exaggerated Texan accent): Mister, I don't take kindly to strangers that say "decoupage" around these parts.

But seriously folks, the assembly of a 'Forge World' style wall isn't that hard. I have a sample wall panel around here, needing photography, and all it lacked was well-shaped windows. It was done in spring 2008, and was the inspiration for the smaller gothic windows.


Top
  
 
 Post subject: Otterman's Gothic Components
PostPosted: Sat Jan 10, 2009 5:32 pm 
Just something I goofed with while waiting for compilation. I should analyze some of the plastic Epic building ruins and see if there are any wall sections that would be readily adapted to host some sort of buttress, then adapt this to that profile.

Total height is about 17mm, about 3 or 4 mm thick.


Top
  
 
 Post subject: Otterman's Gothic Components
PostPosted: Sat Jan 10, 2009 6:15 pm 
Maybe this one instead...


Top
  
 
 Post subject: Otterman's Gothic Components
PostPosted: Sat Jan 10, 2009 8:40 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
nice!

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Sat Jan 10, 2009 9:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Sep 30, 2005 12:21 am
Posts: 810
Location: United States
Not bad Otter!

_________________
-Malakai

"You'll never understand how much watching other people's pain gets me off, hearing their screams and knowing that I have the power of a god." -Velvet Acid Christ


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Thu Jan 15, 2009 7:12 pm 
Some meager progress, but my enthusiasm for this piece is waning.

I glanced at the Epic ruin sprue, but didn't notice any places that were immediately suitable for this sort of buttress.


Top
  
 
 Post subject: Otterman's Gothic Components
PostPosted: Thu Jan 15, 2009 7:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Sep 30, 2005 12:21 am
Posts: 810
Location: United States
Quote: (Otterman @ 15 Jan. 2009, 12:12 )

Some meager progress, but my enthusiasm for this piece is waning.

I glanced at the Epic ruin sprue, but didn't notice any places that were immediately suitable for this sort of buttress.

Make it suitable for your gothic terrain pieces. God knows we all need some new buildings for our Epic boards, anything's better than the same three FW buildings or the Epic ruins.

Looks like you're out only hope Otterman!




_________________
-Malakai

"You'll never understand how much watching other people's pain gets me off, hearing their screams and knowing that I have the power of a god." -Velvet Acid Christ


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Thu Jan 15, 2009 7:37 pm 
And a door based on the Dresden church. The fleur is my own addition. It may look 'thick' in this picture, but it is only .8mm thick! The design is copied from my paper model scans.

Or would it be better with the fleur as an indentation, rather than extrusion?


Top
  
 
 Post subject: Otterman's Gothic Components
PostPosted: Thu Jan 15, 2009 9:26 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jun 03, 2008 12:51 am
Posts: 2785
Location: Nr Glasgow, Scotland, United Kingdom
Now you're talking!.. Have you any idea how hard it is to get something like that. It would be nice to have a small... or not so small shrine or whatever for my Sisters of Battle to defend to the bitter end.

_________________
My head is full of War...

[img]http://i278.photobucket.com/albums/kk120/Warhead40k/Tyranid%20Swarm/DSC02262.jpg[/img]


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Thu Jan 15, 2009 10:02 pm 
Quote: (Warhead @ 15 Jan. 2009, 14:26 )

Have you any idea how hard it is to get something like that.

Hard? Somewhat hard? Not hard at all?


Top
  
 
 Post subject: Otterman's Gothic Components
PostPosted: Thu Jan 15, 2009 11:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jun 03, 2008 12:51 am
Posts: 2785
Location: Nr Glasgow, Scotland, United Kingdom
I have managed to only find just enough fleur de lys from 40K bits for the tops of three Rhinos and maybe two slightly larger fleur de lys for bigger models and that's all.

Trying to order any bits for the witch hunter 40K for converting work is extremely hard. BitzBox is the best place I have found so far. Most of the time they are out of stock. Obviously I don't want to buy a full 40K model for just some parts.
http://www.bitzbox.co.uk/index.php?cPath=21_192_193
http://www.bitzbox.co.uk/index.php?cPath=204_208_224
http://www.bitzbox.co.uk/index.php?cPath=204_208_219
I could use just about any of this stuff for converting. Buildings or vehicles. If I could get my hands on things like this I could make loads of hopefully cool stuff. It's almost as bad for the Dark Eldar stuff and all the other races are almost just as bad to get parts for.

I have managed to gather some nice stuff for a defensive wall from parts from Bitzbox but it is a long wait to find the things I need/want. I also want to do city terrain at the end of this year so any sort of buildings or ruins would be great. I have quite a lot of the E40K ruins but some additions for variety with nice parts and some un-ruined, completed buildings would be nice too.

_________________
My head is full of War...

[img]http://i278.photobucket.com/albums/kk120/Warhead40k/Tyranid%20Swarm/DSC02262.jpg[/img]


Top
 Profile Send private message  
 
 Post subject: Otterman's Gothic Components
PostPosted: Fri Jan 16, 2009 12:01 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2455
Location: Cardiff, wales
ok. thinking halfway through.

this is just a list of things that sprung to mind, some are suited to your methods, some ain't.

5 sections each with a vauge theme, clearly parts can be combined between them, eg small hanging shop sign (cheap) + underground entrance hatch (industrial) = pub!

ok

Cathedral:

Gargoyles of various kinds. possibly also useful in demon lists.
buttress - check
Steps -
large Gothic pointed door
large Gothic pointed windows
add on spires
add on towers
ect.


Industrial:

Waste bins: rectangular, small cylindrical, open skips

Chimneys: gradual linear brick barrelled, twisted steel with external ladder,            square section with chimney pots

Silos: riveted steel plate cylinder, concrete funnel type, extra wide (gas tower), flat top, slightly domed top, full hemisphere top, split hemisphere with telescope.

Pylons: T shape, A shape, doughnut on a stick shape,
National Grid transformers
turbines, boilers
Cooling towers
Assorted pipes
solar array

Cranes: T-jib crane, leaning jib crane, girder crane

Vents: all to fit the chimneys too, fan extractor, T-pipe, vent panel, U-shaped square section, tin can with holes in type.

Lorry size shutter doors
Serrated roof with windows and walkways

Cellar hatches varying in size from 3mm by 4mm up to full lorry size
loose girders, pipes, pallets empty and full.


Nice Area (enlightened planet or governor's palace)

Iron railings: Gothic, art Deco, corner pieces, some curved
Iron balconeys: to match railings
Ornate street lights
fountains: small, circular and large, ornate commerating a victory (I've got photo's of one in Vietnam that was a cast copy of an entire tank and stone obelisks behind it
Tall windows - gives the impression of higher ceilings and opulance
Oversized door with 2 steps up to it.
porches: with columns?
Cafes: large wide windows, street tables and chairs
Ornate underground entrances (like the Paris Metro)


Cheapside
Tower blocks: square, rectangular, cross shaped, ect.
fire escapes: preferably modular
Waste bins
Sewer lids
telecoms array for tower tops
Arbeites station (not sure how they advertise)
blocky, concrete balcony
rubbish piles: various sizes, dead tramp a bit distasteful?
Wall mounted Floodlights
Windows: small and low, broken, shuttered, bricked up
Signs of all sizes, some hanging, some wall mounted
Cinema, stadium
Kennels
Washing on lines and rooftop dryers
Sattelite dishes, aerials
gutters, downpipes and lightning rods
Pigeons
Cats: sitting and stalking

Transport Infrastructure.

Multi story car park?
Vehicles: Lorries, buses - converted rhinos?
Bridges: small concrete arches, large flyovers, overhead rail
Overhead signal gantries
Sea port stuff like jetties?
Rail cranes, containers, actual rails, wagons, freight canals, locks


babble:

ok, the thing with none cathedral type buildings is they're often not detailed enough to make bronzing worth it.
A selection of doors and windows would be good, but normally they're recessed into the wall, quite hard to achieve unless the entire wall is cast as one piece.
I'm not sure how suitable resin is for large scale thin flat things, but forgeworld seem to manage OK. Another approach to mass-production is to cut walls from flat sheet using a CAM driven machine. lining up two or more sheets creates the recessed areas like window frames with a third sheet for glass? to hold them together all three has half height slots from the bottom, your buttress piece extends to the wall and has a half height slot from the top, neatly pinning all three sheets tight together at various points along the wall.

as for my some what bizzare suggestions for bits: You cannot have a board of dense skyscrapers as moving infantry gets too difficult, wide streets are necessary to get your hand in. From a gamer's point of view, you mostly see the roofs and the roadway, so they're the bits to add the characterful details to (like the cat stalking across a roof).
The bridges are included to encourage people to raise some parts of the board - again, mostly for visual interest.

Windows: perspex is a bugger to paint and the reflections will destroy the illusion of size, and empty windows means some sort of interior work then needs doing. solid windows look like the best bet.


Finally: Most imperial cites seem to bleak industrial wastelands with intensive housing- if you want pictures of typical details like pipes, baloneys, tower shapes et al I can provide, living in the centre of Englands biggest industrial wasteland (Birmingham) may yet have a use.

_________________
My shifting projects


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 115 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No registered users and 115 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net