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First AMTL list

 Post subject: First AMTL list
PostPosted: Mon Nov 10, 2008 11:37 pm 
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Thanks Colin

Only fair after all of the times I have used a Shadowsword company against you!!

Cheers

James

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 Post subject: First AMTL list
PostPosted: Mon Nov 10, 2008 11:40 pm 
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Quote: (Chroma @ 10 Nov. 2008, 14:25 )

One thing to remember about using Titans, *ALWAYS* try to get them into cover... ruins, forests, obscured by buildings, etc...

Just risk the walker test for that sweet -1 penalty to enemy shooting... it can be a life-saver!

Yes- in the second game I definitely tried to use the cover of city building more. It meant that more of my titans lasted until 3rd turn.

Still lost a Warhound in cover of buildings to a single turns of shooting from Leman Russ company. Even the -1 didnt save him.

Cheers

James

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 Post subject: First AMTL list
PostPosted: Tue Nov 11, 2008 9:54 am 
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Leman Russ squadrons are one of the most feared units in the game I think. 10 units with battle cannons, lascannons and 2 heavy bolter shots into anything will result in significant casualties.

I and my opponents find it best to lay some BM on them to try and suppress some of them before they can activate.

D.

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 Post subject: First AMTL list
PostPosted: Tue Nov 11, 2008 2:02 pm 
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Quote: (wargame_insomniac @ 10 Nov. 2008, 22:40 )

Still lost a Warhound in cover of buildings to a single turns of shooting from Leman Russ company. Even the -1 didnt save him.

Well, 650 points vs 250 points should prevail, even with the protection of cover... *laugh*

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 Post subject: First AMTL list
PostPosted: Wed Nov 12, 2008 1:03 am 
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True- it was the being taken down in a single turn that surprised me. If the Warhound had it's void shields down or had previously taken damage then I could have understand.

Cheers

James

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 Post subject: First AMTL list
PostPosted: Mon Nov 24, 2008 12:22 am 
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Well we had delayed 3rd game today and thankfully for me it was far closer. I had tweaked my earlier list, dropping the paired weapons on the 2 individual Warhounds and using the 50 points saved to upgrade the remaining 2 titan close combat weapons on Reavers to a Gatling Blaster and a Turbo Laser Destructor respectively.

Not strictly WYSIWYG but Colin could still clearly see which titan was which. The Reaver with Volcano Cannon was armed with one and it was obvious which one was armed with pair of Gatling Blasters and which one with triple MRL's. All of the Warhounds ended up with Plasma BlastGun and Vulcan Mega Bolter. Not exactly optimal- I would have preferred TLD's with PBG's but did nt have the points spare.

I wiped out the Hydras, Rough Riders and by turn for I had broken the Sentinels, Leman Russ company, supreme commander. The Shadowswords were 1 BM from being broken and the Infantry Company had been broken earlier in game. I lost my BTS Reaver, with another Reaver down to half DC and a Warhound with only one DC remaining.

Colin won on pure VC as he had killed my BTS and I had only broken the Leman Russ company. But when we counted out VP I would have won by approx 1700 to 1300 points.

I played more conservatively with my Reavers using the Marshall action to fire/move and then also raise my Void Shields. My BTS Reaver survived 2 whole tunrs of shooting from both Leman Russ Company and Shadowsword Company- he eventually went down in turn 4 from combnined weight of fire.

I also tried to use my other Reavers by moving them into position to shield the BTS Reaver by blocking line of sight and have some fresh Void Shields for IG to shoot at. I tired to use the Warhounds on flanks to dart in and fire PBG's before hiding for a turn. That worked OK in that they were able to pick on some of the weaker units in turns when PBG's were recharging.

Overall Colin & I felt was a much more competitive showing from AMTL so maybe I was belatedly getting the hang of AMTL basics. I was slightly lucky on dice rolls- I won all 4 initiative rolls and only failed to activate a couple of times- even then I was still able to do a hold action and raise void shields back up.

In 4 turns of shooting the Shadowswords failed to kill a titan (my BTS Reaver was eventually felled by half a dozen infantrymen!!) the first time they drew a blank. They failed their activation roll twice (even with Supreme Commander re-roll) as I tried to mark them with BM's. Even though they they were still able to get shot off with Hold action they either missed or had lowish rolls on number of TK damage.

There were turns when Colin had higher than average rolls, turns when I had lower than average rolls. Like when my Reaver titan failed to kill a single model from IG Mechanised Company with 2 Gatling Blasters and one MRL when the Chimera made all their saves. Or when my Warhound failed to hit any Roiugh Riders with it's VMB. But overall I was slightly lucky, winning most of the crucial rolls.

So that is now 3 games with 3 Reavers plus 4 Warhounds (one pack and 2 sole Warhounds) vs what I would regard as a fairly standard IG list. I have takemn a similar IG army against Colin's L&TD on many ocaasion, with 1 less infantry company and 1 extra artillery detachment. Maybe I would feel different after playing a dozen or twenty games but I reckon that would always struggle on activation count.

The only way I could see of upping the activation count is take 1-2 units of Sentinels. I know they are fragile but they are useful for gurading objectives and helping out the Warhounds on flanks.

A list I was contemplating was dropping 2 Reavers for a Warlord and using the points for 2 lots of Sentinels plus taking a Legate and up-arming the Warhounds with Turbo-Laser Destructors.

So that would be Warlord (Legate with twin Volcano Cannon and twin TLD's) with Reaver (3 MRL's) and 4 sole Warhounds each with PBG+TLD, and 2 lots of Sentinels. If I have worked out points right then last 25 points can upgrade either the Reaver or 1 of Warhounds to veteran Princeps. That would up my activations from 6 to 8.

Hang on I have just realised I have too few Battle Titans and too many support choices- 2 and 6 respectively.

Taking a Warlord in 3000 points limits you to just 6 activations unless you dont take Warhounds and only take cheaper support choices like Sentinels. There is no way you can fit Warlord + 2 Reavers + Warhounds unless you arm them all with Inferno Gun, Vulcan Megabolter, Plasma Blastgun or Titan close combat weapons. Thus taking a Warlord effectively limits you to 6 activations.

So the only way I can up the activation count from my 3 Reavers plus 4 Warhounds list is either downgrade some weapons so that I can split the pack up and thus have 7 activations. Or I drop 1 or more Warhounds and use the points saved for Sentinels.

The above aint rocket science and is probably old news to some of you but I am just working through the practicalities of the AMTL list and seeing what I can take. I guess it shows that the list is nt too overpowered if there is not an obvious way of upping the activation count WHILST maintaining the firepower. It is a difficult trade off between the 2 which is a good thing.

At some point soon will try out the AMTL against either Black Legion or L&TD or even Cadian, as Colin can field them as well. We have one newish player who has gone for Eldar and another newcomer who is contemplaying Orks (Blood Axes) so it might be interesting to see how the AMTL fares agaisnt these quite different challenges.

I am sure Colin will correct any thing I overlooked and point out any blatant Adeptus propoganda!!

Cheers

James

Cheers

James

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 Post subject: First AMTL list
PostPosted: Mon Nov 24, 2008 6:33 pm 
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When I play a 3000 point game with AMTL, I typically have only 6 activations, sometimes 7.

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 Post subject: First AMTL list
PostPosted: Mon Nov 24, 2008 11:52 pm 
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Hi D/S

Do you have a standard 3000 points list?

Cheers

James

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 Post subject: First AMTL list
PostPosted: Tue Nov 25, 2008 1:25 pm 
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Quote: (wargame_insomniac @ 23 Nov. 2008, 23:22 )

Taking a Warlord in 3000 points limits you to just 6 activations unless you dont take Warhounds and only take cheaper support choices like Sentinels. There is no way you can fit Warlord + 2 Reavers + Warhounds unless you arm them all with Inferno Gun, Vulcan Megabolter, Plasma Blastgun or Titan close combat weapons. Thus taking a Warlord effectively limits you to 6 activations.

Well I'm planning to start an AMTL force that has a Warlord, 2 reavers and 2 Warhounds, while still having 7 activations. I'll post my list here - I think it looks good enough on paper, so lets see what people withb a bit more experience using AMTL think...

Warlord (725)
2 Gatling Blasters (50) Volcano Cannon (50) Plasma Cannon (25) Legate (50)
900 points
A shooty warlord, with the Plasma Cannon and Volcano Cannon should hopefully be effective against war machines, using the Gatling Blasters to drop any shields

Reaver (575)
2 Gatling Blasters (50) Rocket Launcher (25)
650 points
General purpose Reaver, largely for taking on infantry and mixed formations

Reaver (575)
Turbo Laser Destructor (25) Melta Cannon (50) Laser Burner (free)
650 points
A close-range Reaver with an anti-armour focus, that should be very dangerous in engagements with the extra attacks

Warhound (275)
Vulcan Megabolter (free) Plasma Blastgun (free)
Standard Warhound

Warhound (275)
Vulcan Megabolter (free) Inferno Gun (free)
Close range anti infantry warhound

Thunderbolt Squadron (150)

Recon Platoon (100)

3000 points

7 activations, with 3 Battle Titans. To me it looks like it has a good mix of abilities to take on any enemy formations facing it, but then I've never used AMTL...


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 Post subject: First AMTL list
PostPosted: Tue Nov 25, 2008 4:48 pm 
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Quote: (wargame_insomniac @ 24 Nov. 2008, 17:52 )

Hi D/S

Do you have a standard 3000 points list?

Cheers

James

I don't have a set list, because I've purposely been trying different combinations, but my typical list is something like:

1 Reaver
2 pairs of Warhounds
1 Skitarii Demi-Century
Knights
Sentinels
Maybe some aircraft

However, this list was from when a pair of Warhounds was considered a core formation and not a support formation. Now I would field 2 Reavers, making sure one cost more than the other so that I wouldn't have two BTS formations. I usually don't field Warlords, because they're such a points drain and I don't feel like they're always worth the cost. Regardless of what I take, I try to have at least 6 formations.

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