Quote: (Dobbsy @ 17 Oct. 2008, 00:08 )
No!! I wanted a straight fight between the two tank types no vehicle add ons!. Simple. I don't give a rats fat clacker about the vehicle add ons. I wanted it unadulterated so I can gauge where these two vehicles stand versus each other in a straight up shoot out when it comes to firepower. No terrain argument. No pop up argument. No hydras. No Tetras.
Tis in the post above points wise.
Though of course you are skewing things to the Leman Russ's favour as they are best fighting in deserts, Hammerheads are better for Europe

(With markerlights!)
But if you face Rommels Hammerheads and assuming he goes first due to higher strategy rating and speed it comes out at
2 Companies of Russ (1300) vs 2 formations of HH (1050)
HH
1st activation on a 2+
1.75 kills.
2nd activation on a 3+
1.75 kills.
Russ
1st activation on a 2+
2.67 kills.
2nd activation on a 4+
3.5 dead, 4.5 bm's, 1-3 tanks can return fire inc. vanquisher average 0.67 kills. HH down 3.33 tanks and 4.33 bms.
Then if no side rallies
HH
1st activation on a 2+. Sustain.
2.33 kills.
2nd activation on a 4+. Down to one firing HH, 4 suppressed. Advance.
0.375 kills.
Russ
1st activation on a 3+. Taken 2.71 kills and 4.71 bms. Advance.
1.25 kills.
2nd activation on a 4+. Taken 3.5 dead, 4.5 bm's. Sustain.
1.25 kills on the advanced HH, breaking them and sending 3-4 tanks fleeing.
At the end both sides are pretty mauled with the Tau probably being down to one functioning formation and the Russ two damaged ones or 1 untouched and one gone depending on how they fire.
If both sides rally the commissars help.
Russ 3.5 dead, 1 bm's
HH down 3.33 tanks and 2 bms.
HH
1st activation on a 2+. Sustain.
2.33 kills.
2nd activation on a 4+. Down to 3 firing HH, 2 suppressed. Advance. (Actually better to sustain or advance away but hey.)
0.958 kills.
Russ
1st activation on a 3+. Taken 0.958 kills and 1.958 bms. 8 tanks return fire. Sustain on advanced HH.
5.41 kills. Wipe out HH formation 2.
2nd activation 4+. Taken 5.88 kills and 3.33bms for hopefully 1 tank left. Rally

Best case scenario Tau, 6.8 dead russ.
Best case scenario Russ, 8 dead Tau.
Not bad for starting 250 points down (easily enough another activation to help things).
And of course this is the worse possible fighting situation for the Hammerheads. Note the worse possible for the Russ is they can't see the enemy due to terrain and are just taking casualties (at which point the advance stops and they wait on overwatch).
With 3 smaller formations after two turns it would probably be 1 untouched tau, 1 mauled tau and 1 broken Tau vs 1 damged Russ and 1 broken russ. First turn the Russ would break the unactivated HH after taking damage. 2nd turn they would lose the broken formation or have both damaged to damage in return a HH formation. The points here though would be 1325 Tau vs 1300 guard. The more difficult activations for the Guard here would start to tell and the activation advantage would keep the Tau activating back better, even more so if the Russ tried to take on the big Tau formation, not the smaller ones first.
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