Quote: (Ginger @ 10 Jan. 2009, 04:48 )
Perhaps there is another way of looking at this suggestion. Rather than having two separate sets of stats akin to the Predator Destructor and the Predator Anahilator, is there any merit in considering the two models as variants of a single vehicle with different battlefield roles like the Dreadnought?
This would result in a single vehicle with stats containing either weapons A&B or weapons C&D etc, and could simplify the upgrade paths - or is that too simplistic?
*face-palm!* Why didn't I think of that years ago when I proposed the Stingray?!? It would make life a LOT easier and save on some conversion headaches (Note that I'm still going to do the 40k scale Stingray, but that may take a while).
That would lead to the Skyray with EITHER 2x 60cm AA5+ and 1x (improved ATGM stats), OR improved APGM and improved ATGM. *I'd* still want a different turret, but all you'd really need to tell the different versions apart would be two different paintjobs!
=====
For the record, it should be
AP4+/AT5+/AA5+ (AP missiles already hit on a 5+ unguided), and I really don't like Guided MIssile for AA units. That either makes a
30cm AA unit or the entire Tau army has AA, If there's a ML in the formation and the outer edge of the formation is within 60cm of the closest Skyray. This adds a huge wrinkle to the Tau's AA coverage, and Skyrays should be on par with the Eldar Firestorm for AA threat (ie, nastiest ground AA unit in the game).
Has anyone played with
Guided AA? Am I over-reacting here or does
Guided AA truly severely nerf the ground-based Tau AA?