Quote: (Ginger @ 03 Jan. 2009, 16:27 )
Q:You should allow formations to split fire!
A: Similar arguments were raised when this latest edition of 40K came out, as it also doesn't allow units to split fire. As I was a member of the 40K team when the last edition came out, this means that I have been over all of the arguments both for and against allowing units to split  fire once already. What the various discussions showed was that:
a) It is actually quite hard to get real-life units to split fire against different targets (ie. splitting fire is not 'more realistic') ...
But more importantly
b) Not allowing formations to split fire makes for a more skillfull game. One of the key decisions you will face during a game of Epic is picking the right target to shoot at; you have to be able to evaluate the effectiveness of the fire against the different targets and decide where it will be best used. Allowing players to split fire turns this pretty much into a no-bainer, and this is the primary reason I have not allowed it in Epic. It may seam cruel, but I like this kind of thing because it forces players to make tough choices, and rewards good play.
I definitely have to disagree with the designers on these points. Speaking from personal experience, splitting fire is a military necessity and a fundmental tactic of formations from platoon on up. When stationary, we always assigned engagement arcs to each platoon and each squad within a platoon. Individual soldiers had their fire zones defined by stakes driven into the front side of their foxholes, even.
When moving, armored and mechanized platoons would divide up responsibility for covering flanks, front, and rear; if you watch video of the Iraq invasion, you'll see tanks moving in column with their gun tubes splayed out in a fishbone pattern, alternating left and right. If you were covering the left, you engaged anything on the left, and only switch arcs if given the release to do so. So asking ten Leman Russes to fire at a single target is far
less realistic than the 40K designers might avow. Did any of them actually have any military experience, especially in the combat arms?
On the Titans, I imagine them having seperate crews on each weapon system, each one with a firing arc, rules of engagement, targeting priority, etc. So, in my mind, it's natural to let them split fire. But that's just me, and I'm not in charge!