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Very very very very very very very stupid question

 Post subject: Very very very very very very very stupid question
PostPosted: Fri Jan 02, 2009 7:38 pm 
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I'm ashamed, but i have to do this very stupid question: can the Titans fire at different targets with different weapons? :sigh:  :sigh:  :sigh:


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 Post subject: Very very very very very very very stupid question
PostPosted: Fri Jan 02, 2009 7:44 pm 
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nope.

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 Post subject: Very very very very very very very stupid question
PostPosted: Fri Jan 02, 2009 8:12 pm 
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In Epic: Armageddon, a formation may only directly target a single enemy formation when making shooting attacks.  

A single Titan is its own formation, so can only shoot at one other formation per turn.  Barrage weapons *do* allow you to "spread the love" a little, if you've got multiple templates, but you must maximize attacks against the primary target first.

In assaults, you can "intermingle" enemy formations that are within 5cm of each other and consider then as a single target when you make your attack.

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 Post subject: Very very very very very very very stupid question
PostPosted: Fri Jan 02, 2009 10:18 pm 
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Targeting is one of the aspects of E:A that I disagree with.  I think multiple weapon systems should be able to target different targets, especially for something like a Titan.

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 Post subject: Very very very very very very very stupid question
PostPosted: Fri Jan 02, 2009 10:26 pm 
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Quote: (javelin98 @ 02 Jan. 2009, 15:18 )

Targeting is one of the aspects of E:A that I disagree with.  I think multiple weapon systems should be able to target different targets, especially for something like a Titan.

I agree with this. Though the reason that Titans can't fire at multiple formations is because every formation they fire at will have a blast marker placed on it.

That's considered too powerful. Though if they did allow it I could see a lot more people taking titans in their armies!  :)

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 Post subject: Very very very very very very very stupid question
PostPosted: Fri Jan 02, 2009 11:04 pm 
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Hmmm... that's a good point.  But maybe you could limit any army to, say, two Titans total?  Something like that.

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PostPosted: Sat Jan 03, 2009 12:04 am 
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Jervis does go into this in the designer notes at the back of the rule book (wish they could be put up as a pdf along with the rest of the stuff thats missing from the online rule book) and explains why things were done this way.I don't have my book handy,if some one else could copy out the explanation it may help :agree: .

I find when anyone has tried this in our games it detracts from the tactical side of the game.
No more choosing which is the priority target/threat etc.and brings up some odd situations like being on overwatch.
Is it allowed to fire some of it's weapons and remain on overwatch or does it lose the rest of the weapons attacks.
Also the Titans become under-priced and would need to be re-pointed to balance them.

This shouldn't stop anyone from playing them that way or at least trying it,if both side's agree then it should be OK.Just let us know how thing's go.


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PostPosted: Sat Jan 03, 2009 12:07 am 
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Armies are effectively restricted to one battle-class titan.

That said, I´ve never had that moment of "damnation, if only I could target multiple formations with my Banelord" in an actual battle, and sincerely believe this is a non-issue.
:;):

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 Post subject: Very very very very very very very stupid question
PostPosted: Sat Jan 03, 2009 1:49 am 
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Quote: (Irondeath @ 02 Jan. 2009, 23:07 )

Armies are effectively restricted to one battle-class titan.

That said, I´ve never had that moment of "damnation, if only I could target multiple formations with my Banelord" in an actual battle, and sincerely believe this is a non-issue.
:;):

Really? I think that (about phantoms, warlords, etc...) roughly twice per game!

Although I think it in much the same way as I think ("If only I could wipe out all of his artillery with a single activation  :) "). I don't think it needs to be changed, although perhaps a fire control centre could be an expensive upgrade to battle titans, allowing targetting of 2 formations (e.g. 75 points, takes up one carapace slot)


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 Post subject: Very very very very very very very stupid question
PostPosted: Sat Jan 03, 2009 2:53 am 
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i think the largest of titans should be able to split fire. i also think that these titans should activate independtly of each other. like an imperator could have his left arm weapon activate, then later in the round he could activate his right arm weapon activate.

however titans are handled im gonna run them, thats one of the main reasons i got into epic, for titans. hell i plan on running an imperator in a 3000 point tourney list...


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 Post subject: Very very very very very very very stupid question
PostPosted: Sun Jan 04, 2009 1:27 am 
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From the back of the book:-
Q:You should allow formations to split fire!
A: Similar arguments were raised when this latest edition of 40K came out, as it also doesn't allow units to split fire. As I was a member of the 40K team when the last edition came out, this means that I have been over all of the arguments both for and against allowing units to split  fire once already. What the various discussions showed was that:

a) It is actually quite hard to get real-life units to split fire against different targets (ie. splitting fire is not 'more realistic') ...

But more importantly

b) Not allowing formations to split fire makes for a more skillfull game. One of the key decisions you will face during a game of Epic is picking the right target to shoot at; you have to be able to evaluate the effectiveness of the fire against the different targets and decide where it will be best used. Allowing players to split fire turns this pretty much into a no-bainer, and this is the primary reason I have not allowed it in Epic. It may seam cruel, but I like this kind of thing because it forces players to make tough choices, and rewards good play.
 


To use a WWII naval analogy, you really only get to split fire with Battle cruisers and larger vessels which have separate fire control mechanisms to control multiple batteries of different caliber weapons. None of the usual titans have either sufficient numbers of weapons or separate batteries as such, these are only present in the the class above the titans normally fielded (like the Imperator titan which is usually costed around the 1200-1400 point mark).

However there have been several attempts and doing this for the Imperator class of titan. Note, this rapidly becomes quite complex because while you are effectively classing the unit as two or more separate parts, you also have to consider where and how the titan model can be hit and the effect of damage on the titan and its parts.

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 Post subject: Very very very very very very very stupid question
PostPosted: Sun Jan 04, 2009 10:47 am 
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Quote: (Ginger @ 04 Jan. 2009, 02:27 )

However there have been several attempts and doing this for the Imperator class of titan. Note, this rapidly becomes quite complex because while you are effectively classing the unit as two or more separate parts, you also have to consider where and how the titan model can be hit and the effect of damage on the titan and its parts.

All attempts to allow Imperator to split fire have quickly devolved into a huge mess, making it a multi-activation beast more complex than many complete army lists. I say no thanks to that!

Also remember that titans can shoot at multiple formations per turn - it's called supporting fire. Everyone can do that, but Titans have loads of DC and great firefight values. Imperator dishes out 12 3+ FF attacks...





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 Post subject: Very very very very very very very stupid question
PostPosted: Sun Jan 04, 2009 11:04 am 
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Quote: (vytzka @ 04 Jan. 2009, 03:47 )

Imperator dishes out 12 3+ FF attacks...

Damn! :oh:  Maybe I need to re-glue my old Imperator and consider doing an AMTL force..

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 Post subject: Very very very very very very very stupid question
PostPosted: Mon Jan 05, 2009 12:47 am 
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Quote: (vytzka @ 04 Jan. 2009, 09:47 )

Also remember that titans can shoot at multiple formations per turn - it's called supporting fire. Everyone can do that, but Titans have loads of DC and great firefight values. Imperator dishes out 12 3+ FF attacks...

Complexity aside for a moment, while I generally agree with you vytzka, part of the issue is that supporting fire is generally quite limited, especially when compared with weapon ranges. With an imperator in an army usually costing the equivalent of 3-7 other formations, it never really presents the same firepower as the equivalent formations.

The main issue really is finding some way of balancing the beast within the context of E:A in general an the army lists in particular.

However, there is no harm in having fun with the beast and trying out your own ideas.

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 Post subject: Very very very very very very very stupid question
PostPosted: Mon Jan 05, 2009 1:52 am 
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Quote: (Ginger @ 03 Jan. 2009, 16:27 )

Q:You should allow formations to split fire!
A: Similar arguments were raised when this latest edition of 40K came out, as it also doesn't allow units to split fire. As I was a member of the 40K team when the last edition came out, this means that I have been over all of the arguments both for and against allowing units to split  fire once already. What the various discussions showed was that:

a) It is actually quite hard to get real-life units to split fire against different targets (ie. splitting fire is not 'more realistic') ...

But more importantly

b) Not allowing formations to split fire makes for a more skillfull game. One of the key decisions you will face during a game of Epic is picking the right target to shoot at; you have to be able to evaluate the effectiveness of the fire against the different targets and decide where it will be best used. Allowing players to split fire turns this pretty much into a no-bainer, and this is the primary reason I have not allowed it in Epic. It may seam cruel, but I like this kind of thing because it forces players to make tough choices, and rewards good play.

I definitely have to disagree with the designers on these points.  Speaking from personal experience, splitting fire is a military necessity and a fundmental tactic of formations from platoon on up.  When stationary, we always assigned engagement arcs to each platoon and each squad within a platoon.  Individual soldiers had their fire zones defined by stakes driven into the front side of their foxholes, even.

When moving, armored and mechanized platoons would divide up responsibility for covering flanks, front, and rear;  if you watch video of the Iraq invasion, you'll see tanks moving in column with their gun tubes splayed out in a fishbone pattern, alternating left and right.  If you were covering the left, you engaged anything on the left, and only switch arcs if given the release to do so.  So asking ten Leman Russes to fire at a single target is far less realistic than the 40K designers might avow.  Did any of them actually have any military experience, especially in the combat arms?

On the Titans, I imagine them having seperate crews on each weapon system, each one with a firing arc, rules of engagement, targeting priority, etc.  So, in my mind, it's natural to let them split fire.  But that's just me, and I'm not in charge!

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