Hello everyone,
since my two friends and I started playing Epic again a few months ago we have seen nine battles so far (Yes, we have been busy ÂÂ

). While I play Space Marines, preferably Space Wolves, my friends command an Orc Horde (Currsed he is called on this forums)  and an Eldar Army.
First of all, all battles have been grand fun and I cannot stress often enough on how very much Netepic has made Epic a better game. It has become so much clearer, more blanced and reasonable than before (back in the days we used the SM2nd/TL Ruleset).
However, I made some observations I would be happy to get your views on, most of them concerning Marines. So this thread is asking for your expertise, Marine Commanders ÂÂ
Activation SystemIn my opinion on of the biggest improvements over the old system. Makes the game tactically more challenging and, most important, more fun.
But we have encountered one problem, especially versus Eldar (and I presume this problem occurs against any Army with a lot of army cards):
While Orcs and Marines had around 20-24 detachments in 4k battle most of the time, the Eldar force had 30, resulting in a very unbalanced game. After having moved my 20 or so detachments, Pointy Hats moved their last 10 detachments. Even by using the otional rule that the side with the initiative may move the last detachment did not mount to much, there was simply no way to get a good position or win a CC, becaus the Eldar crucible forces always moved last. Surprisingly, I could not find anything on the forums on that.
My question is, how do you handle that? After the last battle we decided to play it the other way round. So in a battle 20 vs. 30 activations, player 2 would have to move 10 activations before we start to alternate. We keep this up through the whole game, destroying detachment should have an advantage, after all
BalancePlaying against Eldar with Marines is a nightmare to me. Ok, Eldar always were a tough opponent for Marines, but I do not seem to get it (so I blame it on the rules

)
No, seriously. While Orcs are a tough opponent, it always worked out fine. We played 3 games and they seemed quite balanced, but versus Eldar it always was a slaughterfest. I have to admit, I made some serious mistakes, which were good teachers, and also the eldar player is the most able (and ruthless ) of our lot. But We got the impression the two good things Marines had are now too expensive or obsolete: Land Raiders and Thunderhawks.
Land Raiders are awesome, one of the best units in the game. But they seem to me simply too expensive. They are the only tanks Marines can choose as a company, but since they cost 750pts and are worth 8 VPs. Compare this to a Falcon Host, it is 300pts less! So how do you handle this, Marine players? Do you use them anyway, do you have a house rule (600pts), or do you ignore the company?
Thunderhawks: Great unit, the price augmentation was a good idea imho. I never liked  the 8 Thunderhawk approach...But since eldar also have a similar transport, they seem to have become useless against them. Pointy hat commanders can counter any close combat initiated with better troops (Harlekins, Striking Scorpions) using the same tactic). So, do you use them at all when fighting Eldar?
Well ,that's all for today, sorry for the long post ÂÂ
I am looking forward to reading your suggestions!
cheers
sanjuro